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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/aura/window_targeter.h" | 5 #include "ui/aura/window_targeter.h" |
6 | 6 |
7 #include "ui/aura/client/capture_client.h" | 7 #include "ui/aura/client/capture_client.h" |
8 #include "ui/aura/client/event_client.h" | 8 #include "ui/aura/client/event_client.h" |
9 #include "ui/aura/client/focus_client.h" | 9 #include "ui/aura/client/focus_client.h" |
10 #include "ui/aura/window.h" | 10 #include "ui/aura/window.h" |
11 #include "ui/aura/window_delegate.h" | 11 #include "ui/aura/window_delegate.h" |
12 #include "ui/aura/window_event_dispatcher.h" | 12 #include "ui/aura/window_event_dispatcher.h" |
13 #include "ui/aura/window_tree_host.h" | 13 #include "ui/aura/window_tree_host.h" |
14 #include "ui/events/event_target.h" | 14 #include "ui/events/event_target.h" |
15 #include "ui/events/event_target_iterator.h" | |
15 | 16 |
16 namespace aura { | 17 namespace aura { |
17 | 18 |
18 namespace { | |
19 | |
20 bool IsLocatedEvent(const ui::Event& event) { | |
21 return event.IsMouseEvent() || event.IsTouchEvent() || | |
22 event.IsScrollEvent() || event.IsGestureEvent(); | |
23 } | |
24 | |
25 } // namespace | |
26 | |
27 WindowTargeter::WindowTargeter() {} | 19 WindowTargeter::WindowTargeter() {} |
28 WindowTargeter::~WindowTargeter() {} | 20 WindowTargeter::~WindowTargeter() {} |
29 | 21 |
30 ui::EventTarget* WindowTargeter::FindTargetForEvent(ui::EventTarget* root, | 22 ui::EventTarget* WindowTargeter::FindTargetForLocatedEvent( |
31 ui::Event* event) { | 23 ui::EventTarget* root, |
24 ui::LocatedEvent* event) { | |
32 Window* window = static_cast<Window*>(root); | 25 Window* window = static_cast<Window*>(root); |
33 Window* target = event->IsKeyEvent() ? | 26 if (!window->parent()) { |
34 FindTargetForKeyEvent(window, *static_cast<ui::KeyEvent*>(event)) : | 27 Window* target = FindTargetInRootWindow(window, *event); |
35 static_cast<Window*>(EventTargeter::FindTargetForEvent(root, event)); | 28 if (target) { |
36 if (target && !window->parent() && !window->Contains(target)) { | 29 window->ConvertEventToTarget(target, event); |
37 // |window| is the root window, but |target| is not a descendent of | 30 return target; |
38 // |window|. So do not allow dispatching from here. Instead, dispatch the | |
39 // event through the WindowEventDispatcher that owns |target|. | |
40 aura::Window* new_root = target->GetRootWindow(); | |
41 if (IsLocatedEvent(*event)) { | |
42 // The event has been transformed to be in |target|'s coordinate system. | |
43 // But dispatching the event through the EventProcessor requires the event | |
44 // to be in the host's coordinate system. So, convert the event to be in | |
45 // the root's coordinate space, and then to the host's coordinate space by | |
46 // applying the host's transform. | |
47 ui::LocatedEvent* located_event = static_cast<ui::LocatedEvent*>(event); | |
48 located_event->ConvertLocationToTarget(target, new_root); | |
49 located_event->UpdateForRootTransform( | |
50 new_root->GetHost()->GetRootTransform()); | |
51 } | 31 } |
52 ignore_result( | |
53 new_root->GetHost()->event_processor()->OnEventFromSource(event)); | |
54 | |
55 target = NULL; | |
56 } | 32 } |
57 return target; | 33 return FindTargetForEventRecursively(window, event); |
58 } | 34 } |
59 | 35 |
60 bool WindowTargeter::SubtreeCanAcceptEvent( | 36 bool WindowTargeter::SubtreeCanAcceptEvent( |
61 ui::EventTarget* target, | 37 ui::EventTarget* target, |
62 const ui::LocatedEvent& event) const { | 38 const ui::LocatedEvent& event) const { |
63 aura::Window* window = static_cast<aura::Window*>(target); | 39 aura::Window* window = static_cast<aura::Window*>(target); |
64 if (!window->IsVisible()) | 40 if (!window->IsVisible()) |
65 return false; | 41 return false; |
66 if (window->ignore_events()) | 42 if (window->ignore_events()) |
67 return false; | 43 return false; |
(...skipping 12 matching lines...) Expand all Loading... | |
80 bool WindowTargeter::EventLocationInsideBounds( | 56 bool WindowTargeter::EventLocationInsideBounds( |
81 ui::EventTarget* target, | 57 ui::EventTarget* target, |
82 const ui::LocatedEvent& event) const { | 58 const ui::LocatedEvent& event) const { |
83 aura::Window* window = static_cast<aura::Window*>(target); | 59 aura::Window* window = static_cast<aura::Window*>(target); |
84 gfx::Point point = event.location(); | 60 gfx::Point point = event.location(); |
85 if (window->parent()) | 61 if (window->parent()) |
86 aura::Window::ConvertPointToTarget(window->parent(), window, &point); | 62 aura::Window::ConvertPointToTarget(window->parent(), window, &point); |
87 return gfx::Rect(window->bounds().size()).Contains(point); | 63 return gfx::Rect(window->bounds().size()).Contains(point); |
88 } | 64 } |
89 | 65 |
90 ui::EventTarget* WindowTargeter::FindTargetForLocatedEvent( | 66 ui::EventTarget* WindowTargeter::FindTargetForEvent(ui::EventTarget* root, |
91 ui::EventTarget* root, | 67 ui::Event* event) { |
92 ui::LocatedEvent* event) { | |
93 Window* window = static_cast<Window*>(root); | 68 Window* window = static_cast<Window*>(root); |
94 if (!window->parent()) { | 69 Window* target = |
95 Window* target = FindTargetInRootWindow(window, *event); | 70 event->IsKeyEvent() |
96 if (target) { | 71 ? FindTargetForKeyEvent(window, *static_cast<ui::KeyEvent*>(event)) |
97 window->ConvertEventToTarget(target, event); | 72 : FindTargetForNonKeyEvent(window, event); |
98 return target; | 73 if (target && !window->parent() && !window->Contains(target)) { |
74 // |window| is the root window, but |target| is not a descendent of | |
75 // |window|. So do not allow dispatching from here. Instead, dispatch the | |
76 // event through the WindowEventDispatcher that owns |target|. | |
77 aura::Window* new_root = target->GetRootWindow(); | |
78 if (event->IsLocatedEvent()) { | |
79 // The event has been transformed to be in |target|'s coordinate system. | |
80 // But dispatching the event through the EventProcessor requires the event | |
81 // to be in the host's coordinate system. So, convert the event to be in | |
82 // the root's coordinate space, and then to the host's coordinate space by | |
83 // applying the host's transform. | |
84 ui::LocatedEvent* located_event = static_cast<ui::LocatedEvent*>(event); | |
85 located_event->ConvertLocationToTarget(target, new_root); | |
86 located_event->UpdateForRootTransform( | |
87 new_root->GetHost()->GetRootTransform()); | |
99 } | 88 } |
89 ignore_result( | |
90 new_root->GetHost()->event_processor()->OnEventFromSource(event)); | |
91 | |
92 target = NULL; | |
100 } | 93 } |
101 return EventTargeter::FindTargetForLocatedEvent(root, event); | 94 return target; |
95 } | |
96 | |
97 bool WindowTargeter::SubtreeShouldBeExploredForEvent( | |
98 ui::EventTarget* target, | |
99 const ui::LocatedEvent& event) { | |
100 return SubtreeCanAcceptEvent(target, event) && | |
101 EventLocationInsideBounds(target, event); | |
102 } | 102 } |
103 | 103 |
104 Window* WindowTargeter::FindTargetForKeyEvent(Window* window, | 104 Window* WindowTargeter::FindTargetForKeyEvent(Window* window, |
105 const ui::KeyEvent& key) { | 105 const ui::KeyEvent& key) { |
106 Window* root_window = window->GetRootWindow(); | 106 Window* root_window = window->GetRootWindow(); |
107 client::FocusClient* focus_client = client::GetFocusClient(root_window); | 107 client::FocusClient* focus_client = client::GetFocusClient(root_window); |
108 Window* focused_window = focus_client->GetFocusedWindow(); | 108 Window* focused_window = focus_client->GetFocusedWindow(); |
109 if (!focused_window) | 109 if (!focused_window) |
110 return window; | 110 return window; |
111 | 111 |
112 client::EventClient* event_client = client::GetEventClient(root_window); | 112 client::EventClient* event_client = client::GetEventClient(root_window); |
113 if (event_client && | 113 if (event_client && |
114 !event_client->CanProcessEventsWithinSubtree(focused_window)) { | 114 !event_client->CanProcessEventsWithinSubtree(focused_window)) { |
115 focus_client->FocusWindow(NULL); | 115 focus_client->FocusWindow(NULL); |
116 return NULL; | 116 return NULL; |
117 } | 117 } |
118 return focused_window ? focused_window : window; | 118 return focused_window ? focused_window : window; |
119 } | 119 } |
120 | 120 |
121 Window* WindowTargeter::FindTargetForNonKeyEvent(Window* root_window, | |
122 ui::Event* event) { | |
123 if (!event->IsLocatedEvent()) | |
124 return root_window; | |
125 return static_cast<Window*>(FindTargetForLocatedEvent( | |
126 root_window, static_cast<ui::LocatedEvent*>(event))); | |
127 } | |
128 | |
121 Window* WindowTargeter::FindTargetInRootWindow(Window* root_window, | 129 Window* WindowTargeter::FindTargetInRootWindow(Window* root_window, |
122 const ui::LocatedEvent& event) { | 130 const ui::LocatedEvent& event) { |
123 DCHECK_EQ(root_window, root_window->GetRootWindow()); | 131 DCHECK_EQ(root_window, root_window->GetRootWindow()); |
124 | 132 |
125 // Mouse events should be dispatched to the window that processed the | 133 // Mouse events should be dispatched to the window that processed the |
126 // mouse-press events (if any). | 134 // mouse-press events (if any). |
127 if (event.IsScrollEvent() || event.IsMouseEvent()) { | 135 if (event.IsScrollEvent() || event.IsMouseEvent()) { |
128 WindowEventDispatcher* dispatcher = root_window->GetHost()->dispatcher(); | 136 WindowEventDispatcher* dispatcher = root_window->GetHost()->dispatcher(); |
129 if (dispatcher->mouse_pressed_handler()) | 137 if (dispatcher->mouse_pressed_handler()) |
130 return dispatcher->mouse_pressed_handler(); | 138 return dispatcher->mouse_pressed_handler(); |
(...skipping 18 matching lines...) Expand all Loading... | |
149 return static_cast<Window*>(consumer); | 157 return static_cast<Window*>(consumer); |
150 | 158 |
151 // If the initial touch is outside the root window, target the root. | 159 // If the initial touch is outside the root window, target the root. |
152 if (!root_window->bounds().Contains(event.location())) | 160 if (!root_window->bounds().Contains(event.location())) |
153 return root_window; | 161 return root_window; |
154 } | 162 } |
155 | 163 |
156 return NULL; | 164 return NULL; |
157 } | 165 } |
158 | 166 |
167 ui::EventTarget* WindowTargeter::FindTargetForEventRecursively( | |
168 Window* root_window, | |
169 ui::LocatedEvent* event) { | |
170 scoped_ptr<ui::EventTargetIterator> iter = root_window->GetChildIterator(); | |
171 if (iter) { | |
172 ui::EventTarget* target = root_window; | |
173 for (ui::EventTarget* child = iter->GetNextTarget(); child; | |
174 child = iter->GetNextTarget()) { | |
175 WindowTargeter* targeter = | |
176 static_cast<WindowTargeter*>(child->GetEventTargeter()); | |
177 if (!targeter) | |
178 targeter = this; | |
179 if (!targeter->SubtreeShouldBeExploredForEvent(child, *event)) | |
180 continue; | |
181 target->ConvertEventToTarget(child, event); | |
182 target = child; | |
183 ui::EventTarget* child_target = | |
184 targeter->FindTargetForEvent(child, event); | |
tdanderson
2015/05/13 18:38:25
Recursively?
varkha
2015/05/21 19:11:04
Not so sure. WindowTargeterTest.ScopedWindowTarget
tdanderson
2015/05/22 18:29:55
Seems OK to leave as-is to me, but I think it's wo
varkha
2015/05/22 22:18:33
Yes, the code now reproduces the original flow, no
sadrul
2015/05/28 04:48:38
I think calling FindTargetForEvent is the right th
| |
185 if (child_target) | |
186 return child_target; | |
187 } | |
188 target->ConvertEventToTarget(root_window, event); | |
189 } | |
190 return root_window->CanAcceptEvent(*event) ? root_window : NULL; | |
191 } | |
192 | |
159 } // namespace aura | 193 } // namespace aura |
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