Index: cc/delegated_renderer_layer_impl.h |
diff --git a/cc/delegated_renderer_layer_impl.h b/cc/delegated_renderer_layer_impl.h |
index 5487d02d0b92b9925486e139189ac7b0586aca82..36040aa007783248ab1eb6eb66ae44fd28a87d15 100644 |
--- a/cc/delegated_renderer_layer_impl.h |
+++ b/cc/delegated_renderer_layer_impl.h |
@@ -10,37 +10,37 @@ |
namespace cc { |
-class CCDelegatedRendererLayerImpl : public CCLayerImpl { |
+class DelegatedRendererLayerImpl : public LayerImpl { |
public: |
- static scoped_ptr<CCDelegatedRendererLayerImpl> create(int id) { return make_scoped_ptr(new CCDelegatedRendererLayerImpl(id)); } |
- virtual ~CCDelegatedRendererLayerImpl(); |
+ static scoped_ptr<DelegatedRendererLayerImpl> create(int id) { return make_scoped_ptr(new DelegatedRendererLayerImpl(id)); } |
+ virtual ~DelegatedRendererLayerImpl(); |
virtual bool descendantDrawsContent() OVERRIDE; |
virtual bool hasContributingDelegatedRenderPasses() const OVERRIDE; |
// This gives ownership of the RenderPasses to the layer. |
- void setRenderPasses(ScopedPtrVector<CCRenderPass>&); |
+ void setRenderPasses(ScopedPtrVector<RenderPass>&); |
void clearRenderPasses(); |
virtual void didLoseContext() OVERRIDE; |
- virtual CCRenderPass::Id firstContributingRenderPassId() const OVERRIDE; |
- virtual CCRenderPass::Id nextContributingRenderPassId(CCRenderPass::Id) const OVERRIDE; |
+ virtual RenderPass::Id firstContributingRenderPassId() const OVERRIDE; |
+ virtual RenderPass::Id nextContributingRenderPassId(RenderPass::Id) const OVERRIDE; |
- void appendContributingRenderPasses(CCRenderPassSink&); |
- virtual void appendQuads(CCQuadSink&, CCAppendQuadsData&) OVERRIDE; |
+ void appendContributingRenderPasses(RenderPassSink&); |
+ virtual void appendQuads(QuadSink&, AppendQuadsData&) OVERRIDE; |
private: |
- explicit CCDelegatedRendererLayerImpl(int); |
+ explicit DelegatedRendererLayerImpl(int); |
- CCRenderPass::Id convertDelegatedRenderPassId(CCRenderPass::Id delegatedRenderPassId) const; |
+ RenderPass::Id convertDelegatedRenderPassId(RenderPass::Id delegatedRenderPassId) const; |
- void appendRenderPassQuads(CCQuadSink&, CCAppendQuadsData&, CCRenderPass* fromDelegatedRenderPass) const; |
+ void appendRenderPassQuads(QuadSink&, AppendQuadsData&, RenderPass* fromDelegatedRenderPass) const; |
virtual const char* layerTypeAsString() const OVERRIDE; |
- ScopedPtrVector<CCRenderPass> m_renderPassesInDrawOrder; |
- base::hash_map<CCRenderPass::Id, int> m_renderPassesIndexById; |
+ ScopedPtrVector<RenderPass> m_renderPassesInDrawOrder; |
+ base::hash_map<RenderPass::Id, int> m_renderPassesIndexById; |
}; |
} |