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Issue 11192030: cc: Switch to Chromium DCHECKs LOGs (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: rebaseonenne Created 8 years, 2 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "config.h" 5 #include "config.h"
6 6
7 #include "CCRenderSurfaceFilters.h" 7 #include "CCRenderSurfaceFilters.h"
8 8
9 #include "base/logging.h"
9 #include "FloatSize.h" 10 #include "FloatSize.h"
10 #include "third_party/skia/include/core/SkCanvas.h" 11 #include "third_party/skia/include/core/SkCanvas.h"
11 #include "third_party/skia/include/effects/SkBlurImageFilter.h" 12 #include "third_party/skia/include/effects/SkBlurImageFilter.h"
12 #include "third_party/skia/include/effects/SkColorMatrixFilter.h" 13 #include "third_party/skia/include/effects/SkColorMatrixFilter.h"
13 #include "third_party/skia/include/effects/SkMagnifierImageFilter.h" 14 #include "third_party/skia/include/effects/SkMagnifierImageFilter.h"
14 #include "third_party/skia/include/gpu/SkGpuDevice.h" 15 #include "third_party/skia/include/gpu/SkGpuDevice.h"
15 #include "third_party/skia/include/gpu/SkGrPixelRef.h" 16 #include "third_party/skia/include/gpu/SkGrPixelRef.h"
16 #include <public/WebFilterOperation.h> 17 #include <public/WebFilterOperation.h>
17 #include <public/WebFilterOperations.h> 18 #include <public/WebFilterOperations.h>
18 #include <public/WebGraphicsContext3D.h> 19 #include <public/WebGraphicsContext3D.h>
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287 m_canvas.reset(0); 288 m_canvas.reset(0);
288 m_device.reset(0); 289 m_device.reset(0);
289 290
290 m_source.setPixelRef(new SkGrPixelRef(m_scratchTextures[m_currentTexture ].get()))->unref(); 291 m_source.setPixelRef(new SkGrPixelRef(m_scratchTextures[m_currentTexture ].get()))->unref();
291 m_currentTexture = 1 - m_currentTexture; 292 m_currentTexture = 1 - m_currentTexture;
292 } 293 }
293 294
294 private: 295 private:
295 void createCanvas() 296 void createCanvas()
296 { 297 {
297 ASSERT(m_scratchTextures[m_currentTexture].get()); 298 DCHECK(m_scratchTextures[m_currentTexture].get());
298 m_device.reset(new SkGpuDevice(m_grContext, m_scratchTextures[m_currentT exture].get())); 299 m_device.reset(new SkGpuDevice(m_grContext, m_scratchTextures[m_currentT exture].get()));
299 m_canvas.reset(new SkCanvas(m_device.get())); 300 m_canvas.reset(new SkCanvas(m_device.get()));
300 m_canvas->clear(0x0); 301 m_canvas->clear(0x0);
301 } 302 }
302 303
303 GrContext* m_grContext; 304 GrContext* m_grContext;
304 SkBitmap m_source; 305 SkBitmap m_source;
305 SkAutoTUnref<GrTexture> m_scratchTextures[2]; 306 SkAutoTUnref<GrTexture> m_scratchTextures[2];
306 int m_currentTexture; 307 int m_currentTexture;
307 SkAutoTUnref<SkGpuDevice> m_device; 308 SkAutoTUnref<SkGpuDevice> m_device;
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424 break; 425 break;
425 } 426 }
426 case WebKit::WebFilterOperation::FilterTypeBrightness: 427 case WebKit::WebFilterOperation::FilterTypeBrightness:
427 case WebKit::WebFilterOperation::FilterTypeContrast: 428 case WebKit::WebFilterOperation::FilterTypeContrast:
428 case WebKit::WebFilterOperation::FilterTypeGrayscale: 429 case WebKit::WebFilterOperation::FilterTypeGrayscale:
429 case WebKit::WebFilterOperation::FilterTypeSepia: 430 case WebKit::WebFilterOperation::FilterTypeSepia:
430 case WebKit::WebFilterOperation::FilterTypeSaturate: 431 case WebKit::WebFilterOperation::FilterTypeSaturate:
431 case WebKit::WebFilterOperation::FilterTypeHueRotate: 432 case WebKit::WebFilterOperation::FilterTypeHueRotate:
432 case WebKit::WebFilterOperation::FilterTypeInvert: 433 case WebKit::WebFilterOperation::FilterTypeInvert:
433 case WebKit::WebFilterOperation::FilterTypeOpacity: 434 case WebKit::WebFilterOperation::FilterTypeOpacity:
434 ASSERT_NOT_REACHED(); 435 NOTREACHED();
435 break; 436 break;
436 } 437 }
437 state.swap(); 438 state.swap();
438 } 439 }
439 context3D->flush(); 440 context3D->flush();
440 return state.source(); 441 return state.source();
441 } 442 }
442 443
443 } 444 }
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