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Unified Diff: cc/tiled_layer.cc

Issue 11193010: cc: Add predictive pre-painting. (Closed) Base URL: http://git.chromium.org/chromium/src.git@PTM_TiledLayerChromium_fixes
Patch Set: Rebase + fix test Created 8 years, 2 months ago
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Index: cc/tiled_layer.cc
diff --git a/cc/tiled_layer.cc b/cc/tiled_layer.cc
index 1ea1e25fde49a6eb6953e51bdab2351c2f9cd725..ff88db7929c719b2e4b1aaf4ae105ffe7a6b35fb 100644
--- a/cc/tiled_layer.cc
+++ b/cc/tiled_layer.cc
@@ -568,6 +568,7 @@ void TiledLayerChromium::setTexturePriorities(const CCPriorityCalculator& priori
{
updateBounds();
resetUpdateState();
+ updateScrollPrediction();
if (m_tiler->hasEmptyBounds())
return;
@@ -637,7 +638,7 @@ void TiledLayerChromium::setTexturePriorities(const CCPriorityCalculator& priori
if (!tile)
continue;
IntRect tileRect = m_tiler->tileRect(tile);
- setPriorityForTexture(visibleContentRect(), tileRect, drawsToRoot, smallAnimatedLayer, tile->managedTexture());
+ setPriorityForTexture(m_predictedVisibleRect, tileRect, drawsToRoot, smallAnimatedLayer, tile->managedTexture());
}
}
@@ -665,6 +666,46 @@ void TiledLayerChromium::resetUpdateState()
}
}
+namespace {
+IntRect expandRectByDelta(IntRect rect, IntSize delta) {
+ int width = rect.width() + abs(delta.width());
+ int height = rect.height() + abs(delta.height());
+ int x = rect.x() + ((delta.width() < 0) ? delta.width() : 0);
enne (OOO) 2012/10/18 19:13:08 Why do you need this clamping on the negative end,
epennerAtGoogle 2012/10/18 19:58:55 When expanding a rect in the direction of an arbit
enne (OOO) 2012/10/19 18:40:56 Ah, gotcha, thanks.
+ int y = rect.y() + ((delta.height() < 0) ? delta.height() : 0);
+ return IntRect(x, y, width, height);
+}
+}
+
+void TiledLayerChromium::updateScrollPrediction()
+{
+ // This scroll prediction is very primitive and should be replaced by a
+ // a recursive calculation on all layers which uses actual scroll/animation
+ // velocities. To insure this doesn't miss-predict, we only use it to predict
+ // the visibleRect if:
+ // - contentBounds() hasn't changed.
+ // - visibleRect.size() hasn't changed.
+ // These two conditions prevent rotations, scales, pinch-zooms etc. where
+ // the prediction would be incorrect.
+ IntSize delta = visibleContentRect().center() - m_previousVisibleRect.center();
+ m_predictedScroll = -delta;
+ m_predictedVisibleRect = visibleContentRect();
+ if (m_previousContentBounds == contentBounds() && m_previousVisibleRect.size() == visibleContentRect().size()) {
+ // Only expand the visible rect in the major scroll direction, to prevent
+ // massive paints due to diagonal scrolls.
+ IntSize majorScrollAxis = (abs(delta.width()) > abs(delta.height())) ? IntSize(delta.width(), 0) : IntSize(0, delta.height());
+ m_predictedVisibleRect = expandRectByDelta(visibleContentRect(), majorScrollAxis);
+
+ // Bound the prediction to at most 2 tiles, and clamp to content bounds.
enne (OOO) 2012/10/18 19:13:08 The 2 tiles ahead guess seems a little magical. H
epennerAtGoogle 2012/10/18 19:58:55 There needs to be some kind of clamp to prevent ar
+ IntRect bound = visibleContentRect();
+ bound.inflateX(m_tiler->tileSize().width() * 2);
+ bound.inflateY(m_tiler->tileSize().height() * 2);
+ bound.intersect(IntRect(IntPoint::zero(), contentBounds()));
+ m_predictedVisibleRect.intersect(bound);
+ }
+ m_previousContentBounds = contentBounds();
+ m_previousVisibleRect = visibleContentRect();
+}
+
void TiledLayerChromium::update(CCTextureUpdateQueue& queue, const CCOcclusionTracker* occlusion, CCRenderingStats& stats)
{
ASSERT(!m_skipsDraw && !m_failedUpdate); // Did resetUpdateState get skipped?
@@ -688,12 +729,12 @@ void TiledLayerChromium::update(CCTextureUpdateQueue& queue, const CCOcclusionTr
m_failedUpdate = false;
}
- if (visibleContentRect().isEmpty())
+ if (m_predictedVisibleRect.isEmpty())
return;
// Visible painting. First occlude visible tiles and paint the non-occluded tiles.
int left, top, right, bottom;
- m_tiler->contentRectToTileIndices(visibleContentRect(), left, top, right, bottom);
+ m_tiler->contentRectToTileIndices(m_predictedVisibleRect, left, top, right, bottom);
markOcclusionsAndRequestTextures(left, top, right, bottom, occlusion);
m_skipsDraw = !updateTiles(left, top, right, bottom, queue, occlusion, stats, didPaint);
if (m_skipsDraw)
@@ -713,27 +754,42 @@ void TiledLayerChromium::update(CCTextureUpdateQueue& queue, const CCOcclusionTr
int prepaintLeft, prepaintTop, prepaintRight, prepaintBottom;
m_tiler->contentRectToTileIndices(idlePaintContentRect, prepaintLeft, prepaintTop, prepaintRight, prepaintBottom);
- // Then expand outwards from the visible area until we find a dirty row or column to update.
- while (left > prepaintLeft || top > prepaintTop || right < prepaintRight || bottom < prepaintBottom) {
- if (bottom < prepaintBottom) {
- ++bottom;
- if (!updateTiles(left, bottom, right, bottom, queue, 0, stats, didPaint) || didPaint)
- return;
+ // Then expand outwards one row/column at a time until we find a dirty row/column
+ // to update. Increment along the major and minor scroll directions first.
+ IntSize delta = -m_predictedScroll;
+ delta = IntSize(delta.width() == 0 ? 1 : delta.width(),
+ delta.height() == 0 ? 1 : delta.height());
+ IntSize majorDelta = (abs(delta.width()) > abs(delta.height())) ? IntSize(delta.width(), 0) : IntSize(0, delta.height());
+ IntSize minorDelta = (abs(delta.width()) <= abs(delta.height())) ? IntSize(delta.width(), 0) : IntSize(0, delta.height());
+ IntSize deltas[4] = {majorDelta, minorDelta, -majorDelta, -minorDelta};
+ for(int i = 0; i < 4; i++) {
+ if (deltas[i].height() > 0) {
+ while (bottom < prepaintBottom) {
+ ++bottom;
+ if (!updateTiles(left, bottom, right, bottom, queue, 0, stats, didPaint) || didPaint)
+ return;
+ }
}
- if (top > prepaintTop) {
- --top;
- if (!updateTiles(left, top, right, top, queue, 0, stats, didPaint) || didPaint)
- return;
+ if (deltas[i].height() < 0) {
+ while (top > prepaintTop) {
+ --top;
+ if (!updateTiles(left, top, right, top, queue, 0, stats, didPaint) || didPaint)
+ return;
+ }
}
- if (left > prepaintLeft) {
- --left;
- if (!updateTiles(left, top, left, bottom, queue, 0, stats, didPaint) || didPaint)
- return;
+ if (deltas[i].width() < 0) {
+ while (left > prepaintLeft) {
+ --left;
+ if (!updateTiles(left, top, left, bottom, queue, 0, stats, didPaint) || didPaint)
+ return;
+ }
}
- if (right < prepaintRight) {
- ++right;
- if (!updateTiles(right, top, right, bottom, queue, 0, stats, didPaint) || didPaint)
- return;
+ if (deltas[i].width() > 0) {
+ while (right < prepaintRight) {
+ ++right;
+ if (!updateTiles(right, top, right, bottom, queue, 0, stats, didPaint) || didPaint)
+ return;
+ }
}
}
}
@@ -777,8 +833,8 @@ IntRect TiledLayerChromium::idlePaintRect()
// FIXME: This can be made a lot larger now! We should increase
// this slowly while insuring it doesn't cause any perf issues.
IntRect prepaintRect = visibleContentRect();
- prepaintRect.inflateX(m_tiler->tileSize().width());
- prepaintRect.inflateY(m_tiler->tileSize().height() * 2);
+ prepaintRect.inflateX(m_tiler->tileSize().width() * 2);
+ prepaintRect.inflateY(m_tiler->tileSize().height() * 4);
IntRect contentRect(IntPoint::zero(), contentBounds());
prepaintRect.intersect(contentRect);
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