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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CCPrioritizedTextureManager_h | 5 #ifndef CCPrioritizedTextureManager_h |
6 #define CCPrioritizedTextureManager_h | 6 #define CCPrioritizedTextureManager_h |
7 | 7 |
8 #include "base/basictypes.h" | 8 #include "base/basictypes.h" |
9 #include "base/hash_tables.h" | 9 #include "base/hash_tables.h" |
10 #include "base/memory/scoped_ptr.h" | 10 #include "base/memory/scoped_ptr.h" |
11 #include "CCPrioritizedTexture.h" | 11 #include "CCPrioritizedTexture.h" |
12 #include "CCPriorityCalculator.h" | 12 #include "CCPriorityCalculator.h" |
13 #include "CCTexture.h" | 13 #include "CCTexture.h" |
14 #include "GraphicsContext3D.h" | 14 #include "GraphicsContext3D.h" |
15 #include "IntRect.h" | 15 #include "IntRect.h" |
16 #include "IntSize.h" | 16 #include "IntSize.h" |
17 #include <wtf/Vector.h> | 17 #include <wtf/Vector.h> |
18 #include <list> | 18 #include <list> |
19 | 19 |
20 #if defined(COMPILER_GCC) | 20 #if defined(COMPILER_GCC) |
21 namespace BASE_HASH_NAMESPACE { | 21 namespace BASE_HASH_NAMESPACE { |
22 template<> | 22 template<> |
23 struct hash<cc::CCPrioritizedTexture*> { | 23 struct hash<cc::PrioritizedTexture*> { |
24 size_t operator()(cc::CCPrioritizedTexture* ptr) const { | 24 size_t operator()(cc::PrioritizedTexture* ptr) const { |
25 return hash<size_t>()(reinterpret_cast<size_t>(ptr)); | 25 return hash<size_t>()(reinterpret_cast<size_t>(ptr)); |
26 } | 26 } |
27 }; | 27 }; |
28 } // namespace BASE_HASH_NAMESPACE | 28 } // namespace BASE_HASH_NAMESPACE |
29 #endif // COMPILER | 29 #endif // COMPILER |
30 | 30 |
31 namespace cc { | 31 namespace cc { |
32 | 32 |
33 class CCPriorityCalculator; | 33 class PriorityCalculator; |
34 | 34 |
35 class CCPrioritizedTextureManager { | 35 class PrioritizedTextureManager { |
36 public: | 36 public: |
37 static scoped_ptr<CCPrioritizedTextureManager> create(size_t maxMemoryLimitB
ytes, int maxTextureSize, int pool) | 37 static scoped_ptr<PrioritizedTextureManager> create(size_t maxMemoryLimitByt
es, int maxTextureSize, int pool) |
38 { | 38 { |
39 return make_scoped_ptr(new CCPrioritizedTextureManager(maxMemoryLimitByt
es, maxTextureSize, pool)); | 39 return make_scoped_ptr(new PrioritizedTextureManager(maxMemoryLimitBytes
, maxTextureSize, pool)); |
40 } | 40 } |
41 scoped_ptr<CCPrioritizedTexture> createTexture(IntSize size, GC3Denum format
) | 41 scoped_ptr<PrioritizedTexture> createTexture(IntSize size, GC3Denum format) |
42 { | 42 { |
43 return make_scoped_ptr(new CCPrioritizedTexture(this, size, format)); | 43 return make_scoped_ptr(new PrioritizedTexture(this, size, format)); |
44 } | 44 } |
45 ~CCPrioritizedTextureManager(); | 45 ~PrioritizedTextureManager(); |
46 | 46 |
47 typedef std::list<CCPrioritizedTexture::Backing*> BackingList; | 47 typedef std::list<PrioritizedTexture::Backing*> BackingList; |
48 | 48 |
49 // FIXME (http://crbug.com/137094): This 64MB default is a straggler from th
e | 49 // FIXME (http://crbug.com/137094): This 64MB default is a straggler from th
e |
50 // old texture manager and is just to give us a default memory allocation be
fore | 50 // old texture manager and is just to give us a default memory allocation be
fore |
51 // we get a callback from the GPU memory manager. We should probaby either: | 51 // we get a callback from the GPU memory manager. We should probaby either: |
52 // - wait for the callback before rendering anything instead | 52 // - wait for the callback before rendering anything instead |
53 // - push this into the GPU memory manager somehow. | 53 // - push this into the GPU memory manager somehow. |
54 static size_t defaultMemoryAllocationLimit() { return 64 * 1024 * 1024; } | 54 static size_t defaultMemoryAllocationLimit() { return 64 * 1024 * 1024; } |
55 | 55 |
56 // memoryUseBytes() describes the number of bytes used by existing allocated
textures. | 56 // memoryUseBytes() describes the number of bytes used by existing allocated
textures. |
57 // memoryAboveCutoffBytes() describes the number of bytes that would be used
if all | 57 // memoryAboveCutoffBytes() describes the number of bytes that would be used
if all |
58 // textures that are above the cutoff were allocated. | 58 // textures that are above the cutoff were allocated. |
59 // memoryUseBytes() <= memoryAboveCutoffBytes() should always be true. | 59 // memoryUseBytes() <= memoryAboveCutoffBytes() should always be true. |
60 size_t memoryUseBytes() const { return m_memoryUseBytes; } | 60 size_t memoryUseBytes() const { return m_memoryUseBytes; } |
61 size_t memoryAboveCutoffBytes() const { return m_memoryAboveCutoffBytes; } | 61 size_t memoryAboveCutoffBytes() const { return m_memoryAboveCutoffBytes; } |
62 size_t memoryForSelfManagedTextures() const { return m_maxMemoryLimitBytes -
m_memoryAvailableBytes; } | 62 size_t memoryForSelfManagedTextures() const { return m_maxMemoryLimitBytes -
m_memoryAvailableBytes; } |
63 | 63 |
64 void setMaxMemoryLimitBytes(size_t bytes) { m_maxMemoryLimitBytes = bytes; } | 64 void setMaxMemoryLimitBytes(size_t bytes) { m_maxMemoryLimitBytes = bytes; } |
65 size_t maxMemoryLimitBytes() const { return m_maxMemoryLimitBytes; } | 65 size_t maxMemoryLimitBytes() const { return m_maxMemoryLimitBytes; } |
66 | 66 |
67 void prioritizeTextures(); | 67 void prioritizeTextures(); |
68 void clearPriorities(); | 68 void clearPriorities(); |
69 | 69 |
70 // Delete contents textures' backing resources until they use only bytesLimi
t bytes. This may | 70 // Delete contents textures' backing resources until they use only bytesLimi
t bytes. This may |
71 // be called on the impl thread while the main thread is running. Returns tr
ue if resources are | 71 // be called on the impl thread while the main thread is running. Returns tr
ue if resources are |
72 // indeed evicted as a result of this call. | 72 // indeed evicted as a result of this call. |
73 bool reduceMemoryOnImplThread(size_t limitBytes, CCResourceProvider*); | 73 bool reduceMemoryOnImplThread(size_t limitBytes, ResourceProvider*); |
74 // Returns true if there exist any textures that are linked to backings that
have had their | 74 // Returns true if there exist any textures that are linked to backings that
have had their |
75 // resources evicted. Only when we commit a tree that has no textures linked
to evicted backings | 75 // resources evicted. Only when we commit a tree that has no textures linked
to evicted backings |
76 // may we allow drawing. | 76 // may we allow drawing. |
77 bool linkedEvictedBackingsExist() const; | 77 bool linkedEvictedBackingsExist() const; |
78 // Retrieve the list of all contents textures' backings that have been evict
ed, to pass to the | 78 // Retrieve the list of all contents textures' backings that have been evict
ed, to pass to the |
79 // main thread to unlink them from their owning textures. | 79 // main thread to unlink them from their owning textures. |
80 void getEvictedBackings(BackingList& evictedBackings); | 80 void getEvictedBackings(BackingList& evictedBackings); |
81 // Unlink the list of contents textures' backings from their owning textures
on the main thread | 81 // Unlink the list of contents textures' backings from their owning textures
on the main thread |
82 // before updating layers. | 82 // before updating layers. |
83 void unlinkEvictedBackings(const BackingList& evictedBackings); | 83 void unlinkEvictedBackings(const BackingList& evictedBackings); |
84 | 84 |
85 bool requestLate(CCPrioritizedTexture*); | 85 bool requestLate(PrioritizedTexture*); |
86 | 86 |
87 void reduceMemory(CCResourceProvider*); | 87 void reduceMemory(ResourceProvider*); |
88 void clearAllMemory(CCResourceProvider*); | 88 void clearAllMemory(ResourceProvider*); |
89 | 89 |
90 void acquireBackingTextureIfNeeded(CCPrioritizedTexture*, CCResourceProvider
*); | 90 void acquireBackingTextureIfNeeded(PrioritizedTexture*, ResourceProvider*); |
91 | 91 |
92 void registerTexture(CCPrioritizedTexture*); | 92 void registerTexture(PrioritizedTexture*); |
93 void unregisterTexture(CCPrioritizedTexture*); | 93 void unregisterTexture(PrioritizedTexture*); |
94 void returnBackingTexture(CCPrioritizedTexture*); | 94 void returnBackingTexture(PrioritizedTexture*); |
95 | 95 |
96 // Update all backings' priorities from their owning texture. | 96 // Update all backings' priorities from their owning texture. |
97 void pushTexturePrioritiesToBackings(); | 97 void pushTexturePrioritiesToBackings(); |
98 | 98 |
99 // Mark all textures' backings as being in the drawing impl tree. | 99 // Mark all textures' backings as being in the drawing impl tree. |
100 void updateBackingsInDrawingImplTree(); | 100 void updateBackingsInDrawingImplTree(); |
101 | 101 |
102 private: | 102 private: |
103 friend class CCPrioritizedTextureTest; | 103 friend class PrioritizedTextureTest; |
104 | 104 |
105 enum EvictionPriorityPolicy { | 105 enum EvictionPriorityPolicy { |
106 RespectManagerPriorityCutoff, | 106 RespectManagerPriorityCutoff, |
107 DoNotRespectManagerPriorityCutoff, | 107 DoNotRespectManagerPriorityCutoff, |
108 }; | 108 }; |
109 | 109 |
110 // Compare textures. Highest priority first. | 110 // Compare textures. Highest priority first. |
111 static inline bool compareTextures(CCPrioritizedTexture* a, CCPrioritizedTex
ture* b) | 111 static inline bool compareTextures(PrioritizedTexture* a, PrioritizedTexture
* b) |
112 { | 112 { |
113 if (a->requestPriority() == b->requestPriority()) | 113 if (a->requestPriority() == b->requestPriority()) |
114 return a < b; | 114 return a < b; |
115 return CCPriorityCalculator::priorityIsHigher(a->requestPriority(), b->r
equestPriority()); | 115 return PriorityCalculator::priorityIsHigher(a->requestPriority(), b->req
uestPriority()); |
116 } | 116 } |
117 // Compare backings. Lowest priority first. | 117 // Compare backings. Lowest priority first. |
118 static inline bool compareBackings(CCPrioritizedTexture::Backing* a, CCPrior
itizedTexture::Backing* b) | 118 static inline bool compareBackings(PrioritizedTexture::Backing* a, Prioritiz
edTexture::Backing* b) |
119 { | 119 { |
120 // Make textures that can be recycled appear first | 120 // Make textures that can be recycled appear first |
121 if (a->canBeRecycled() != b->canBeRecycled()) | 121 if (a->canBeRecycled() != b->canBeRecycled()) |
122 return (a->canBeRecycled() > b->canBeRecycled()); | 122 return (a->canBeRecycled() > b->canBeRecycled()); |
123 // Then sort by being above or below the priority cutoff. | 123 // Then sort by being above or below the priority cutoff. |
124 if (a->wasAbovePriorityCutoffAtLastPriorityUpdate() != b->wasAbovePriori
tyCutoffAtLastPriorityUpdate()) | 124 if (a->wasAbovePriorityCutoffAtLastPriorityUpdate() != b->wasAbovePriori
tyCutoffAtLastPriorityUpdate()) |
125 return (a->wasAbovePriorityCutoffAtLastPriorityUpdate() < b->wasAbov
ePriorityCutoffAtLastPriorityUpdate()); | 125 return (a->wasAbovePriorityCutoffAtLastPriorityUpdate() < b->wasAbov
ePriorityCutoffAtLastPriorityUpdate()); |
126 // Then sort by priority (note that backings that no longer have owners
will | 126 // Then sort by priority (note that backings that no longer have owners
will |
127 // always have the lowest priority) | 127 // always have the lowest priority) |
128 if (a->requestPriorityAtLastPriorityUpdate() != b->requestPriorityAtLast
PriorityUpdate()) | 128 if (a->requestPriorityAtLastPriorityUpdate() != b->requestPriorityAtLast
PriorityUpdate()) |
129 return CCPriorityCalculator::priorityIsLower(a->requestPriorityAtLas
tPriorityUpdate(), b->requestPriorityAtLastPriorityUpdate()); | 129 return PriorityCalculator::priorityIsLower(a->requestPriorityAtLastP
riorityUpdate(), b->requestPriorityAtLastPriorityUpdate()); |
130 // Finally sort by being in the impl tree versus being completely unrefe
renced | 130 // Finally sort by being in the impl tree versus being completely unrefe
renced |
131 if (a->inDrawingImplTree() != b->inDrawingImplTree()) | 131 if (a->inDrawingImplTree() != b->inDrawingImplTree()) |
132 return (a->inDrawingImplTree() < b->inDrawingImplTree()); | 132 return (a->inDrawingImplTree() < b->inDrawingImplTree()); |
133 return a < b; | 133 return a < b; |
134 } | 134 } |
135 | 135 |
136 CCPrioritizedTextureManager(size_t maxMemoryLimitBytes, int maxTextureSize,
int pool); | 136 PrioritizedTextureManager(size_t maxMemoryLimitBytes, int maxTextureSize, in
t pool); |
137 | 137 |
138 bool evictBackingsToReduceMemory(size_t limitBytes, EvictionPriorityPolicy,
CCResourceProvider*); | 138 bool evictBackingsToReduceMemory(size_t limitBytes, EvictionPriorityPolicy,
ResourceProvider*); |
139 CCPrioritizedTexture::Backing* createBacking(IntSize, GC3Denum format, CCRes
ourceProvider*); | 139 PrioritizedTexture::Backing* createBacking(IntSize, GC3Denum format, Resourc
eProvider*); |
140 void evictFirstBackingResource(CCResourceProvider*); | 140 void evictFirstBackingResource(ResourceProvider*); |
141 void deleteUnlinkedEvictedBackings(); | 141 void deleteUnlinkedEvictedBackings(); |
142 void sortBackings(); | 142 void sortBackings(); |
143 | 143 |
144 void assertInvariants(); | 144 void assertInvariants(); |
145 | 145 |
146 size_t m_maxMemoryLimitBytes; | 146 size_t m_maxMemoryLimitBytes; |
147 unsigned m_priorityCutoff; | 147 unsigned m_priorityCutoff; |
148 size_t m_memoryUseBytes; | 148 size_t m_memoryUseBytes; |
149 size_t m_memoryAboveCutoffBytes; | 149 size_t m_memoryAboveCutoffBytes; |
150 size_t m_memoryAvailableBytes; | 150 size_t m_memoryAvailableBytes; |
151 int m_pool; | 151 int m_pool; |
152 | 152 |
153 typedef base::hash_set<CCPrioritizedTexture*> TextureSet; | 153 typedef base::hash_set<PrioritizedTexture*> TextureSet; |
154 typedef Vector<CCPrioritizedTexture*> TextureVector; | 154 typedef Vector<PrioritizedTexture*> TextureVector; |
155 | 155 |
156 TextureSet m_textures; | 156 TextureSet m_textures; |
157 // This list is always sorted in eviction order, with the exception the | 157 // This list is always sorted in eviction order, with the exception the |
158 // newly-allocated or recycled textures at the very end of the tail that | 158 // newly-allocated or recycled textures at the very end of the tail that |
159 // are not sorted by priority. | 159 // are not sorted by priority. |
160 BackingList m_backings; | 160 BackingList m_backings; |
161 bool m_backingsTailNotSorted; | 161 bool m_backingsTailNotSorted; |
162 BackingList m_evictedBackings; | 162 BackingList m_evictedBackings; |
163 | 163 |
164 TextureVector m_tempTextureVector; | 164 TextureVector m_tempTextureVector; |
165 | 165 |
166 DISALLOW_COPY_AND_ASSIGN(CCPrioritizedTextureManager); | 166 DISALLOW_COPY_AND_ASSIGN(PrioritizedTextureManager); |
167 }; | 167 }; |
168 | 168 |
169 } // namespace cc | 169 } // namespace cc |
170 | 170 |
171 #endif | 171 #endif |
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