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Issue 11192030: cc: Switch to Chromium DCHECKs LOGs (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: rebaseonenne Created 8 years, 2 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CCMathUtil_h 5 #ifndef CCMathUtil_h
6 #define CCMathUtil_h 6 #define CCMathUtil_h
7 7
8 #include "base/logging.h"
8 #include "FloatPoint.h" 9 #include "FloatPoint.h"
9 #include "FloatPoint3D.h" 10 #include "FloatPoint3D.h"
10 11
11 namespace WebKit { 12 namespace WebKit {
12 class WebTransformationMatrix; 13 class WebTransformationMatrix;
13 } 14 }
14 15
15 namespace cc { 16 namespace cc {
16 17
17 class IntRect; 18 class IntRect;
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31 { 32 {
32 return w <= 0; 33 return w <= 0;
33 } 34 }
34 35
35 FloatPoint cartesianPoint2d() const 36 FloatPoint cartesianPoint2d() const
36 { 37 {
37 if (w == 1) 38 if (w == 1)
38 return FloatPoint(x, y); 39 return FloatPoint(x, y);
39 40
40 // For now, because this code is used privately only by CCMathUtil, it s hould never be called when w == 0, and we do not yet need to handle that case. 41 // For now, because this code is used privately only by CCMathUtil, it s hould never be called when w == 0, and we do not yet need to handle that case.
41 ASSERT(w); 42 DCHECK(w);
42 double invW = 1.0 / w; 43 double invW = 1.0 / w;
43 return FloatPoint(x * invW, y * invW); 44 return FloatPoint(x * invW, y * invW);
44 } 45 }
45 46
46 FloatPoint3D cartesianPoint3d() const 47 FloatPoint3D cartesianPoint3d() const
47 { 48 {
48 if (w == 1) 49 if (w == 1)
49 return FloatPoint3D(x, y, z); 50 return FloatPoint3D(x, y, z);
50 51
51 // For now, because this code is used privately only by CCMathUtil, it s hould never be called when w == 0, and we do not yet need to handle that case. 52 // For now, because this code is used privately only by CCMathUtil, it s hould never be called when w == 0, and we do not yet need to handle that case.
52 ASSERT(w); 53 DCHECK(w);
53 double invW = 1.0 / w; 54 double invW = 1.0 / w;
54 return FloatPoint3D(x * invW, y * invW, z * invW); 55 return FloatPoint3D(x * invW, y * invW, z * invW);
55 } 56 }
56 57
57 double x; 58 double x;
58 double y; 59 double y;
59 double z; 60 double z;
60 double w; 61 double w;
61 }; 62 };
62 63
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98 // assumed to be normalized. 99 // assumed to be normalized.
99 static float smallestAngleBetweenVectors(const FloatSize&, const FloatSize&) ; 100 static float smallestAngleBetweenVectors(const FloatSize&, const FloatSize&) ;
100 101
101 // Projects the |source| vector onto |destination|. Neither vector is assume d to be normalized. 102 // Projects the |source| vector onto |destination|. Neither vector is assume d to be normalized.
102 static FloatSize projectVector(const FloatSize& source, const FloatSize& des tination); 103 static FloatSize projectVector(const FloatSize& source, const FloatSize& des tination);
103 }; 104 };
104 105
105 } // namespace cc 106 } // namespace cc
106 107
107 #endif // #define CCMathUtil_h 108 #endif // #define CCMathUtil_h
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