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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 | 6 |
7 #include "CCScheduler.h" | 7 #include "CCScheduler.h" |
8 | 8 |
| 9 #include "base/auto_reset.h" |
9 #include "base/debug/trace_event.h" | 10 #include "base/debug/trace_event.h" |
10 #include "base/auto_reset.h" | 11 #include "base/logging.h" |
11 | 12 |
12 namespace cc { | 13 namespace cc { |
13 | 14 |
14 CCScheduler::CCScheduler(CCSchedulerClient* client, scoped_ptr<CCFrameRateContro
ller> frameRateController) | 15 CCScheduler::CCScheduler(CCSchedulerClient* client, scoped_ptr<CCFrameRateContro
ller> frameRateController) |
15 : m_client(client) | 16 : m_client(client) |
16 , m_frameRateController(frameRateController.Pass()) | 17 , m_frameRateController(frameRateController.Pass()) |
17 , m_insideProcessScheduledActions(false) | 18 , m_insideProcessScheduledActions(false) |
18 { | 19 { |
19 ASSERT(m_client); | 20 DCHECK(m_client); |
20 m_frameRateController->setClient(this); | 21 m_frameRateController->setClient(this); |
21 ASSERT(!m_stateMachine.vsyncCallbackNeeded()); | 22 DCHECK(!m_stateMachine.vsyncCallbackNeeded()); |
22 } | 23 } |
23 | 24 |
24 CCScheduler::~CCScheduler() | 25 CCScheduler::~CCScheduler() |
25 { | 26 { |
26 m_frameRateController->setActive(false); | 27 m_frameRateController->setActive(false); |
27 } | 28 } |
28 | 29 |
29 void CCScheduler::setCanBeginFrame(bool can) | 30 void CCScheduler::setCanBeginFrame(bool can) |
30 { | 31 { |
31 m_stateMachine.setCanBeginFrame(can); | 32 m_stateMachine.setCanBeginFrame(can); |
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183 } | 184 } |
184 action = m_stateMachine.nextAction(); | 185 action = m_stateMachine.nextAction(); |
185 } | 186 } |
186 | 187 |
187 // Activate or deactivate the frame rate controller. | 188 // Activate or deactivate the frame rate controller. |
188 m_frameRateController->setActive(m_stateMachine.vsyncCallbackNeeded()); | 189 m_frameRateController->setActive(m_stateMachine.vsyncCallbackNeeded()); |
189 m_client->didAnticipatedDrawTimeChange(m_frameRateController->nextTickTime()
); | 190 m_client->didAnticipatedDrawTimeChange(m_frameRateController->nextTickTime()
); |
190 } | 191 } |
191 | 192 |
192 } // namespace cc | 193 } // namespace cc |
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