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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CCRenderer_h | 5 #ifndef CCRenderer_h |
6 #define CCRenderer_h | 6 #define CCRenderer_h |
7 | 7 |
8 #include "base/basictypes.h" | 8 #include "base/basictypes.h" |
9 #include "CCLayerTreeHost.h" | 9 #include "CCLayerTreeHost.h" |
10 #include "CCRenderPass.h" | 10 #include "CCRenderPass.h" |
11 #include "FloatQuad.h" | 11 #include "FloatQuad.h" |
12 #include "IntRect.h" | 12 #include "IntRect.h" |
13 | 13 |
14 namespace cc { | 14 namespace cc { |
15 | 15 |
16 class CCScopedTexture; | 16 class ScopedTexture; |
17 | 17 |
18 class CCRendererClient { | 18 class RendererClient { |
19 public: | 19 public: |
20 virtual const IntSize& deviceViewportSize() const = 0; | 20 virtual const IntSize& deviceViewportSize() const = 0; |
21 virtual const CCLayerTreeSettings& settings() const = 0; | 21 virtual const LayerTreeSettings& settings() const = 0; |
22 virtual void didLoseContext() = 0; | 22 virtual void didLoseContext() = 0; |
23 virtual void onSwapBuffersComplete() = 0; | 23 virtual void onSwapBuffersComplete() = 0; |
24 virtual void setFullRootLayerDamage() = 0; | 24 virtual void setFullRootLayerDamage() = 0; |
25 virtual void setMemoryAllocationLimitBytes(size_t) = 0; | 25 virtual void setMemoryAllocationLimitBytes(size_t) = 0; |
26 protected: | 26 protected: |
27 virtual ~CCRendererClient() { } | 27 virtual ~RendererClient() { } |
28 }; | 28 }; |
29 | 29 |
30 class CCRenderer { | 30 class Renderer { |
31 public: | 31 public: |
32 // This enum defines the various resource pools for the CCResourceProvider | 32 // This enum defines the various resource pools for the ResourceProvider |
33 // where textures get allocated. | 33 // where textures get allocated. |
34 enum ResourcePool { | 34 enum ResourcePool { |
35 ImplPool = 1, // This pool is for textures that get allocated on the impl
thread (e.g. RenderSurfaces). | 35 ImplPool = 1, // This pool is for textures that get allocated on the impl
thread (e.g. RenderSurfaces). |
36 ContentPool // This pool is for textures that get allocated on the main th
read (e.g. tiles). | 36 ContentPool // This pool is for textures that get allocated on the main th
read (e.g. tiles). |
37 }; | 37 }; |
38 | 38 |
39 virtual ~CCRenderer() { } | 39 virtual ~Renderer() { } |
40 | 40 |
41 virtual const RendererCapabilities& capabilities() const = 0; | 41 virtual const RendererCapabilities& capabilities() const = 0; |
42 | 42 |
43 const CCLayerTreeSettings& settings() const { return m_client->settings(); } | 43 const LayerTreeSettings& settings() const { return m_client->settings(); } |
44 | 44 |
45 const IntSize& viewportSize() { return m_client->deviceViewportSize(); } | 45 const IntSize& viewportSize() { return m_client->deviceViewportSize(); } |
46 int viewportWidth() { return viewportSize().width(); } | 46 int viewportWidth() { return viewportSize().width(); } |
47 int viewportHeight() { return viewportSize().height(); } | 47 int viewportHeight() { return viewportSize().height(); } |
48 | 48 |
49 virtual void viewportChanged() { } | 49 virtual void viewportChanged() { } |
50 | 50 |
51 virtual void decideRenderPassAllocationsForFrame(const CCRenderPassList&) {
} | 51 virtual void decideRenderPassAllocationsForFrame(const RenderPassList&) { } |
52 virtual bool haveCachedResourcesForRenderPassId(CCRenderPass::Id) const; | 52 virtual bool haveCachedResourcesForRenderPassId(RenderPass::Id) const; |
53 | 53 |
54 virtual void drawFrame(const CCRenderPassList&, const CCRenderPassIdHashMap&
) = 0; | 54 virtual void drawFrame(const RenderPassList&, const RenderPassIdHashMap&) =
0; |
55 | 55 |
56 // waits for rendering to finish | 56 // waits for rendering to finish |
57 virtual void finish() = 0; | 57 virtual void finish() = 0; |
58 | 58 |
59 virtual void doNoOp() { } | 59 virtual void doNoOp() { } |
60 // puts backbuffer onscreen | 60 // puts backbuffer onscreen |
61 virtual bool swapBuffers() = 0; | 61 virtual bool swapBuffers() = 0; |
62 | 62 |
63 virtual void getFramebufferPixels(void *pixels, const IntRect&) = 0; | 63 virtual void getFramebufferPixels(void *pixels, const IntRect&) = 0; |
64 | 64 |
65 virtual bool isContextLost(); | 65 virtual bool isContextLost(); |
66 | 66 |
67 virtual void setVisible(bool) = 0; | 67 virtual void setVisible(bool) = 0; |
68 | 68 |
69 protected: | 69 protected: |
70 explicit CCRenderer(CCRendererClient* client) | 70 explicit Renderer(RendererClient* client) |
71 : m_client(client) | 71 : m_client(client) |
72 { | 72 { |
73 } | 73 } |
74 | 74 |
75 CCRendererClient* m_client; | 75 RendererClient* m_client; |
76 | 76 |
77 DISALLOW_COPY_AND_ASSIGN(CCRenderer); | 77 DISALLOW_COPY_AND_ASSIGN(Renderer); |
78 }; | 78 }; |
79 | 79 |
80 } | 80 } |
81 | 81 |
82 #endif // CCRenderer_h | 82 #endif // CCRenderer_h |
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