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Issue 11192030: cc: Switch to Chromium DCHECKs LOGs (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: rebaseonenne Created 8 years, 2 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "config.h" 5 #include "config.h"
6 6
7 #include "cc/texture_copier.h" 7 #include "cc/texture_copier.h"
8 8
9 #include "CCRendererGL.h" // For the GLC() macro. 9 #include "CCRendererGL.h" // For the GLC() macro.
10 #include "base/debug/trace_event.h" 10 #include "base/debug/trace_event.h"
11 #include <public/WebGraphicsContext3D.h> 11 #include <public/WebGraphicsContext3D.h>
12 12
13 namespace cc { 13 namespace cc {
14 14
15 AcceleratedTextureCopier::AcceleratedTextureCopier(WebKit::WebGraphicsContext3D* context, bool usingBindUniforms) 15 AcceleratedTextureCopier::AcceleratedTextureCopier(WebKit::WebGraphicsContext3D* context, bool usingBindUniforms)
16 : m_context(context) 16 : m_context(context)
17 , m_usingBindUniforms(usingBindUniforms) 17 , m_usingBindUniforms(usingBindUniforms)
18 { 18 {
19 ASSERT(m_context); 19 DCHECK(m_context);
20 GLC(m_context, m_fbo = m_context->createFramebuffer()); 20 GLC(m_context, m_fbo = m_context->createFramebuffer());
21 GLC(m_context, m_positionBuffer = m_context->createBuffer()); 21 GLC(m_context, m_positionBuffer = m_context->createBuffer());
22 22
23 static const float kPositions[4][4] = { 23 static const float kPositions[4][4] = {
24 {-1, -1, 0, 1}, 24 {-1, -1, 0, 1},
25 { 1, -1, 0, 1}, 25 { 1, -1, 0, 1},
26 { 1, 1, 0, 1}, 26 { 1, 1, 0, 1},
27 {-1, 1, 0, 1} 27 {-1, 1, 0, 1}
28 }; 28 };
29 29
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88 GLC(m_context, m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, 0) ); 88 GLC(m_context, m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, 0) );
89 GLC(m_context, m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, 0)); 89 GLC(m_context, m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, 0));
90 } 90 }
91 91
92 void AcceleratedTextureCopier::flush() 92 void AcceleratedTextureCopier::flush()
93 { 93 {
94 GLC(m_context, m_context->flush()); 94 GLC(m_context, m_context->flush());
95 } 95 }
96 96
97 } 97 }
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