Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(108)

Side by Side Diff: cc/render_pass.cc

Issue 11189043: cc: Rename cc classes and members to match filenames (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 2 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch | Annotate | Revision Log
OLDNEW
1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "config.h" 5 #include "config.h"
6 6
7 #include "CCRenderPass.h" 7 #include "CCRenderPass.h"
8 8
9 #include "CCLayerImpl.h" 9 #include "CCLayerImpl.h"
10 #include "CCMathUtil.h" 10 #include "CCMathUtil.h"
11 #include "CCOcclusionTracker.h" 11 #include "CCOcclusionTracker.h"
12 #include "CCQuadCuller.h" 12 #include "CCQuadCuller.h"
13 #include "CCSharedQuadState.h" 13 #include "CCSharedQuadState.h"
14 #include "CCSolidColorDrawQuad.h" 14 #include "CCSolidColorDrawQuad.h"
15 15
16 using WebKit::WebTransformationMatrix; 16 using WebKit::WebTransformationMatrix;
17 17
18 namespace cc { 18 namespace cc {
19 19
20 scoped_ptr<CCRenderPass> CCRenderPass::create(Id id, IntRect outputRect, const W ebKit::WebTransformationMatrix& transformToRootTarget) 20 scoped_ptr<RenderPass> RenderPass::create(Id id, IntRect outputRect, const WebKi t::WebTransformationMatrix& transformToRootTarget)
21 { 21 {
22 return make_scoped_ptr(new CCRenderPass(id, outputRect, transformToRootTarge t)); 22 return make_scoped_ptr(new RenderPass(id, outputRect, transformToRootTarget) );
23 } 23 }
24 24
25 CCRenderPass::CCRenderPass(Id id, IntRect outputRect, const WebKit::WebTransform ationMatrix& transformToRootTarget) 25 RenderPass::RenderPass(Id id, IntRect outputRect, const WebKit::WebTransformatio nMatrix& transformToRootTarget)
26 : m_id(id) 26 : m_id(id)
27 , m_transformToRootTarget(transformToRootTarget) 27 , m_transformToRootTarget(transformToRootTarget)
28 , m_outputRect(outputRect) 28 , m_outputRect(outputRect)
29 , m_hasTransparentBackground(true) 29 , m_hasTransparentBackground(true)
30 , m_hasOcclusionFromOutsideTargetSurface(false) 30 , m_hasOcclusionFromOutsideTargetSurface(false)
31 { 31 {
32 ASSERT(id.layerId > 0); 32 ASSERT(id.layerId > 0);
33 ASSERT(id.index >= 0); 33 ASSERT(id.index >= 0);
34 } 34 }
35 35
36 CCRenderPass::~CCRenderPass() 36 RenderPass::~RenderPass()
37 { 37 {
38 } 38 }
39 39
40 scoped_ptr<CCRenderPass> CCRenderPass::copy(Id newId) const 40 scoped_ptr<RenderPass> RenderPass::copy(Id newId) const
41 { 41 {
42 ASSERT(newId != m_id); 42 ASSERT(newId != m_id);
43 43
44 scoped_ptr<CCRenderPass> copyPass(create(newId, m_outputRect, m_transformToR ootTarget)); 44 scoped_ptr<RenderPass> copyPass(create(newId, m_outputRect, m_transformToRoo tTarget));
45 copyPass->setDamageRect(m_damageRect); 45 copyPass->setDamageRect(m_damageRect);
46 copyPass->setHasTransparentBackground(m_hasTransparentBackground); 46 copyPass->setHasTransparentBackground(m_hasTransparentBackground);
47 copyPass->setHasOcclusionFromOutsideTargetSurface(m_hasOcclusionFromOutsideT argetSurface); 47 copyPass->setHasOcclusionFromOutsideTargetSurface(m_hasOcclusionFromOutsideT argetSurface);
48 copyPass->setFilters(m_filters); 48 copyPass->setFilters(m_filters);
49 copyPass->setBackgroundFilters(m_backgroundFilters); 49 copyPass->setBackgroundFilters(m_backgroundFilters);
50 return copyPass.Pass(); 50 return copyPass.Pass();
51 } 51 }
52 52
53 void CCRenderPass::appendQuadsForLayer(CCLayerImpl* layer, CCOcclusionTrackerImp l* occlusionTracker, CCAppendQuadsData& appendQuadsData) 53 void RenderPass::appendQuadsForLayer(LayerImpl* layer, OcclusionTrackerImpl* occ lusionTracker, AppendQuadsData& appendQuadsData)
54 { 54 {
55 const bool forSurface = false; 55 const bool forSurface = false;
56 CCQuadCuller quadCuller(m_quadList, m_sharedQuadStateList, layer, occlusionT racker, layer->hasDebugBorders(), forSurface); 56 QuadCuller quadCuller(m_quadList, m_sharedQuadStateList, layer, occlusionTra cker, layer->hasDebugBorders(), forSurface);
57 57
58 layer->appendQuads(quadCuller, appendQuadsData); 58 layer->appendQuads(quadCuller, appendQuadsData);
59 } 59 }
60 60
61 void CCRenderPass::appendQuadsForRenderSurfaceLayer(CCLayerImpl* layer, const CC RenderPass* contributingRenderPass, CCOcclusionTrackerImpl* occlusionTracker, CC AppendQuadsData& appendQuadsData) 61 void RenderPass::appendQuadsForRenderSurfaceLayer(LayerImpl* layer, const Render Pass* contributingRenderPass, OcclusionTrackerImpl* occlusionTracker, AppendQuad sData& appendQuadsData)
62 { 62 {
63 const bool forSurface = true; 63 const bool forSurface = true;
64 CCQuadCuller quadCuller(m_quadList, m_sharedQuadStateList, layer, occlusionT racker, layer->hasDebugBorders(), forSurface); 64 QuadCuller quadCuller(m_quadList, m_sharedQuadStateList, layer, occlusionTra cker, layer->hasDebugBorders(), forSurface);
65 65
66 bool isReplica = false; 66 bool isReplica = false;
67 layer->renderSurface()->appendQuads(quadCuller, appendQuadsData, isReplica, contributingRenderPass->id()); 67 layer->renderSurface()->appendQuads(quadCuller, appendQuadsData, isReplica, contributingRenderPass->id());
68 68
69 // Add replica after the surface so that it appears below the surface. 69 // Add replica after the surface so that it appears below the surface.
70 if (layer->hasReplica()) { 70 if (layer->hasReplica()) {
71 isReplica = true; 71 isReplica = true;
72 layer->renderSurface()->appendQuads(quadCuller, appendQuadsData, isRepli ca, contributingRenderPass->id()); 72 layer->renderSurface()->appendQuads(quadCuller, appendQuadsData, isRepli ca, contributingRenderPass->id());
73 } 73 }
74 } 74 }
75 75
76 void CCRenderPass::appendQuadsToFillScreen(CCLayerImpl* rootLayer, SkColor scree nBackgroundColor, const CCOcclusionTrackerImpl& occlusionTracker) 76 void RenderPass::appendQuadsToFillScreen(LayerImpl* rootLayer, SkColor screenBac kgroundColor, const OcclusionTrackerImpl& occlusionTracker)
77 { 77 {
78 if (!rootLayer || !screenBackgroundColor) 78 if (!rootLayer || !screenBackgroundColor)
79 return; 79 return;
80 80
81 Region fillRegion = occlusionTracker.computeVisibleRegionInScreen(); 81 Region fillRegion = occlusionTracker.computeVisibleRegionInScreen();
82 if (fillRegion.isEmpty()) 82 if (fillRegion.isEmpty())
83 return; 83 return;
84 84
85 bool forSurface = false; 85 bool forSurface = false;
86 CCQuadCuller quadCuller(m_quadList, m_sharedQuadStateList, rootLayer, &occlu sionTracker, rootLayer->hasDebugBorders(), forSurface); 86 QuadCuller quadCuller(m_quadList, m_sharedQuadStateList, rootLayer, &occlusi onTracker, rootLayer->hasDebugBorders(), forSurface);
87 87
88 // Manually create the quad state for the gutter quads, as the root layer 88 // Manually create the quad state for the gutter quads, as the root layer
89 // doesn't have any bounds and so can't generate this itself. 89 // doesn't have any bounds and so can't generate this itself.
90 // FIXME: Make the gutter quads generated by the solid color layer (make it smarter about generating quads to fill unoccluded areas). 90 // FIXME: Make the gutter quads generated by the solid color layer (make it smarter about generating quads to fill unoccluded areas).
91 IntRect rootTargetRect = rootLayer->renderSurface()->contentRect(); 91 IntRect rootTargetRect = rootLayer->renderSurface()->contentRect();
92 float opacity = 1; 92 float opacity = 1;
93 bool opaque = true; 93 bool opaque = true;
94 CCSharedQuadState* sharedQuadState = quadCuller.useSharedQuadState(CCSharedQ uadState::create(rootLayer->drawTransform(), rootTargetRect, rootTargetRect, opa city, opaque)); 94 SharedQuadState* sharedQuadState = quadCuller.useSharedQuadState(SharedQuadS tate::create(rootLayer->drawTransform(), rootTargetRect, rootTargetRect, opacity , opaque));
95 ASSERT(rootLayer->screenSpaceTransform().isInvertible()); 95 ASSERT(rootLayer->screenSpaceTransform().isInvertible());
96 WebTransformationMatrix transformToLayerSpace = rootLayer->screenSpaceTransf orm().inverse(); 96 WebTransformationMatrix transformToLayerSpace = rootLayer->screenSpaceTransf orm().inverse();
97 Vector<WebCore::IntRect> fillRects = fillRegion.rects(); 97 Vector<WebCore::IntRect> fillRects = fillRegion.rects();
98 for (size_t i = 0; i < fillRects.size(); ++i) { 98 for (size_t i = 0; i < fillRects.size(); ++i) {
99 // The root layer transform is composed of translations and scales only, no perspective, so mapping is sufficient. 99 // The root layer transform is composed of translations and scales only, no perspective, so mapping is sufficient.
100 IntRect layerRect = CCMathUtil::mapClippedRect(transformToLayerSpace, cc ::IntRect(fillRects[i])); 100 IntRect layerRect = MathUtil::mapClippedRect(transformToLayerSpace, cc:: IntRect(fillRects[i]));
101 // Skip the quad culler and just append the quads directly to avoid occl usion checks. 101 // Skip the quad culler and just append the quads directly to avoid occl usion checks.
102 m_quadList.append(CCSolidColorDrawQuad::create(sharedQuadState, layerRec t, screenBackgroundColor).PassAs<CCDrawQuad>()); 102 m_quadList.append(SolidColorDrawQuad::create(sharedQuadState, layerRect, screenBackgroundColor).PassAs<DrawQuad>());
103 } 103 }
104 } 104 }
105 105
106 } // namespace cc 106 } // namespace cc
OLDNEW
« cc/active_animation.h ('K') | « cc/render_pass.h ('k') | cc/render_pass_draw_quad.h » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698