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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CCMathUtil_h | 5 #ifndef CCMathUtil_h |
6 #define CCMathUtil_h | 6 #define CCMathUtil_h |
7 | 7 |
8 #include "FloatPoint.h" | 8 #include "FloatPoint.h" |
9 #include "FloatPoint3D.h" | 9 #include "FloatPoint3D.h" |
10 | 10 |
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30 bool shouldBeClipped() const | 30 bool shouldBeClipped() const |
31 { | 31 { |
32 return w <= 0; | 32 return w <= 0; |
33 } | 33 } |
34 | 34 |
35 FloatPoint cartesianPoint2d() const | 35 FloatPoint cartesianPoint2d() const |
36 { | 36 { |
37 if (w == 1) | 37 if (w == 1) |
38 return FloatPoint(x, y); | 38 return FloatPoint(x, y); |
39 | 39 |
40 // For now, because this code is used privately only by CCMathUtil, it s
hould never be called when w == 0, and we do not yet need to handle that case. | 40 // For now, because this code is used privately only by MathUtil, it sho
uld never be called when w == 0, and we do not yet need to handle that case. |
41 ASSERT(w); | 41 ASSERT(w); |
42 double invW = 1.0 / w; | 42 double invW = 1.0 / w; |
43 return FloatPoint(x * invW, y * invW); | 43 return FloatPoint(x * invW, y * invW); |
44 } | 44 } |
45 | 45 |
46 FloatPoint3D cartesianPoint3d() const | 46 FloatPoint3D cartesianPoint3d() const |
47 { | 47 { |
48 if (w == 1) | 48 if (w == 1) |
49 return FloatPoint3D(x, y, z); | 49 return FloatPoint3D(x, y, z); |
50 | 50 |
51 // For now, because this code is used privately only by CCMathUtil, it s
hould never be called when w == 0, and we do not yet need to handle that case. | 51 // For now, because this code is used privately only by MathUtil, it sho
uld never be called when w == 0, and we do not yet need to handle that case. |
52 ASSERT(w); | 52 ASSERT(w); |
53 double invW = 1.0 / w; | 53 double invW = 1.0 / w; |
54 return FloatPoint3D(x * invW, y * invW, z * invW); | 54 return FloatPoint3D(x * invW, y * invW, z * invW); |
55 } | 55 } |
56 | 56 |
57 double x; | 57 double x; |
58 double y; | 58 double y; |
59 double z; | 59 double z; |
60 double w; | 60 double w; |
61 }; | 61 }; |
62 | 62 |
63 class CCMathUtil { | 63 class MathUtil { |
64 public: | 64 public: |
65 | 65 |
66 // Background: WebTransformationMatrix code in WebCore does not do the right
thing in | 66 // Background: WebTransformationMatrix code in WebCore does not do the right
thing in |
67 // mapRect / mapQuad / projectQuad when there is a perspective projection th
at causes | 67 // mapRect / mapQuad / projectQuad when there is a perspective projection th
at causes |
68 // one of the transformed vertices to go to w < 0. In those cases, it is nec
essary to | 68 // one of the transformed vertices to go to w < 0. In those cases, it is nec
essary to |
69 // perform clipping in homogeneous coordinates, after applying the transform
, before | 69 // perform clipping in homogeneous coordinates, after applying the transform
, before |
70 // dividing-by-w to convert to cartesian coordinates. | 70 // dividing-by-w to convert to cartesian coordinates. |
71 // | 71 // |
72 // These functions return the axis-aligned rect that encloses the correctly
clipped, | 72 // These functions return the axis-aligned rect that encloses the correctly
clipped, |
73 // transformed polygon. | 73 // transformed polygon. |
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98 // assumed to be normalized. | 98 // assumed to be normalized. |
99 static float smallestAngleBetweenVectors(const FloatSize&, const FloatSize&)
; | 99 static float smallestAngleBetweenVectors(const FloatSize&, const FloatSize&)
; |
100 | 100 |
101 // Projects the |source| vector onto |destination|. Neither vector is assume
d to be normalized. | 101 // Projects the |source| vector onto |destination|. Neither vector is assume
d to be normalized. |
102 static FloatSize projectVector(const FloatSize& source, const FloatSize& des
tination); | 102 static FloatSize projectVector(const FloatSize& source, const FloatSize& des
tination); |
103 }; | 103 }; |
104 | 104 |
105 } // namespace cc | 105 } // namespace cc |
106 | 106 |
107 #endif // #define CCMathUtil_h | 107 #endif // #define CCMathUtil_h |
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