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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CCPrioritizedTextureManager_h | 5 #ifndef CCPrioritizedTextureManager_h |
| 6 #define CCPrioritizedTextureManager_h | 6 #define CCPrioritizedTextureManager_h |
| 7 | 7 |
| 8 #include "base/basictypes.h" | 8 #include "base/basictypes.h" |
| 9 #include "base/hash_tables.h" | 9 #include "base/hash_tables.h" |
| 10 #include "base/memory/scoped_ptr.h" | 10 #include "base/memory/scoped_ptr.h" |
| 11 #include "CCPrioritizedTexture.h" | 11 #include "CCPrioritizedTexture.h" |
| 12 #include "CCPriorityCalculator.h" | 12 #include "CCPriorityCalculator.h" |
| 13 #include "CCTexture.h" | 13 #include "CCTexture.h" |
| 14 #include "GraphicsContext3D.h" | 14 #include "GraphicsContext3D.h" |
| 15 #include "IntRect.h" | 15 #include "IntRect.h" |
| 16 #include "IntSize.h" | 16 #include "IntSize.h" |
| 17 #include <wtf/Vector.h> | 17 #include <wtf/Vector.h> |
| 18 #include <list> | 18 #include <list> |
| 19 | 19 |
| 20 #if defined(COMPILER_GCC) | 20 #if defined(COMPILER_GCC) |
| 21 namespace BASE_HASH_NAMESPACE { | 21 namespace BASE_HASH_NAMESPACE { |
| 22 template<> | 22 template<> |
| 23 struct hash<cc::CCPrioritizedTexture*> { | 23 struct hash<cc::PrioritizedTexture*> { |
| 24 size_t operator()(cc::CCPrioritizedTexture* ptr) const { | 24 size_t operator()(cc::PrioritizedTexture* ptr) const { |
| 25 return hash<size_t>()(reinterpret_cast<size_t>(ptr)); | 25 return hash<size_t>()(reinterpret_cast<size_t>(ptr)); |
| 26 } | 26 } |
| 27 }; | 27 }; |
| 28 } // namespace BASE_HASH_NAMESPACE | 28 } // namespace BASE_HASH_NAMESPACE |
| 29 #endif // COMPILER | 29 #endif // COMPILER |
| 30 | 30 |
| 31 namespace cc { | 31 namespace cc { |
| 32 | 32 |
| 33 class CCPriorityCalculator; | 33 class PriorityCalculator; |
| 34 | 34 |
| 35 class CCPrioritizedTextureManager { | 35 class PrioritizedTextureManager { |
| 36 public: | 36 public: |
| 37 static scoped_ptr<CCPrioritizedTextureManager> create(size_t maxMemoryLimitB
ytes, int maxTextureSize, int pool) | 37 static scoped_ptr<PrioritizedTextureManager> create(size_t maxMemoryLimitByt
es, int maxTextureSize, int pool) |
| 38 { | 38 { |
| 39 return make_scoped_ptr(new CCPrioritizedTextureManager(maxMemoryLimitByt
es, maxTextureSize, pool)); | 39 return make_scoped_ptr(new PrioritizedTextureManager(maxMemoryLimitBytes
, maxTextureSize, pool)); |
| 40 } | 40 } |
| 41 scoped_ptr<CCPrioritizedTexture> createTexture(IntSize size, GC3Denum format
) | 41 scoped_ptr<PrioritizedTexture> createTexture(IntSize size, GC3Denum format) |
| 42 { | 42 { |
| 43 return make_scoped_ptr(new CCPrioritizedTexture(this, size, format)); | 43 return make_scoped_ptr(new PrioritizedTexture(this, size, format)); |
| 44 } | 44 } |
| 45 ~CCPrioritizedTextureManager(); | 45 ~PrioritizedTextureManager(); |
| 46 | 46 |
| 47 typedef std::list<CCPrioritizedTexture::Backing*> BackingList; | 47 typedef std::list<PrioritizedTexture::Backing*> BackingList; |
| 48 | 48 |
| 49 // FIXME (http://crbug.com/137094): This 64MB default is a straggler from th
e | 49 // FIXME (http://crbug.com/137094): This 64MB default is a straggler from th
e |
| 50 // old texture manager and is just to give us a default memory allocation be
fore | 50 // old texture manager and is just to give us a default memory allocation be
fore |
| 51 // we get a callback from the GPU memory manager. We should probaby either: | 51 // we get a callback from the GPU memory manager. We should probaby either: |
| 52 // - wait for the callback before rendering anything instead | 52 // - wait for the callback before rendering anything instead |
| 53 // - push this into the GPU memory manager somehow. | 53 // - push this into the GPU memory manager somehow. |
| 54 static size_t defaultMemoryAllocationLimit() { return 64 * 1024 * 1024; } | 54 static size_t defaultMemoryAllocationLimit() { return 64 * 1024 * 1024; } |
| 55 | 55 |
| 56 // memoryUseBytes() describes the number of bytes used by existing allocated
textures. | 56 // memoryUseBytes() describes the number of bytes used by existing allocated
textures. |
| 57 // memoryAboveCutoffBytes() describes the number of bytes that would be used
if all | 57 // memoryAboveCutoffBytes() describes the number of bytes that would be used
if all |
| 58 // textures that are above the cutoff were allocated. | 58 // textures that are above the cutoff were allocated. |
| 59 // memoryUseBytes() <= memoryAboveCutoffBytes() should always be true. | 59 // memoryUseBytes() <= memoryAboveCutoffBytes() should always be true. |
| 60 size_t memoryUseBytes() const { return m_memoryUseBytes; } | 60 size_t memoryUseBytes() const { return m_memoryUseBytes; } |
| 61 size_t memoryAboveCutoffBytes() const { return m_memoryAboveCutoffBytes; } | 61 size_t memoryAboveCutoffBytes() const { return m_memoryAboveCutoffBytes; } |
| 62 size_t memoryForSelfManagedTextures() const { return m_maxMemoryLimitBytes -
m_memoryAvailableBytes; } | 62 size_t memoryForSelfManagedTextures() const { return m_maxMemoryLimitBytes -
m_memoryAvailableBytes; } |
| 63 | 63 |
| 64 void setMaxMemoryLimitBytes(size_t bytes) { m_maxMemoryLimitBytes = bytes; } | 64 void setMaxMemoryLimitBytes(size_t bytes) { m_maxMemoryLimitBytes = bytes; } |
| 65 size_t maxMemoryLimitBytes() const { return m_maxMemoryLimitBytes; } | 65 size_t maxMemoryLimitBytes() const { return m_maxMemoryLimitBytes; } |
| 66 | 66 |
| 67 void prioritizeTextures(); | 67 void prioritizeTextures(); |
| 68 void clearPriorities(); | 68 void clearPriorities(); |
| 69 | 69 |
| 70 // Delete contents textures' backing resources until they use only bytesLimi
t bytes. This may | 70 // Delete contents textures' backing resources until they use only bytesLimi
t bytes. This may |
| 71 // be called on the impl thread while the main thread is running. Returns tr
ue if resources are | 71 // be called on the impl thread while the main thread is running. Returns tr
ue if resources are |
| 72 // indeed evicted as a result of this call. | 72 // indeed evicted as a result of this call. |
| 73 bool reduceMemoryOnImplThread(size_t limitBytes, CCResourceProvider*); | 73 bool reduceMemoryOnImplThread(size_t limitBytes, ResourceProvider*); |
| 74 // Returns true if there exist any textures that are linked to backings that
have had their | 74 // Returns true if there exist any textures that are linked to backings that
have had their |
| 75 // resources evicted. Only when we commit a tree that has no textures linked
to evicted backings | 75 // resources evicted. Only when we commit a tree that has no textures linked
to evicted backings |
| 76 // may we allow drawing. | 76 // may we allow drawing. |
| 77 bool linkedEvictedBackingsExist() const; | 77 bool linkedEvictedBackingsExist() const; |
| 78 // Retrieve the list of all contents textures' backings that have been evict
ed, to pass to the | 78 // Retrieve the list of all contents textures' backings that have been evict
ed, to pass to the |
| 79 // main thread to unlink them from their owning textures. | 79 // main thread to unlink them from their owning textures. |
| 80 void getEvictedBackings(BackingList& evictedBackings); | 80 void getEvictedBackings(BackingList& evictedBackings); |
| 81 // Unlink the list of contents textures' backings from their owning textures
on the main thread | 81 // Unlink the list of contents textures' backings from their owning textures
on the main thread |
| 82 // before updating layers. | 82 // before updating layers. |
| 83 void unlinkEvictedBackings(const BackingList& evictedBackings); | 83 void unlinkEvictedBackings(const BackingList& evictedBackings); |
| 84 | 84 |
| 85 bool requestLate(CCPrioritizedTexture*); | 85 bool requestLate(PrioritizedTexture*); |
| 86 | 86 |
| 87 void reduceMemory(CCResourceProvider*); | 87 void reduceMemory(ResourceProvider*); |
| 88 void clearAllMemory(CCResourceProvider*); | 88 void clearAllMemory(ResourceProvider*); |
| 89 | 89 |
| 90 void acquireBackingTextureIfNeeded(CCPrioritizedTexture*, CCResourceProvider
*); | 90 void acquireBackingTextureIfNeeded(PrioritizedTexture*, ResourceProvider*); |
| 91 | 91 |
| 92 void registerTexture(CCPrioritizedTexture*); | 92 void registerTexture(PrioritizedTexture*); |
| 93 void unregisterTexture(CCPrioritizedTexture*); | 93 void unregisterTexture(PrioritizedTexture*); |
| 94 void returnBackingTexture(CCPrioritizedTexture*); | 94 void returnBackingTexture(PrioritizedTexture*); |
| 95 | 95 |
| 96 // Update all backings' priorities from their owning texture. | 96 // Update all backings' priorities from their owning texture. |
| 97 void pushTexturePrioritiesToBackings(); | 97 void pushTexturePrioritiesToBackings(); |
| 98 | 98 |
| 99 // Mark all textures' backings as being in the drawing impl tree. | 99 // Mark all textures' backings as being in the drawing impl tree. |
| 100 void updateBackingsInDrawingImplTree(); | 100 void updateBackingsInDrawingImplTree(); |
| 101 | 101 |
| 102 private: | 102 private: |
| 103 friend class CCPrioritizedTextureTest; | 103 friend class PrioritizedTextureTest; |
| 104 | 104 |
| 105 enum EvictionPriorityPolicy { | 105 enum EvictionPriorityPolicy { |
| 106 RespectManagerPriorityCutoff, | 106 RespectManagerPriorityCutoff, |
| 107 DoNotRespectManagerPriorityCutoff, | 107 DoNotRespectManagerPriorityCutoff, |
| 108 }; | 108 }; |
| 109 | 109 |
| 110 // Compare textures. Highest priority first. | 110 // Compare textures. Highest priority first. |
| 111 static inline bool compareTextures(CCPrioritizedTexture* a, CCPrioritizedTex
ture* b) | 111 static inline bool compareTextures(PrioritizedTexture* a, PrioritizedTexture
* b) |
| 112 { | 112 { |
| 113 if (a->requestPriority() == b->requestPriority()) | 113 if (a->requestPriority() == b->requestPriority()) |
| 114 return a < b; | 114 return a < b; |
| 115 return CCPriorityCalculator::priorityIsHigher(a->requestPriority(), b->r
equestPriority()); | 115 return PriorityCalculator::priorityIsHigher(a->requestPriority(), b->req
uestPriority()); |
| 116 } | 116 } |
| 117 // Compare backings. Lowest priority first. | 117 // Compare backings. Lowest priority first. |
| 118 static inline bool compareBackings(CCPrioritizedTexture::Backing* a, CCPrior
itizedTexture::Backing* b) | 118 static inline bool compareBackings(PrioritizedTexture::Backing* a, Prioritiz
edTexture::Backing* b) |
| 119 { | 119 { |
| 120 // Make textures that can be recycled appear first | 120 // Make textures that can be recycled appear first |
| 121 if (a->canBeRecycled() != b->canBeRecycled()) | 121 if (a->canBeRecycled() != b->canBeRecycled()) |
| 122 return (a->canBeRecycled() > b->canBeRecycled()); | 122 return (a->canBeRecycled() > b->canBeRecycled()); |
| 123 // Then sort by being above or below the priority cutoff. | 123 // Then sort by being above or below the priority cutoff. |
| 124 if (a->wasAbovePriorityCutoffAtLastPriorityUpdate() != b->wasAbovePriori
tyCutoffAtLastPriorityUpdate()) | 124 if (a->wasAbovePriorityCutoffAtLastPriorityUpdate() != b->wasAbovePriori
tyCutoffAtLastPriorityUpdate()) |
| 125 return (a->wasAbovePriorityCutoffAtLastPriorityUpdate() < b->wasAbov
ePriorityCutoffAtLastPriorityUpdate()); | 125 return (a->wasAbovePriorityCutoffAtLastPriorityUpdate() < b->wasAbov
ePriorityCutoffAtLastPriorityUpdate()); |
| 126 // Then sort by priority (note that backings that no longer have owners
will | 126 // Then sort by priority (note that backings that no longer have owners
will |
| 127 // always have the lowest priority) | 127 // always have the lowest priority) |
| 128 if (a->requestPriorityAtLastPriorityUpdate() != b->requestPriorityAtLast
PriorityUpdate()) | 128 if (a->requestPriorityAtLastPriorityUpdate() != b->requestPriorityAtLast
PriorityUpdate()) |
| 129 return CCPriorityCalculator::priorityIsLower(a->requestPriorityAtLas
tPriorityUpdate(), b->requestPriorityAtLastPriorityUpdate()); | 129 return PriorityCalculator::priorityIsLower(a->requestPriorityAtLastP
riorityUpdate(), b->requestPriorityAtLastPriorityUpdate()); |
| 130 // Finally sort by being in the impl tree versus being completely unrefe
renced | 130 // Finally sort by being in the impl tree versus being completely unrefe
renced |
| 131 if (a->inDrawingImplTree() != b->inDrawingImplTree()) | 131 if (a->inDrawingImplTree() != b->inDrawingImplTree()) |
| 132 return (a->inDrawingImplTree() < b->inDrawingImplTree()); | 132 return (a->inDrawingImplTree() < b->inDrawingImplTree()); |
| 133 return a < b; | 133 return a < b; |
| 134 } | 134 } |
| 135 | 135 |
| 136 CCPrioritizedTextureManager(size_t maxMemoryLimitBytes, int maxTextureSize,
int pool); | 136 PrioritizedTextureManager(size_t maxMemoryLimitBytes, int maxTextureSize, in
t pool); |
| 137 | 137 |
| 138 bool evictBackingsToReduceMemory(size_t limitBytes, EvictionPriorityPolicy,
CCResourceProvider*); | 138 bool evictBackingsToReduceMemory(size_t limitBytes, EvictionPriorityPolicy,
ResourceProvider*); |
| 139 CCPrioritizedTexture::Backing* createBacking(IntSize, GC3Denum format, CCRes
ourceProvider*); | 139 PrioritizedTexture::Backing* createBacking(IntSize, GC3Denum format, Resourc
eProvider*); |
| 140 void evictFirstBackingResource(CCResourceProvider*); | 140 void evictFirstBackingResource(ResourceProvider*); |
| 141 void deleteUnlinkedEvictedBackings(); | 141 void deleteUnlinkedEvictedBackings(); |
| 142 void sortBackings(); | 142 void sortBackings(); |
| 143 | 143 |
| 144 void assertInvariants(); | 144 void assertInvariants(); |
| 145 | 145 |
| 146 size_t m_maxMemoryLimitBytes; | 146 size_t m_maxMemoryLimitBytes; |
| 147 unsigned m_priorityCutoff; | 147 unsigned m_priorityCutoff; |
| 148 size_t m_memoryUseBytes; | 148 size_t m_memoryUseBytes; |
| 149 size_t m_memoryAboveCutoffBytes; | 149 size_t m_memoryAboveCutoffBytes; |
| 150 size_t m_memoryAvailableBytes; | 150 size_t m_memoryAvailableBytes; |
| 151 int m_pool; | 151 int m_pool; |
| 152 | 152 |
| 153 typedef base::hash_set<CCPrioritizedTexture*> TextureSet; | 153 typedef base::hash_set<PrioritizedTexture*> TextureSet; |
| 154 typedef Vector<CCPrioritizedTexture*> TextureVector; | 154 typedef Vector<PrioritizedTexture*> TextureVector; |
| 155 | 155 |
| 156 TextureSet m_textures; | 156 TextureSet m_textures; |
| 157 // This list is always sorted in eviction order, with the exception the | 157 // This list is always sorted in eviction order, with the exception the |
| 158 // newly-allocated or recycled textures at the very end of the tail that | 158 // newly-allocated or recycled textures at the very end of the tail that |
| 159 // are not sorted by priority. | 159 // are not sorted by priority. |
| 160 BackingList m_backings; | 160 BackingList m_backings; |
| 161 bool m_backingsTailNotSorted; | 161 bool m_backingsTailNotSorted; |
| 162 BackingList m_evictedBackings; | 162 BackingList m_evictedBackings; |
| 163 | 163 |
| 164 TextureVector m_tempTextureVector; | 164 TextureVector m_tempTextureVector; |
| 165 | 165 |
| 166 DISALLOW_COPY_AND_ASSIGN(CCPrioritizedTextureManager); | 166 DISALLOW_COPY_AND_ASSIGN(PrioritizedTextureManager); |
| 167 }; | 167 }; |
| 168 | 168 |
| 169 } // namespace cc | 169 } // namespace cc |
| 170 | 170 |
| 171 #endif | 171 #endif |
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