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Issue 11193010: cc: Add predictive pre-painting. (Closed) Base URL: http://git.chromium.org/chromium/src.git@PTM_TiledLayerChromium_fixes
Patch Set: Add constants. Created 8 years, 2 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef TiledLayerChromium_h 5 #ifndef TiledLayerChromium_h
6 #define TiledLayerChromium_h 6 #define TiledLayerChromium_h
7 7
8 #include "CCLayerTilingData.h" 8 #include "CCLayerTilingData.h"
9 #include "cc/layer.h" 9 #include "cc/layer.h"
10 #include "cc/layer_texture_updater.h" 10 #include "cc/layer_texture_updater.h"
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76 76
77 bool tileOnlyNeedsPartialUpdate(UpdatableTile*); 77 bool tileOnlyNeedsPartialUpdate(UpdatableTile*);
78 bool tileNeedsBufferedUpdate(UpdatableTile*); 78 bool tileNeedsBufferedUpdate(UpdatableTile*);
79 79
80 void markOcclusionsAndRequestTextures(int left, int top, int right, int bott om, const OcclusionTracker*); 80 void markOcclusionsAndRequestTextures(int left, int top, int right, int bott om, const OcclusionTracker*);
81 81
82 bool updateTiles(int left, int top, int right, int bottom, TextureUpdateQueu e&, const OcclusionTracker*, RenderingStats&, bool& didPaint); 82 bool updateTiles(int left, int top, int right, int bottom, TextureUpdateQueu e&, const OcclusionTracker*, RenderingStats&, bool& didPaint);
83 bool haveTexturesForTiles(int left, int top, int right, int bottom, bool ign oreOcclusions); 83 bool haveTexturesForTiles(int left, int top, int right, int bottom, bool ign oreOcclusions);
84 IntRect markTilesForUpdate(int left, int top, int right, int bottom, bool ig noreOcclusions); 84 IntRect markTilesForUpdate(int left, int top, int right, int bottom, bool ig noreOcclusions);
85 void updateTileTextures(const IntRect& paintRect, int left, int top, int rig ht, int bottom, TextureUpdateQueue&, const OcclusionTracker*, RenderingStats&); 85 void updateTileTextures(const IntRect& paintRect, int left, int top, int rig ht, int bottom, TextureUpdateQueue&, const OcclusionTracker*, RenderingStats&);
86 void updateScrollPrediction();
86 87
87 UpdatableTile* tileAt(int, int) const; 88 UpdatableTile* tileAt(int, int) const;
88 UpdatableTile* createTile(int, int); 89 UpdatableTile* createTile(int, int);
89 90
90 GLenum m_textureFormat; 91 GLenum m_textureFormat;
91 bool m_skipsDraw; 92 bool m_skipsDraw;
92 bool m_failedUpdate; 93 bool m_failedUpdate;
93 94
95 // Used for predictive painting.
96 IntSize m_predictedScroll;
97 IntRect m_predictedVisibleRect;
98 IntRect m_previousVisibleRect;
99 IntSize m_previousContentBounds;
100
94 TilingOption m_tilingOption; 101 TilingOption m_tilingOption;
95 scoped_ptr<LayerTilingData> m_tiler; 102 scoped_ptr<LayerTilingData> m_tiler;
96 }; 103 };
97 104
98 } 105 }
99 #endif 106 #endif
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