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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/wm/resize_handle_window_targeter.h" | 5 #include "ash/wm/resize_handle_window_targeter.h" |
| 6 | 6 |
| 7 #include "ash/ash_constants.h" | 7 #include "ash/ash_constants.h" |
| 8 #include "ash/wm/immersive_fullscreen_controller.h" | 8 #include "ash/wm/immersive_fullscreen_controller.h" |
| 9 #include "ash/wm/window_state.h" | 9 #include "ash/wm/window_state.h" |
| 10 #include "ui/aura/window.h" | 10 #include "ui/aura/window.h" |
| 11 #include "ui/events/event.h" |
| 11 | 12 |
| 12 namespace ash { | 13 namespace ash { |
| 13 | 14 |
| 14 ResizeHandleWindowTargeter::ResizeHandleWindowTargeter( | 15 ResizeHandleWindowTargeter::ResizeHandleWindowTargeter( |
| 15 aura::Window* window, | 16 aura::Window* window, |
| 16 ImmersiveFullscreenController* controller) | 17 ImmersiveFullscreenController* controller) |
| 17 : window_(window), | 18 : window_(window), |
| 18 immersive_controller_(controller) { | 19 immersive_controller_(controller) { |
| 19 wm::WindowState* window_state = wm::GetWindowState(window_); | 20 wm::WindowState* window_state = wm::GetWindowState(window_); |
| 20 OnPostWindowStateTypeChange(window_state, wm::WINDOW_STATE_TYPE_DEFAULT); | 21 OnPostWindowStateTypeChange(window_state, wm::WINDOW_STATE_TYPE_DEFAULT); |
| (...skipping 20 matching lines...) Expand all Loading... |
| 41 kResizeInsideBoundsSize); | 42 kResizeInsideBoundsSize); |
| 42 } | 43 } |
| 43 } | 44 } |
| 44 | 45 |
| 45 void ResizeHandleWindowTargeter::OnWindowDestroying(aura::Window* window) { | 46 void ResizeHandleWindowTargeter::OnWindowDestroying(aura::Window* window) { |
| 46 CHECK_EQ(window_, window); | 47 CHECK_EQ(window_, window); |
| 47 wm::GetWindowState(window_)->RemoveObserver(this); | 48 wm::GetWindowState(window_)->RemoveObserver(this); |
| 48 window_ = NULL; | 49 window_ = NULL; |
| 49 } | 50 } |
| 50 | 51 |
| 51 ui::EventTarget* ResizeHandleWindowTargeter::FindTargetForLocatedEvent( | 52 aura::Window* ResizeHandleWindowTargeter::FindTargetForLocatedEvent( |
| 52 ui::EventTarget* root, | 53 aura::Window* window, |
| 53 ui::LocatedEvent* event) { | 54 ui::LocatedEvent* event) { |
| 54 aura::Window* window = static_cast<aura::Window*>(root); | |
| 55 if (window == window_) { | 55 if (window == window_) { |
| 56 gfx::Insets insets; | 56 gfx::Insets insets; |
| 57 if (immersive_controller_ && immersive_controller_->IsEnabled() && | 57 if (immersive_controller_ && immersive_controller_->IsEnabled() && |
| 58 !immersive_controller_->IsRevealed() && | 58 !immersive_controller_->IsRevealed() && |
| 59 event->IsTouchEvent()) { | 59 event->IsTouchEvent()) { |
| 60 // If the window is in immersive fullscreen, and top-of-window views are | 60 // If the window is in immersive fullscreen, and top-of-window views are |
| 61 // not revealed, then touch events towards the top of the window | 61 // not revealed, then touch events towards the top of the window |
| 62 // should not reach the child window so that touch gestures can be used to | 62 // should not reach the child window so that touch gestures can be used to |
| 63 // reveal the top-of-windows views. This is needed because the child | 63 // reveal the top-of-windows views. This is needed because the child |
| 64 // window may consume touch events and prevent touch-scroll gesture from | 64 // window may consume touch events and prevent touch-scroll gesture from |
| 65 // being generated. | 65 // being generated. |
| 66 insets = gfx::Insets(kImmersiveFullscreenTopEdgeInset, 0, 0, 0); | 66 insets = gfx::Insets(kImmersiveFullscreenTopEdgeInset, 0, 0, 0); |
| 67 } else { | 67 } else { |
| 68 // If the event falls very close to the inside of the frame border, then | 68 // If the event falls very close to the inside of the frame border, then |
| 69 // target the window itself, so that the window can be resized easily. | 69 // target the window itself, so that the window can be resized easily. |
| 70 insets = frame_border_inset_; | 70 insets = frame_border_inset_; |
| 71 } | 71 } |
| 72 | 72 |
| 73 if (!insets.empty()) { | 73 if (!insets.empty()) { |
| 74 gfx::Rect bounds = gfx::Rect(window_->bounds().size()); | 74 gfx::Rect bounds = gfx::Rect(window_->bounds().size()); |
| 75 bounds.Inset(insets); | 75 bounds.Inset(insets); |
| 76 if (!bounds.Contains(event->location())) | 76 if (!bounds.Contains(event->location())) |
| 77 return window_; | 77 return window_; |
| 78 } | 78 } |
| 79 } | 79 } |
| 80 return aura::WindowTargeter::FindTargetForLocatedEvent(root, event); | 80 return aura::WindowTargeter::FindTargetForLocatedEvent(window, event); |
| 81 } | 81 } |
| 82 | 82 |
| 83 bool ResizeHandleWindowTargeter::SubtreeShouldBeExploredForEvent( | 83 bool ResizeHandleWindowTargeter::SubtreeShouldBeExploredForEvent( |
| 84 ui::EventTarget* target, | 84 aura::Window* window, |
| 85 const ui::LocatedEvent& event) { | 85 const ui::LocatedEvent& event) { |
| 86 if (target == window_) { | 86 if (window == window_) { |
| 87 // Defer to the parent's targeter on whether |window_| should be able to | 87 // Defer to the parent's targeter on whether |window_| should be able to |
| 88 // receive the event. | 88 // receive the event. |
| 89 ui::EventTarget* parent = target->GetParentTarget(); | 89 ui::EventTarget* parent = |
| 90 static_cast<ui::EventTarget*>(window)->GetParentTarget(); |
| 90 if (parent) { | 91 if (parent) { |
| 91 ui::EventTargeter* targeter = parent->GetEventTargeter(); | 92 aura::WindowTargeter* targeter = |
| 93 static_cast<aura::WindowTargeter*>(parent->GetEventTargeter()); |
| 92 if (targeter) | 94 if (targeter) |
| 93 return targeter->SubtreeShouldBeExploredForEvent(target, event); | 95 return targeter->SubtreeShouldBeExploredForEvent(window, event); |
| 94 } | 96 } |
| 95 } | 97 } |
| 96 return aura::WindowTargeter::SubtreeShouldBeExploredForEvent(target, event); | 98 return aura::WindowTargeter::SubtreeShouldBeExploredForEvent(window, event); |
| 97 } | 99 } |
| 98 | 100 |
| 99 } // namespace ash | 101 } // namespace ash |
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