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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 | 6 |
7 #include "CCDelegatedRendererLayerImpl.h" | 7 #include "CCDelegatedRendererLayerImpl.h" |
8 | 8 |
9 #include "CCAppendQuadsData.h" | 9 #include "CCAppendQuadsData.h" |
10 #include "CCQuadSink.h" | 10 #include "CCQuadSink.h" |
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83 } | 83 } |
84 | 84 |
85 CCRenderPass::Id CCDelegatedRendererLayerImpl::nextContributingRenderPassId(CCRe
nderPass::Id previous) const | 85 CCRenderPass::Id CCDelegatedRendererLayerImpl::nextContributingRenderPassId(CCRe
nderPass::Id previous) const |
86 { | 86 { |
87 return CCRenderPass::Id(previous.layerId, previous.index + 1); | 87 return CCRenderPass::Id(previous.layerId, previous.index + 1); |
88 } | 88 } |
89 | 89 |
90 CCRenderPass::Id CCDelegatedRendererLayerImpl::convertDelegatedRenderPassId(CCRe
nderPass::Id delegatedRenderPassId) const | 90 CCRenderPass::Id CCDelegatedRendererLayerImpl::convertDelegatedRenderPassId(CCRe
nderPass::Id delegatedRenderPassId) const |
91 { | 91 { |
92 base::hash_map<CCRenderPass::Id, int>::const_iterator it = m_renderPassesInd
exById.find(delegatedRenderPassId); | 92 base::hash_map<CCRenderPass::Id, int>::const_iterator it = m_renderPassesInd
exById.find(delegatedRenderPassId); |
93 ASSERT(it != m_renderPassesIndexById.end()); | 93 DCHECK(it != m_renderPassesIndexById.end()); |
94 unsigned delegatedRenderPassIndex = it->second; | 94 unsigned delegatedRenderPassIndex = it->second; |
95 return CCRenderPass::Id(id(), indexToId(delegatedRenderPassIndex)); | 95 return CCRenderPass::Id(id(), indexToId(delegatedRenderPassIndex)); |
96 } | 96 } |
97 | 97 |
98 void CCDelegatedRendererLayerImpl::appendContributingRenderPasses(CCRenderPassSi
nk& renderPassSink) | 98 void CCDelegatedRendererLayerImpl::appendContributingRenderPasses(CCRenderPassSi
nk& renderPassSink) |
99 { | 99 { |
100 ASSERT(hasContributingDelegatedRenderPasses()); | 100 DCHECK(hasContributingDelegatedRenderPasses()); |
101 | 101 |
102 for (size_t i = 0; i < m_renderPassesInDrawOrder.size() - 1; ++i) { | 102 for (size_t i = 0; i < m_renderPassesInDrawOrder.size() - 1; ++i) { |
103 CCRenderPass::Id outputRenderPassId = convertDelegatedRenderPassId(m_ren
derPassesInDrawOrder[i]->id()); | 103 CCRenderPass::Id outputRenderPassId = convertDelegatedRenderPassId(m_ren
derPassesInDrawOrder[i]->id()); |
104 | 104 |
105 // Don't clash with the RenderPass we generate if we own a RenderSurface
. | 105 // Don't clash with the RenderPass we generate if we own a RenderSurface
. |
106 ASSERT(outputRenderPassId.index > 0); | 106 DCHECK(outputRenderPassId.index > 0); |
107 | 107 |
108 renderPassSink.appendRenderPass(m_renderPassesInDrawOrder[i]->copy(outpu
tRenderPassId)); | 108 renderPassSink.appendRenderPass(m_renderPassesInDrawOrder[i]->copy(outpu
tRenderPassId)); |
109 } | 109 } |
110 } | 110 } |
111 | 111 |
112 void CCDelegatedRendererLayerImpl::appendQuads(CCQuadSink& quadSink, CCAppendQua
dsData& appendQuadsData) | 112 void CCDelegatedRendererLayerImpl::appendQuads(CCQuadSink& quadSink, CCAppendQua
dsData& appendQuadsData) |
113 { | 113 { |
114 if (m_renderPassesInDrawOrder.isEmpty()) | 114 if (m_renderPassesInDrawOrder.isEmpty()) |
115 return; | 115 return; |
116 | 116 |
117 CCRenderPass::Id targetRenderPassId = appendQuadsData.renderPassId; | 117 CCRenderPass::Id targetRenderPassId = appendQuadsData.renderPassId; |
118 | 118 |
119 // If the index of the renderPassId is 0, then it is a renderPass generated
for a layer | 119 // If the index of the renderPassId is 0, then it is a renderPass generated
for a layer |
120 // in this compositor, not the delegated renderer. Then we want to merge our
root renderPass with | 120 // in this compositor, not the delegated renderer. Then we want to merge our
root renderPass with |
121 // the target renderPass. Otherwise, it is some renderPass which we added fr
om the delegated | 121 // the target renderPass. Otherwise, it is some renderPass which we added fr
om the delegated |
122 // renderer. | 122 // renderer. |
123 bool shouldMergeRootRenderPassWithTarget = !targetRenderPassId.index; | 123 bool shouldMergeRootRenderPassWithTarget = !targetRenderPassId.index; |
124 if (shouldMergeRootRenderPassWithTarget) { | 124 if (shouldMergeRootRenderPassWithTarget) { |
125 // Verify that the renderPass we are appending to is created our renderT
arget. | 125 // Verify that the renderPass we are appending to is created our renderT
arget. |
126 ASSERT(targetRenderPassId.layerId == renderTarget()->id()); | 126 DCHECK(targetRenderPassId.layerId == renderTarget()->id()); |
127 | 127 |
128 CCRenderPass* rootDelegatedRenderPass = m_renderPassesInDrawOrder.last()
; | 128 CCRenderPass* rootDelegatedRenderPass = m_renderPassesInDrawOrder.last()
; |
129 appendRenderPassQuads(quadSink, appendQuadsData, rootDelegatedRenderPass
); | 129 appendRenderPassQuads(quadSink, appendQuadsData, rootDelegatedRenderPass
); |
130 } else { | 130 } else { |
131 // Verify that the renderPass we are appending to was created by us. | 131 // Verify that the renderPass we are appending to was created by us. |
132 ASSERT(targetRenderPassId.layerId == id()); | 132 DCHECK(targetRenderPassId.layerId == id()); |
133 | 133 |
134 int renderPassIndex = idToIndex(targetRenderPassId.index); | 134 int renderPassIndex = idToIndex(targetRenderPassId.index); |
135 CCRenderPass* delegatedRenderPass = m_renderPassesInDrawOrder[renderPass
Index]; | 135 CCRenderPass* delegatedRenderPass = m_renderPassesInDrawOrder[renderPass
Index]; |
136 appendRenderPassQuads(quadSink, appendQuadsData, delegatedRenderPass); | 136 appendRenderPassQuads(quadSink, appendQuadsData, delegatedRenderPass); |
137 } | 137 } |
138 } | 138 } |
139 | 139 |
140 void CCDelegatedRendererLayerImpl::appendRenderPassQuads(CCQuadSink& quadSink, C
CAppendQuadsData& appendQuadsData, CCRenderPass* delegatedRenderPass) const | 140 void CCDelegatedRendererLayerImpl::appendRenderPassQuads(CCQuadSink& quadSink, C
CAppendQuadsData& appendQuadsData, CCRenderPass* delegatedRenderPass) const |
141 { | 141 { |
142 const CCSharedQuadState* currentSharedQuadState = 0; | 142 const CCSharedQuadState* currentSharedQuadState = 0; |
143 CCSharedQuadState* copiedSharedQuadState = 0; | 143 CCSharedQuadState* copiedSharedQuadState = 0; |
144 for (size_t i = 0; i < delegatedRenderPass->quadList().size(); ++i) { | 144 for (size_t i = 0; i < delegatedRenderPass->quadList().size(); ++i) { |
145 CCDrawQuad* quad = delegatedRenderPass->quadList()[i]; | 145 CCDrawQuad* quad = delegatedRenderPass->quadList()[i]; |
146 | 146 |
147 if (quad->sharedQuadState() != currentSharedQuadState) { | 147 if (quad->sharedQuadState() != currentSharedQuadState) { |
148 currentSharedQuadState = quad->sharedQuadState(); | 148 currentSharedQuadState = quad->sharedQuadState(); |
149 copiedSharedQuadState = quadSink.useSharedQuadState(currentSharedQua
dState->copy()); | 149 copiedSharedQuadState = quadSink.useSharedQuadState(currentSharedQua
dState->copy()); |
150 bool targetIsFromDelegatedRendererLayer = appendQuadsData.renderPass
Id.layerId == id(); | 150 bool targetIsFromDelegatedRendererLayer = appendQuadsData.renderPass
Id.layerId == id(); |
151 if (!targetIsFromDelegatedRendererLayer) { | 151 if (!targetIsFromDelegatedRendererLayer) { |
152 // Should be the root render pass. | 152 // Should be the root render pass. |
153 ASSERT(delegatedRenderPass == m_renderPassesInDrawOrder.last()); | 153 DCHECK(delegatedRenderPass == m_renderPassesInDrawOrder.last()); |
154 // This layer must be drawing to a renderTarget other than itself. | 154 // This layer must be drawing to a renderTarget other than itself. |
155 ASSERT(renderTarget() != this); | 155 DCHECK(renderTarget() != this); |
156 | 156 |
157 copiedSharedQuadState->clippedRectInTarget = CCMathUtil::mapClippe
dRect(drawTransform(), copiedSharedQuadState->clippedRectInTarget); | 157 copiedSharedQuadState->clippedRectInTarget = CCMathUtil::mapClippe
dRect(drawTransform(), copiedSharedQuadState->clippedRectInTarget); |
158 copiedSharedQuadState->quadTransform = copiedSharedQuadState->quad
Transform * drawTransform(); | 158 copiedSharedQuadState->quadTransform = copiedSharedQuadState->quad
Transform * drawTransform(); |
159 copiedSharedQuadState->opacity *= drawOpacity(); | 159 copiedSharedQuadState->opacity *= drawOpacity(); |
160 } | 160 } |
161 } | 161 } |
162 ASSERT(copiedSharedQuadState); | 162 DCHECK(copiedSharedQuadState); |
163 | 163 |
164 scoped_ptr<CCDrawQuad> copyQuad; | 164 scoped_ptr<CCDrawQuad> copyQuad; |
165 if (quad->material() != CCDrawQuad::RenderPass) | 165 if (quad->material() != CCDrawQuad::RenderPass) |
166 copyQuad = quad->copy(copiedSharedQuadState); | 166 copyQuad = quad->copy(copiedSharedQuadState); |
167 else { | 167 else { |
168 CCRenderPass::Id contributingDelegatedRenderPassId = CCRenderPassDra
wQuad::materialCast(quad)->renderPassId(); | 168 CCRenderPass::Id contributingDelegatedRenderPassId = CCRenderPassDra
wQuad::materialCast(quad)->renderPassId(); |
169 CCRenderPass::Id contributingRenderPassId = convertDelegatedRenderPa
ssId(contributingDelegatedRenderPassId); | 169 CCRenderPass::Id contributingRenderPassId = convertDelegatedRenderPa
ssId(contributingDelegatedRenderPassId); |
170 ASSERT(contributingRenderPassId != appendQuadsData.renderPassId); | 170 DCHECK(contributingRenderPassId != appendQuadsData.renderPassId); |
171 | 171 |
172 copyQuad = CCRenderPassDrawQuad::materialCast(quad)->copy(copiedShar
edQuadState, contributingRenderPassId).PassAs<CCDrawQuad>(); | 172 copyQuad = CCRenderPassDrawQuad::materialCast(quad)->copy(copiedShar
edQuadState, contributingRenderPassId).PassAs<CCDrawQuad>(); |
173 } | 173 } |
174 ASSERT(copyQuad.get()); | 174 DCHECK(copyQuad.get()); |
175 | 175 |
176 quadSink.append(copyQuad.Pass(), appendQuadsData); | 176 quadSink.append(copyQuad.Pass(), appendQuadsData); |
177 } | 177 } |
178 } | 178 } |
179 | 179 |
180 const char* CCDelegatedRendererLayerImpl::layerTypeAsString() const | 180 const char* CCDelegatedRendererLayerImpl::layerTypeAsString() const |
181 { | 181 { |
182 return "DelegatedRendererLayer"; | 182 return "DelegatedRendererLayer"; |
183 } | 183 } |
184 | 184 |
185 } | 185 } |
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