Index: cc/priority_calculator.cc |
diff --git a/cc/priority_calculator.cc b/cc/priority_calculator.cc |
index 055520c974392f8b1a17cb2e075e2d3a5b1ab25c..c77e42d34b526f40f6f6e3d8a4a3eda6054018f4 100644 |
--- a/cc/priority_calculator.cc |
+++ b/cc/priority_calculator.cc |
@@ -29,25 +29,25 @@ static const int lingeringBasePriority = 2000000; |
static const int lingeringLimitPriority = 2900000; |
// static |
-int CCPriorityCalculator::uiPriority(bool drawsToRootSurface) |
+int PriorityCalculator::uiPriority(bool drawsToRootSurface) |
{ |
return drawsToRootSurface ? uiDrawsToRootSurfacePriority : uiDoesNotDrawToRootSurfacePriority; |
} |
// static |
-int CCPriorityCalculator::visiblePriority(bool drawsToRootSurface) |
+int PriorityCalculator::visiblePriority(bool drawsToRootSurface) |
{ |
return drawsToRootSurface ? visibleDrawsToRootSurfacePriority : visibleDoesNotDrawToRootSurfacePriority; |
} |
// static |
-int CCPriorityCalculator::renderSurfacePriority() |
+int PriorityCalculator::renderSurfacePriority() |
{ |
return renderSurfacesPriority; |
} |
// static |
-int CCPriorityCalculator::lingeringPriority(int previousPriority) |
+int PriorityCalculator::lingeringPriority(int previousPriority) |
{ |
// FIXME: We should remove this once we have priorities for all |
// textures (we can't currently calculate distances for |
@@ -67,7 +67,7 @@ int manhattanDistance(const IntRect& a, const IntRect& b) |
} |
// static |
-int CCPriorityCalculator::priorityFromDistance(const IntRect& visibleRect, const IntRect& textureRect, bool drawsToRootSurface) |
+int PriorityCalculator::priorityFromDistance(const IntRect& visibleRect, const IntRect& textureRect, bool drawsToRootSurface) |
{ |
int distance = manhattanDistance(visibleRect, textureRect); |
if (!distance) |
@@ -76,7 +76,7 @@ int CCPriorityCalculator::priorityFromDistance(const IntRect& visibleRect, const |
} |
// static |
-int CCPriorityCalculator::smallAnimatedLayerMinPriority() |
+int PriorityCalculator::smallAnimatedLayerMinPriority() |
{ |
return smallAnimatedLayerPriority; |
} |