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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 | 5 |
6 #include "config.h" | 6 #include "config.h" |
7 | 7 |
8 #include "CCLayerQuad.h" | 8 #include "CCLayerQuad.h" |
9 | 9 |
10 namespace cc { | 10 namespace cc { |
11 | 11 |
12 CCLayerQuad::Edge::Edge(const FloatPoint& p, const FloatPoint& q) | 12 LayerQuad::Edge::Edge(const FloatPoint& p, const FloatPoint& q) |
13 { | 13 { |
14 ASSERT(p != q); | 14 ASSERT(p != q); |
15 | 15 |
16 FloatPoint tangent(p.y() - q.y(), q.x() - p.x()); | 16 FloatPoint tangent(p.y() - q.y(), q.x() - p.x()); |
17 float cross2 = p.x() * q.y() - q.x() * p.y(); | 17 float cross2 = p.x() * q.y() - q.x() * p.y(); |
18 | 18 |
19 set(tangent.x(), tangent.y(), cross2); | 19 set(tangent.x(), tangent.y(), cross2); |
20 scale(1.0f / tangent.length()); | 20 scale(1.0f / tangent.length()); |
21 } | 21 } |
22 | 22 |
23 CCLayerQuad::CCLayerQuad(const FloatQuad& quad) | 23 LayerQuad::LayerQuad(const FloatQuad& quad) |
24 { | 24 { |
25 // Create edges. | 25 // Create edges. |
26 m_left = Edge(quad.p4(), quad.p1()); | 26 m_left = Edge(quad.p4(), quad.p1()); |
27 m_right = Edge(quad.p2(), quad.p3()); | 27 m_right = Edge(quad.p2(), quad.p3()); |
28 m_top = Edge(quad.p1(), quad.p2()); | 28 m_top = Edge(quad.p1(), quad.p2()); |
29 m_bottom = Edge(quad.p3(), quad.p4()); | 29 m_bottom = Edge(quad.p3(), quad.p4()); |
30 | 30 |
31 float sign = quad.isCounterclockwise() ? -1 : 1; | 31 float sign = quad.isCounterclockwise() ? -1 : 1; |
32 m_left.scale(sign); | 32 m_left.scale(sign); |
33 m_right.scale(sign); | 33 m_right.scale(sign); |
34 m_top.scale(sign); | 34 m_top.scale(sign); |
35 m_bottom.scale(sign); | 35 m_bottom.scale(sign); |
36 } | 36 } |
37 | 37 |
38 CCLayerQuad::CCLayerQuad(const Edge& left, const Edge& top, const Edge& right, c
onst Edge& bottom) | 38 LayerQuad::LayerQuad(const Edge& left, const Edge& top, const Edge& right, const
Edge& bottom) |
39 : m_left(left) | 39 : m_left(left) |
40 , m_top(top) | 40 , m_top(top) |
41 , m_right(right) | 41 , m_right(right) |
42 , m_bottom(bottom) | 42 , m_bottom(bottom) |
43 { | 43 { |
44 } | 44 } |
45 | 45 |
46 FloatQuad CCLayerQuad::floatQuad() const | 46 FloatQuad LayerQuad::floatQuad() const |
47 { | 47 { |
48 return FloatQuad(m_left.intersect(m_top), | 48 return FloatQuad(m_left.intersect(m_top), |
49 m_top.intersect(m_right), | 49 m_top.intersect(m_right), |
50 m_right.intersect(m_bottom), | 50 m_right.intersect(m_bottom), |
51 m_bottom.intersect(m_left)); | 51 m_bottom.intersect(m_left)); |
52 } | 52 } |
53 | 53 |
54 void CCLayerQuad::toFloatArray(float flattened[12]) const | 54 void LayerQuad::toFloatArray(float flattened[12]) const |
55 { | 55 { |
56 flattened[0] = m_left.x(); | 56 flattened[0] = m_left.x(); |
57 flattened[1] = m_left.y(); | 57 flattened[1] = m_left.y(); |
58 flattened[2] = m_left.z(); | 58 flattened[2] = m_left.z(); |
59 flattened[3] = m_top.x(); | 59 flattened[3] = m_top.x(); |
60 flattened[4] = m_top.y(); | 60 flattened[4] = m_top.y(); |
61 flattened[5] = m_top.z(); | 61 flattened[5] = m_top.z(); |
62 flattened[6] = m_right.x(); | 62 flattened[6] = m_right.x(); |
63 flattened[7] = m_right.y(); | 63 flattened[7] = m_right.y(); |
64 flattened[8] = m_right.z(); | 64 flattened[8] = m_right.z(); |
65 flattened[9] = m_bottom.x(); | 65 flattened[9] = m_bottom.x(); |
66 flattened[10] = m_bottom.y(); | 66 flattened[10] = m_bottom.y(); |
67 flattened[11] = m_bottom.z(); | 67 flattened[11] = m_bottom.z(); |
68 } | 68 } |
69 | 69 |
70 } // namespace cc | 70 } // namespace cc |
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