| OLD | NEW |
| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "config.h" | 5 #include "config.h" |
| 6 | 6 |
| 7 #include "CCLayerAnimationController.h" | 7 #include "CCLayerAnimationController.h" |
| 8 | 8 |
| 9 #include "CCActiveAnimation.h" | 9 #include "CCActiveAnimation.h" |
| 10 #include "CCKeyframedAnimationCurve.h" | 10 #include "CCKeyframedAnimationCurve.h" |
| 11 #include <public/WebTransformationMatrix.h> | 11 #include <public/WebTransformationMatrix.h> |
| 12 #include <wtf/CurrentTime.h> | 12 #include <wtf/CurrentTime.h> |
| 13 #include <wtf/HashMap.h> | 13 #include <wtf/HashMap.h> |
| 14 | 14 |
| 15 using WebKit::WebTransformationMatrix; | 15 using WebKit::WebTransformationMatrix; |
| 16 | 16 |
| 17 namespace cc { | 17 namespace cc { |
| 18 | 18 |
| 19 CCLayerAnimationController::CCLayerAnimationController(CCLayerAnimationControlle
rClient* client) | 19 LayerAnimationController::LayerAnimationController(LayerAnimationControllerClien
t* client) |
| 20 : m_forceSync(false) | 20 : m_forceSync(false) |
| 21 , m_client(client) | 21 , m_client(client) |
| 22 { | 22 { |
| 23 } | 23 } |
| 24 | 24 |
| 25 CCLayerAnimationController::~CCLayerAnimationController() | 25 LayerAnimationController::~LayerAnimationController() |
| 26 { | 26 { |
| 27 } | 27 } |
| 28 | 28 |
| 29 scoped_ptr<CCLayerAnimationController> CCLayerAnimationController::create(CCLaye
rAnimationControllerClient* client) | 29 scoped_ptr<LayerAnimationController> LayerAnimationController::create(LayerAnima
tionControllerClient* client) |
| 30 { | 30 { |
| 31 return make_scoped_ptr(new CCLayerAnimationController(client)); | 31 return make_scoped_ptr(new LayerAnimationController(client)); |
| 32 } | 32 } |
| 33 | 33 |
| 34 void CCLayerAnimationController::pauseAnimation(int animationId, double timeOffs
et) | 34 void LayerAnimationController::pauseAnimation(int animationId, double timeOffset
) |
| 35 { | 35 { |
| 36 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { | 36 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
| 37 if (m_activeAnimations[i]->id() == animationId) | 37 if (m_activeAnimations[i]->id() == animationId) |
| 38 m_activeAnimations[i]->setRunState(CCActiveAnimation::Paused, timeOf
fset + m_activeAnimations[i]->startTime()); | 38 m_activeAnimations[i]->setRunState(ActiveAnimation::Paused, timeOffs
et + m_activeAnimations[i]->startTime()); |
| 39 } | 39 } |
| 40 } | 40 } |
| 41 | 41 |
| 42 void CCLayerAnimationController::removeAnimation(int animationId) | 42 void LayerAnimationController::removeAnimation(int animationId) |
| 43 { | 43 { |
| 44 for (size_t i = 0; i < m_activeAnimations.size();) { | 44 for (size_t i = 0; i < m_activeAnimations.size();) { |
| 45 if (m_activeAnimations[i]->id() == animationId) | 45 if (m_activeAnimations[i]->id() == animationId) |
| 46 m_activeAnimations.remove(i); | 46 m_activeAnimations.remove(i); |
| 47 else | 47 else |
| 48 i++; | 48 i++; |
| 49 } | 49 } |
| 50 } | 50 } |
| 51 | 51 |
| 52 void CCLayerAnimationController::removeAnimation(int animationId, CCActiveAnimat
ion::TargetProperty targetProperty) | 52 void LayerAnimationController::removeAnimation(int animationId, ActiveAnimation:
:TargetProperty targetProperty) |
| 53 { | 53 { |
| 54 for (size_t i = 0; i < m_activeAnimations.size();) { | 54 for (size_t i = 0; i < m_activeAnimations.size();) { |
| 55 if (m_activeAnimations[i]->id() == animationId && m_activeAnimations[i]-
>targetProperty() == targetProperty) | 55 if (m_activeAnimations[i]->id() == animationId && m_activeAnimations[i]-
>targetProperty() == targetProperty) |
| 56 m_activeAnimations.remove(i); | 56 m_activeAnimations.remove(i); |
| 57 else | 57 else |
| 58 i++; | 58 i++; |
| 59 } | 59 } |
| 60 } | 60 } |
| 61 | 61 |
| 62 // According to render layer backing, these are for testing only. | 62 // According to render layer backing, these are for testing only. |
| 63 void CCLayerAnimationController::suspendAnimations(double monotonicTime) | 63 void LayerAnimationController::suspendAnimations(double monotonicTime) |
| 64 { | 64 { |
| 65 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { | 65 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
| 66 if (!m_activeAnimations[i]->isFinished()) | 66 if (!m_activeAnimations[i]->isFinished()) |
| 67 m_activeAnimations[i]->setRunState(CCActiveAnimation::Paused, monoto
nicTime); | 67 m_activeAnimations[i]->setRunState(ActiveAnimation::Paused, monotoni
cTime); |
| 68 } | 68 } |
| 69 } | 69 } |
| 70 | 70 |
| 71 // Looking at GraphicsLayerCA, this appears to be the analog to suspendAnimation
s, which is for testing. | 71 // Looking at GraphicsLayerCA, this appears to be the analog to suspendAnimation
s, which is for testing. |
| 72 void CCLayerAnimationController::resumeAnimations(double monotonicTime) | 72 void LayerAnimationController::resumeAnimations(double monotonicTime) |
| 73 { | 73 { |
| 74 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { | 74 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
| 75 if (m_activeAnimations[i]->runState() == CCActiveAnimation::Paused) | 75 if (m_activeAnimations[i]->runState() == ActiveAnimation::Paused) |
| 76 m_activeAnimations[i]->setRunState(CCActiveAnimation::Running, monot
onicTime); | 76 m_activeAnimations[i]->setRunState(ActiveAnimation::Running, monoton
icTime); |
| 77 } | 77 } |
| 78 } | 78 } |
| 79 | 79 |
| 80 // Ensures that the list of active animations on the main thread and the impl th
read | 80 // Ensures that the list of active animations on the main thread and the impl th
read |
| 81 // are kept in sync. | 81 // are kept in sync. |
| 82 void CCLayerAnimationController::pushAnimationUpdatesTo(CCLayerAnimationControll
er* controllerImpl) | 82 void LayerAnimationController::pushAnimationUpdatesTo(LayerAnimationController*
controllerImpl) |
| 83 { | 83 { |
| 84 if (m_forceSync) { | 84 if (m_forceSync) { |
| 85 replaceImplThreadAnimations(controllerImpl); | 85 replaceImplThreadAnimations(controllerImpl); |
| 86 m_forceSync = false; | 86 m_forceSync = false; |
| 87 } else { | 87 } else { |
| 88 purgeAnimationsMarkedForDeletion(); | 88 purgeAnimationsMarkedForDeletion(); |
| 89 pushNewAnimationsToImplThread(controllerImpl); | 89 pushNewAnimationsToImplThread(controllerImpl); |
| 90 | 90 |
| 91 // Remove finished impl side animations only after pushing, | 91 // Remove finished impl side animations only after pushing, |
| 92 // and only after the animations are deleted on the main thread | 92 // and only after the animations are deleted on the main thread |
| 93 // this insures we will never push an animation twice. | 93 // this insures we will never push an animation twice. |
| 94 removeAnimationsCompletedOnMainThread(controllerImpl); | 94 removeAnimationsCompletedOnMainThread(controllerImpl); |
| 95 | 95 |
| 96 pushPropertiesToImplThread(controllerImpl); | 96 pushPropertiesToImplThread(controllerImpl); |
| 97 } | 97 } |
| 98 } | 98 } |
| 99 | 99 |
| 100 void CCLayerAnimationController::animate(double monotonicTime, CCAnimationEvents
Vector* events) | 100 void LayerAnimationController::animate(double monotonicTime, AnimationEventsVect
or* events) |
| 101 { | 101 { |
| 102 startAnimationsWaitingForNextTick(monotonicTime, events); | 102 startAnimationsWaitingForNextTick(monotonicTime, events); |
| 103 startAnimationsWaitingForStartTime(monotonicTime, events); | 103 startAnimationsWaitingForStartTime(monotonicTime, events); |
| 104 startAnimationsWaitingForTargetAvailability(monotonicTime, events); | 104 startAnimationsWaitingForTargetAvailability(monotonicTime, events); |
| 105 resolveConflicts(monotonicTime); | 105 resolveConflicts(monotonicTime); |
| 106 tickAnimations(monotonicTime); | 106 tickAnimations(monotonicTime); |
| 107 markAnimationsForDeletion(monotonicTime, events); | 107 markAnimationsForDeletion(monotonicTime, events); |
| 108 startAnimationsWaitingForTargetAvailability(monotonicTime, events); | 108 startAnimationsWaitingForTargetAvailability(monotonicTime, events); |
| 109 } | 109 } |
| 110 | 110 |
| 111 void CCLayerAnimationController::addAnimation(scoped_ptr<CCActiveAnimation> anim
ation) | 111 void LayerAnimationController::addAnimation(scoped_ptr<ActiveAnimation> animatio
n) |
| 112 { | 112 { |
| 113 m_activeAnimations.append(animation.Pass()); | 113 m_activeAnimations.append(animation.Pass()); |
| 114 } | 114 } |
| 115 | 115 |
| 116 CCActiveAnimation* CCLayerAnimationController::getActiveAnimation(int groupId, C
CActiveAnimation::TargetProperty targetProperty) const | 116 ActiveAnimation* LayerAnimationController::getActiveAnimation(int groupId, Activ
eAnimation::TargetProperty targetProperty) const |
| 117 { | 117 { |
| 118 for (size_t i = 0; i < m_activeAnimations.size(); ++i) | 118 for (size_t i = 0; i < m_activeAnimations.size(); ++i) |
| 119 if (m_activeAnimations[i]->group() == groupId && m_activeAnimations[i]->
targetProperty() == targetProperty) | 119 if (m_activeAnimations[i]->group() == groupId && m_activeAnimations[i]->
targetProperty() == targetProperty) |
| 120 return m_activeAnimations[i]; | 120 return m_activeAnimations[i]; |
| 121 return 0; | 121 return 0; |
| 122 } | 122 } |
| 123 | 123 |
| 124 CCActiveAnimation* CCLayerAnimationController::getActiveAnimation(CCActiveAnimat
ion::TargetProperty targetProperty) const | 124 ActiveAnimation* LayerAnimationController::getActiveAnimation(ActiveAnimation::T
argetProperty targetProperty) const |
| 125 { | 125 { |
| 126 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { | 126 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
| 127 size_t index = m_activeAnimations.size() - i - 1; | 127 size_t index = m_activeAnimations.size() - i - 1; |
| 128 if (m_activeAnimations[index]->targetProperty() == targetProperty) | 128 if (m_activeAnimations[index]->targetProperty() == targetProperty) |
| 129 return m_activeAnimations[index]; | 129 return m_activeAnimations[index]; |
| 130 } | 130 } |
| 131 return 0; | 131 return 0; |
| 132 } | 132 } |
| 133 | 133 |
| 134 bool CCLayerAnimationController::hasActiveAnimation() const | 134 bool LayerAnimationController::hasActiveAnimation() const |
| 135 { | 135 { |
| 136 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { | 136 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
| 137 if (!m_activeAnimations[i]->isFinished()) | 137 if (!m_activeAnimations[i]->isFinished()) |
| 138 return true; | 138 return true; |
| 139 } | 139 } |
| 140 return false; | 140 return false; |
| 141 } | 141 } |
| 142 | 142 |
| 143 bool CCLayerAnimationController::isAnimatingProperty(CCActiveAnimation::TargetPr
operty targetProperty) const | 143 bool LayerAnimationController::isAnimatingProperty(ActiveAnimation::TargetProper
ty targetProperty) const |
| 144 { | 144 { |
| 145 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { | 145 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
| 146 if (m_activeAnimations[i]->runState() != CCActiveAnimation::Finished &&
m_activeAnimations[i]->runState() != CCActiveAnimation::Aborted && m_activeAnima
tions[i]->targetProperty() == targetProperty) | 146 if (m_activeAnimations[i]->runState() != ActiveAnimation::Finished && m_
activeAnimations[i]->runState() != ActiveAnimation::Aborted && m_activeAnimation
s[i]->targetProperty() == targetProperty) |
| 147 return true; | 147 return true; |
| 148 } | 148 } |
| 149 return false; | 149 return false; |
| 150 } | 150 } |
| 151 | 151 |
| 152 void CCLayerAnimationController::notifyAnimationStarted(const CCAnimationEvent&
event) | 152 void LayerAnimationController::notifyAnimationStarted(const AnimationEvent& even
t) |
| 153 { | 153 { |
| 154 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { | 154 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
| 155 if (m_activeAnimations[i]->group() == event.groupId && m_activeAnimation
s[i]->targetProperty() == event.targetProperty && m_activeAnimations[i]->needsSy
nchronizedStartTime()) { | 155 if (m_activeAnimations[i]->group() == event.groupId && m_activeAnimation
s[i]->targetProperty() == event.targetProperty && m_activeAnimations[i]->needsSy
nchronizedStartTime()) { |
| 156 m_activeAnimations[i]->setNeedsSynchronizedStartTime(false); | 156 m_activeAnimations[i]->setNeedsSynchronizedStartTime(false); |
| 157 m_activeAnimations[i]->setStartTime(event.monotonicTime); | 157 m_activeAnimations[i]->setStartTime(event.monotonicTime); |
| 158 return; | 158 return; |
| 159 } | 159 } |
| 160 } | 160 } |
| 161 } | 161 } |
| 162 | 162 |
| 163 void CCLayerAnimationController::setClient(CCLayerAnimationControllerClient* cli
ent) | 163 void LayerAnimationController::setClient(LayerAnimationControllerClient* client) |
| 164 { | 164 { |
| 165 m_client = client; | 165 m_client = client; |
| 166 } | 166 } |
| 167 | 167 |
| 168 void CCLayerAnimationController::pushNewAnimationsToImplThread(CCLayerAnimationC
ontroller* controllerImpl) const | 168 void LayerAnimationController::pushNewAnimationsToImplThread(LayerAnimationContr
oller* controllerImpl) const |
| 169 { | 169 { |
| 170 // Any new animations owned by the main thread's controller are cloned and a
dde to the impl thread's controller. | 170 // Any new animations owned by the main thread's controller are cloned and a
dde to the impl thread's controller. |
| 171 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { | 171 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
| 172 // If the animation is already running on the impl thread, there is no n
eed to copy it over. | 172 // If the animation is already running on the impl thread, there is no n
eed to copy it over. |
| 173 if (controllerImpl->getActiveAnimation(m_activeAnimations[i]->group(), m
_activeAnimations[i]->targetProperty())) | 173 if (controllerImpl->getActiveAnimation(m_activeAnimations[i]->group(), m
_activeAnimations[i]->targetProperty())) |
| 174 continue; | 174 continue; |
| 175 | 175 |
| 176 // If the animation is not running on the impl thread, it does not neces
sarily mean that it needs | 176 // If the animation is not running on the impl thread, it does not neces
sarily mean that it needs |
| 177 // to be copied over and started; it may have already finished. In this
case, the impl thread animation | 177 // to be copied over and started; it may have already finished. In this
case, the impl thread animation |
| 178 // will have already notified that it has started and the main thread an
imation will no longer need | 178 // will have already notified that it has started and the main thread an
imation will no longer need |
| 179 // a synchronized start time. | 179 // a synchronized start time. |
| 180 if (!m_activeAnimations[i]->needsSynchronizedStartTime()) | 180 if (!m_activeAnimations[i]->needsSynchronizedStartTime()) |
| 181 continue; | 181 continue; |
| 182 | 182 |
| 183 // The new animation should be set to run as soon as possible. | 183 // The new animation should be set to run as soon as possible. |
| 184 CCActiveAnimation::RunState initialRunState = CCActiveAnimation::Waiting
ForTargetAvailability; | 184 ActiveAnimation::RunState initialRunState = ActiveAnimation::WaitingForT
argetAvailability; |
| 185 double startTime = 0; | 185 double startTime = 0; |
| 186 scoped_ptr<CCActiveAnimation> toAdd(m_activeAnimations[i]->cloneAndIniti
alize(CCActiveAnimation::ControllingInstance, initialRunState, startTime)); | 186 scoped_ptr<ActiveAnimation> toAdd(m_activeAnimations[i]->cloneAndInitial
ize(ActiveAnimation::ControllingInstance, initialRunState, startTime)); |
| 187 ASSERT(!toAdd->needsSynchronizedStartTime()); | 187 ASSERT(!toAdd->needsSynchronizedStartTime()); |
| 188 controllerImpl->addAnimation(toAdd.Pass()); | 188 controllerImpl->addAnimation(toAdd.Pass()); |
| 189 } | 189 } |
| 190 } | 190 } |
| 191 | 191 |
| 192 void CCLayerAnimationController::removeAnimationsCompletedOnMainThread(CCLayerAn
imationController* controllerImpl) const | 192 void LayerAnimationController::removeAnimationsCompletedOnMainThread(LayerAnimat
ionController* controllerImpl) const |
| 193 { | 193 { |
| 194 // Delete all impl thread animations for which there is no corresponding mai
n thread animation. | 194 // Delete all impl thread animations for which there is no corresponding mai
n thread animation. |
| 195 // Each iteration, controller->m_activeAnimations.size() is decremented or i
is incremented | 195 // Each iteration, controller->m_activeAnimations.size() is decremented or i
is incremented |
| 196 // guaranteeing progress towards loop termination. | 196 // guaranteeing progress towards loop termination. |
| 197 for (size_t i = 0; i < controllerImpl->m_activeAnimations.size();) { | 197 for (size_t i = 0; i < controllerImpl->m_activeAnimations.size();) { |
| 198 CCActiveAnimation* current = getActiveAnimation(controllerImpl->m_active
Animations[i]->group(), controllerImpl->m_activeAnimations[i]->targetProperty())
; | 198 ActiveAnimation* current = getActiveAnimation(controllerImpl->m_activeAn
imations[i]->group(), controllerImpl->m_activeAnimations[i]->targetProperty()); |
| 199 if (!current) | 199 if (!current) |
| 200 controllerImpl->m_activeAnimations.remove(i); | 200 controllerImpl->m_activeAnimations.remove(i); |
| 201 else | 201 else |
| 202 i++; | 202 i++; |
| 203 } | 203 } |
| 204 } | 204 } |
| 205 | 205 |
| 206 void CCLayerAnimationController::pushPropertiesToImplThread(CCLayerAnimationCont
roller* controllerImpl) const | 206 void LayerAnimationController::pushPropertiesToImplThread(LayerAnimationControll
er* controllerImpl) const |
| 207 { | 207 { |
| 208 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { | 208 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
| 209 CCActiveAnimation* currentImpl = controllerImpl->getActiveAnimation(m_ac
tiveAnimations[i]->group(), m_activeAnimations[i]->targetProperty()); | 209 ActiveAnimation* currentImpl = controllerImpl->getActiveAnimation(m_acti
veAnimations[i]->group(), m_activeAnimations[i]->targetProperty()); |
| 210 if (currentImpl) | 210 if (currentImpl) |
| 211 m_activeAnimations[i]->pushPropertiesTo(currentImpl); | 211 m_activeAnimations[i]->pushPropertiesTo(currentImpl); |
| 212 } | 212 } |
| 213 } | 213 } |
| 214 | 214 |
| 215 void CCLayerAnimationController::startAnimationsWaitingForNextTick(double monoto
nicTime, CCAnimationEventsVector* events) | 215 void LayerAnimationController::startAnimationsWaitingForNextTick(double monotoni
cTime, AnimationEventsVector* events) |
| 216 { | 216 { |
| 217 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { | 217 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
| 218 if (m_activeAnimations[i]->runState() == CCActiveAnimation::WaitingForNe
xtTick) { | 218 if (m_activeAnimations[i]->runState() == ActiveAnimation::WaitingForNext
Tick) { |
| 219 m_activeAnimations[i]->setRunState(CCActiveAnimation::Running, monot
onicTime); | 219 m_activeAnimations[i]->setRunState(ActiveAnimation::Running, monoton
icTime); |
| 220 if (!m_activeAnimations[i]->hasSetStartTime()) | 220 if (!m_activeAnimations[i]->hasSetStartTime()) |
| 221 m_activeAnimations[i]->setStartTime(monotonicTime); | 221 m_activeAnimations[i]->setStartTime(monotonicTime); |
| 222 if (events) | 222 if (events) |
| 223 events->push_back(CCAnimationEvent(CCAnimationEvent::Started, m_
client->id(), m_activeAnimations[i]->group(), m_activeAnimations[i]->targetPrope
rty(), monotonicTime)); | 223 events->push_back(AnimationEvent(AnimationEvent::Started, m_clie
nt->id(), m_activeAnimations[i]->group(), m_activeAnimations[i]->targetProperty(
), monotonicTime)); |
| 224 } | 224 } |
| 225 } | 225 } |
| 226 } | 226 } |
| 227 | 227 |
| 228 void CCLayerAnimationController::startAnimationsWaitingForStartTime(double monot
onicTime, CCAnimationEventsVector* events) | 228 void LayerAnimationController::startAnimationsWaitingForStartTime(double monoton
icTime, AnimationEventsVector* events) |
| 229 { | 229 { |
| 230 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { | 230 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
| 231 if (m_activeAnimations[i]->runState() == CCActiveAnimation::WaitingForSt
artTime && m_activeAnimations[i]->startTime() <= monotonicTime) { | 231 if (m_activeAnimations[i]->runState() == ActiveAnimation::WaitingForStar
tTime && m_activeAnimations[i]->startTime() <= monotonicTime) { |
| 232 m_activeAnimations[i]->setRunState(CCActiveAnimation::Running, monot
onicTime); | 232 m_activeAnimations[i]->setRunState(ActiveAnimation::Running, monoton
icTime); |
| 233 if (events) | 233 if (events) |
| 234 events->push_back(CCAnimationEvent(CCAnimationEvent::Started, m_
client->id(), m_activeAnimations[i]->group(), m_activeAnimations[i]->targetPrope
rty(), monotonicTime)); | 234 events->push_back(AnimationEvent(AnimationEvent::Started, m_clie
nt->id(), m_activeAnimations[i]->group(), m_activeAnimations[i]->targetProperty(
), monotonicTime)); |
| 235 } | 235 } |
| 236 } | 236 } |
| 237 } | 237 } |
| 238 | 238 |
| 239 void CCLayerAnimationController::startAnimationsWaitingForTargetAvailability(dou
ble monotonicTime, CCAnimationEventsVector* events) | 239 void LayerAnimationController::startAnimationsWaitingForTargetAvailability(doubl
e monotonicTime, AnimationEventsVector* events) |
| 240 { | 240 { |
| 241 // First collect running properties. | 241 // First collect running properties. |
| 242 TargetProperties blockedProperties; | 242 TargetProperties blockedProperties; |
| 243 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { | 243 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
| 244 if (m_activeAnimations[i]->runState() == CCActiveAnimation::Running || m
_activeAnimations[i]->runState() == CCActiveAnimation::Finished) | 244 if (m_activeAnimations[i]->runState() == ActiveAnimation::Running || m_a
ctiveAnimations[i]->runState() == ActiveAnimation::Finished) |
| 245 blockedProperties.insert(m_activeAnimations[i]->targetProperty()); | 245 blockedProperties.insert(m_activeAnimations[i]->targetProperty()); |
| 246 } | 246 } |
| 247 | 247 |
| 248 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { | 248 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
| 249 if (m_activeAnimations[i]->runState() == CCActiveAnimation::WaitingForTa
rgetAvailability) { | 249 if (m_activeAnimations[i]->runState() == ActiveAnimation::WaitingForTarg
etAvailability) { |
| 250 // Collect all properties for animations with the same group id (the
y should all also be in the list of animations). | 250 // Collect all properties for animations with the same group id (the
y should all also be in the list of animations). |
| 251 TargetProperties enqueuedProperties; | 251 TargetProperties enqueuedProperties; |
| 252 enqueuedProperties.insert(m_activeAnimations[i]->targetProperty()); | 252 enqueuedProperties.insert(m_activeAnimations[i]->targetProperty()); |
| 253 for (size_t j = i + 1; j < m_activeAnimations.size(); ++j) { | 253 for (size_t j = i + 1; j < m_activeAnimations.size(); ++j) { |
| 254 if (m_activeAnimations[i]->group() == m_activeAnimations[j]->gro
up()) | 254 if (m_activeAnimations[i]->group() == m_activeAnimations[j]->gro
up()) |
| 255 enqueuedProperties.insert(m_activeAnimations[j]->targetPrope
rty()); | 255 enqueuedProperties.insert(m_activeAnimations[j]->targetPrope
rty()); |
| 256 } | 256 } |
| 257 | 257 |
| 258 // Check to see if intersection of the list of properties affected b
y the group and the list of currently | 258 // Check to see if intersection of the list of properties affected b
y the group and the list of currently |
| 259 // blocked properties is null. In any case, the group's target prope
rties need to be added to the list | 259 // blocked properties is null. In any case, the group's target prope
rties need to be added to the list |
| 260 // of blocked properties. | 260 // of blocked properties. |
| 261 bool nullIntersection = true; | 261 bool nullIntersection = true; |
| 262 for (TargetProperties::iterator pIter = enqueuedProperties.begin();
pIter != enqueuedProperties.end(); ++pIter) { | 262 for (TargetProperties::iterator pIter = enqueuedProperties.begin();
pIter != enqueuedProperties.end(); ++pIter) { |
| 263 if (!blockedProperties.insert(*pIter).second) | 263 if (!blockedProperties.insert(*pIter).second) |
| 264 nullIntersection = false; | 264 nullIntersection = false; |
| 265 } | 265 } |
| 266 | 266 |
| 267 // If the intersection is null, then we are free to start the animat
ions in the group. | 267 // If the intersection is null, then we are free to start the animat
ions in the group. |
| 268 if (nullIntersection) { | 268 if (nullIntersection) { |
| 269 m_activeAnimations[i]->setRunState(CCActiveAnimation::Running, m
onotonicTime); | 269 m_activeAnimations[i]->setRunState(ActiveAnimation::Running, mon
otonicTime); |
| 270 if (!m_activeAnimations[i]->hasSetStartTime()) | 270 if (!m_activeAnimations[i]->hasSetStartTime()) |
| 271 m_activeAnimations[i]->setStartTime(monotonicTime); | 271 m_activeAnimations[i]->setStartTime(monotonicTime); |
| 272 if (events) | 272 if (events) |
| 273 events->push_back(CCAnimationEvent(CCAnimationEvent::Started
, m_client->id(), m_activeAnimations[i]->group(), m_activeAnimations[i]->targetP
roperty(), monotonicTime)); | 273 events->push_back(AnimationEvent(AnimationEvent::Started, m_
client->id(), m_activeAnimations[i]->group(), m_activeAnimations[i]->targetPrope
rty(), monotonicTime)); |
| 274 for (size_t j = i + 1; j < m_activeAnimations.size(); ++j) { | 274 for (size_t j = i + 1; j < m_activeAnimations.size(); ++j) { |
| 275 if (m_activeAnimations[i]->group() == m_activeAnimations[j]-
>group()) { | 275 if (m_activeAnimations[i]->group() == m_activeAnimations[j]-
>group()) { |
| 276 m_activeAnimations[j]->setRunState(CCActiveAnimation::Ru
nning, monotonicTime); | 276 m_activeAnimations[j]->setRunState(ActiveAnimation::Runn
ing, monotonicTime); |
| 277 if (!m_activeAnimations[j]->hasSetStartTime()) | 277 if (!m_activeAnimations[j]->hasSetStartTime()) |
| 278 m_activeAnimations[j]->setStartTime(monotonicTime); | 278 m_activeAnimations[j]->setStartTime(monotonicTime); |
| 279 } | 279 } |
| 280 } | 280 } |
| 281 } | 281 } |
| 282 } | 282 } |
| 283 } | 283 } |
| 284 } | 284 } |
| 285 | 285 |
| 286 void CCLayerAnimationController::resolveConflicts(double monotonicTime) | 286 void LayerAnimationController::resolveConflicts(double monotonicTime) |
| 287 { | 287 { |
| 288 // Find any animations that are animating the same property and resolve the | 288 // Find any animations that are animating the same property and resolve the |
| 289 // confict. We could eventually blend, but for now we'll just abort the | 289 // confict. We could eventually blend, but for now we'll just abort the |
| 290 // previous animation (where 'previous' means: (1) has a prior start time or | 290 // previous animation (where 'previous' means: (1) has a prior start time or |
| 291 // (2) has an equal start time, but was added to the queue earlier, i.e., | 291 // (2) has an equal start time, but was added to the queue earlier, i.e., |
| 292 // has a lower index in m_activeAnimations). | 292 // has a lower index in m_activeAnimations). |
| 293 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { | 293 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
| 294 if (m_activeAnimations[i]->runState() == CCActiveAnimation::Running) { | 294 if (m_activeAnimations[i]->runState() == ActiveAnimation::Running) { |
| 295 for (size_t j = i + 1; j < m_activeAnimations.size(); ++j) { | 295 for (size_t j = i + 1; j < m_activeAnimations.size(); ++j) { |
| 296 if (m_activeAnimations[j]->runState() == CCActiveAnimation::Runn
ing && m_activeAnimations[i]->targetProperty() == m_activeAnimations[j]->targetP
roperty()) { | 296 if (m_activeAnimations[j]->runState() == ActiveAnimation::Runnin
g && m_activeAnimations[i]->targetProperty() == m_activeAnimations[j]->targetPro
perty()) { |
| 297 if (m_activeAnimations[i]->startTime() > m_activeAnimations[
j]->startTime()) | 297 if (m_activeAnimations[i]->startTime() > m_activeAnimations[
j]->startTime()) |
| 298 m_activeAnimations[j]->setRunState(CCActiveAnimation::Ab
orted, monotonicTime); | 298 m_activeAnimations[j]->setRunState(ActiveAnimation::Abor
ted, monotonicTime); |
| 299 else | 299 else |
| 300 m_activeAnimations[i]->setRunState(CCActiveAnimation::Ab
orted, monotonicTime); | 300 m_activeAnimations[i]->setRunState(ActiveAnimation::Abor
ted, monotonicTime); |
| 301 } | 301 } |
| 302 } | 302 } |
| 303 } | 303 } |
| 304 } | 304 } |
| 305 } | 305 } |
| 306 | 306 |
| 307 void CCLayerAnimationController::markAnimationsForDeletion(double monotonicTime,
CCAnimationEventsVector* events) | 307 void LayerAnimationController::markAnimationsForDeletion(double monotonicTime, A
nimationEventsVector* events) |
| 308 { | 308 { |
| 309 for (size_t i = 0; i < m_activeAnimations.size(); i++) { | 309 for (size_t i = 0; i < m_activeAnimations.size(); i++) { |
| 310 int groupId = m_activeAnimations[i]->group(); | 310 int groupId = m_activeAnimations[i]->group(); |
| 311 bool allAnimsWithSameIdAreFinished = false; | 311 bool allAnimsWithSameIdAreFinished = false; |
| 312 // If an animation is finished, and not already marked for deletion, | 312 // If an animation is finished, and not already marked for deletion, |
| 313 // Find out if all other animations in the same group are also finished. | 313 // Find out if all other animations in the same group are also finished. |
| 314 if (m_activeAnimations[i]->isFinished()) { | 314 if (m_activeAnimations[i]->isFinished()) { |
| 315 allAnimsWithSameIdAreFinished = true; | 315 allAnimsWithSameIdAreFinished = true; |
| 316 for (size_t j = 0; j < m_activeAnimations.size(); ++j) { | 316 for (size_t j = 0; j < m_activeAnimations.size(); ++j) { |
| 317 if (groupId == m_activeAnimations[j]->group() && !m_activeAnimat
ions[j]->isFinished()) { | 317 if (groupId == m_activeAnimations[j]->group() && !m_activeAnimat
ions[j]->isFinished()) { |
| 318 allAnimsWithSameIdAreFinished = false; | 318 allAnimsWithSameIdAreFinished = false; |
| 319 break; | 319 break; |
| 320 } | 320 } |
| 321 } | 321 } |
| 322 } | 322 } |
| 323 if (allAnimsWithSameIdAreFinished) { | 323 if (allAnimsWithSameIdAreFinished) { |
| 324 // We now need to remove all animations with the same group id as gr
oupId | 324 // We now need to remove all animations with the same group id as gr
oupId |
| 325 // (and send along animation finished notifications, if necessary). | 325 // (and send along animation finished notifications, if necessary). |
| 326 for (size_t j = i; j < m_activeAnimations.size(); j++) { | 326 for (size_t j = i; j < m_activeAnimations.size(); j++) { |
| 327 if (groupId == m_activeAnimations[j]->group()) { | 327 if (groupId == m_activeAnimations[j]->group()) { |
| 328 if (events) | 328 if (events) |
| 329 events->push_back(CCAnimationEvent(CCAnimationEvent::Fin
ished, m_client->id(), m_activeAnimations[j]->group(), m_activeAnimations[j]->ta
rgetProperty(), monotonicTime)); | 329 events->push_back(AnimationEvent(AnimationEvent::Finishe
d, m_client->id(), m_activeAnimations[j]->group(), m_activeAnimations[j]->target
Property(), monotonicTime)); |
| 330 m_activeAnimations[j]->setRunState(CCActiveAnimation::Waitin
gForDeletion, monotonicTime); | 330 m_activeAnimations[j]->setRunState(ActiveAnimation::WaitingF
orDeletion, monotonicTime); |
| 331 } | 331 } |
| 332 } | 332 } |
| 333 } | 333 } |
| 334 } | 334 } |
| 335 } | 335 } |
| 336 | 336 |
| 337 void CCLayerAnimationController::purgeAnimationsMarkedForDeletion() | 337 void LayerAnimationController::purgeAnimationsMarkedForDeletion() |
| 338 { | 338 { |
| 339 for (size_t i = 0; i < m_activeAnimations.size();) { | 339 for (size_t i = 0; i < m_activeAnimations.size();) { |
| 340 if (m_activeAnimations[i]->runState() == CCActiveAnimation::WaitingForDe
letion) | 340 if (m_activeAnimations[i]->runState() == ActiveAnimation::WaitingForDele
tion) |
| 341 m_activeAnimations.remove(i); | 341 m_activeAnimations.remove(i); |
| 342 else | 342 else |
| 343 i++; | 343 i++; |
| 344 } | 344 } |
| 345 } | 345 } |
| 346 | 346 |
| 347 void CCLayerAnimationController::replaceImplThreadAnimations(CCLayerAnimationCon
troller* controllerImpl) const | 347 void LayerAnimationController::replaceImplThreadAnimations(LayerAnimationControl
ler* controllerImpl) const |
| 348 { | 348 { |
| 349 controllerImpl->m_activeAnimations.clear(); | 349 controllerImpl->m_activeAnimations.clear(); |
| 350 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { | 350 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
| 351 scoped_ptr<CCActiveAnimation> toAdd; | 351 scoped_ptr<ActiveAnimation> toAdd; |
| 352 if (m_activeAnimations[i]->needsSynchronizedStartTime()) { | 352 if (m_activeAnimations[i]->needsSynchronizedStartTime()) { |
| 353 // We haven't received an animation started notification yet, so it | 353 // We haven't received an animation started notification yet, so it |
| 354 // is important that we add it in a 'waiting' and not 'running' stat
e. | 354 // is important that we add it in a 'waiting' and not 'running' stat
e. |
| 355 CCActiveAnimation::RunState initialRunState = CCActiveAnimation::Wai
tingForTargetAvailability; | 355 ActiveAnimation::RunState initialRunState = ActiveAnimation::Waiting
ForTargetAvailability; |
| 356 double startTime = 0; | 356 double startTime = 0; |
| 357 toAdd = m_activeAnimations[i]->cloneAndInitialize(CCActiveAnimation:
:ControllingInstance, initialRunState, startTime).Pass(); | 357 toAdd = m_activeAnimations[i]->cloneAndInitialize(ActiveAnimation::C
ontrollingInstance, initialRunState, startTime).Pass(); |
| 358 } else | 358 } else |
| 359 toAdd = m_activeAnimations[i]->clone(CCActiveAnimation::ControllingI
nstance).Pass(); | 359 toAdd = m_activeAnimations[i]->clone(ActiveAnimation::ControllingIns
tance).Pass(); |
| 360 | 360 |
| 361 controllerImpl->addAnimation(toAdd.Pass()); | 361 controllerImpl->addAnimation(toAdd.Pass()); |
| 362 } | 362 } |
| 363 } | 363 } |
| 364 | 364 |
| 365 void CCLayerAnimationController::tickAnimations(double monotonicTime) | 365 void LayerAnimationController::tickAnimations(double monotonicTime) |
| 366 { | 366 { |
| 367 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { | 367 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
| 368 if (m_activeAnimations[i]->runState() == CCActiveAnimation::Running || m
_activeAnimations[i]->runState() == CCActiveAnimation::Paused) { | 368 if (m_activeAnimations[i]->runState() == ActiveAnimation::Running || m_a
ctiveAnimations[i]->runState() == ActiveAnimation::Paused) { |
| 369 double trimmed = m_activeAnimations[i]->trimTimeToCurrentIteration(m
onotonicTime); | 369 double trimmed = m_activeAnimations[i]->trimTimeToCurrentIteration(m
onotonicTime); |
| 370 | 370 |
| 371 // Animation assumes its initial value until it gets the synchronize
d start time | 371 // Animation assumes its initial value until it gets the synchronize
d start time |
| 372 // from the impl thread and can start ticking. | 372 // from the impl thread and can start ticking. |
| 373 if (m_activeAnimations[i]->needsSynchronizedStartTime()) | 373 if (m_activeAnimations[i]->needsSynchronizedStartTime()) |
| 374 trimmed = 0; | 374 trimmed = 0; |
| 375 | 375 |
| 376 switch (m_activeAnimations[i]->targetProperty()) { | 376 switch (m_activeAnimations[i]->targetProperty()) { |
| 377 | 377 |
| 378 case CCActiveAnimation::Transform: { | 378 case ActiveAnimation::Transform: { |
| 379 const CCTransformAnimationCurve* transformAnimationCurve = m_act
iveAnimations[i]->curve()->toTransformAnimationCurve(); | 379 const TransformAnimationCurve* transformAnimationCurve = m_activ
eAnimations[i]->curve()->toTransformAnimationCurve(); |
| 380 const WebTransformationMatrix matrix = transformAnimationCurve->
getValue(trimmed); | 380 const WebTransformationMatrix matrix = transformAnimationCurve->
getValue(trimmed); |
| 381 if (m_activeAnimations[i]->isFinishedAt(monotonicTime)) | 381 if (m_activeAnimations[i]->isFinishedAt(monotonicTime)) |
| 382 m_activeAnimations[i]->setRunState(CCActiveAnimation::Finish
ed, monotonicTime); | 382 m_activeAnimations[i]->setRunState(ActiveAnimation::Finished
, monotonicTime); |
| 383 | 383 |
| 384 m_client->setTransformFromAnimation(matrix); | 384 m_client->setTransformFromAnimation(matrix); |
| 385 break; | 385 break; |
| 386 } | 386 } |
| 387 | 387 |
| 388 case CCActiveAnimation::Opacity: { | 388 case ActiveAnimation::Opacity: { |
| 389 const CCFloatAnimationCurve* floatAnimationCurve = m_activeAnima
tions[i]->curve()->toFloatAnimationCurve(); | 389 const FloatAnimationCurve* floatAnimationCurve = m_activeAnimati
ons[i]->curve()->toFloatAnimationCurve(); |
| 390 const float opacity = floatAnimationCurve->getValue(trimmed); | 390 const float opacity = floatAnimationCurve->getValue(trimmed); |
| 391 if (m_activeAnimations[i]->isFinishedAt(monotonicTime)) | 391 if (m_activeAnimations[i]->isFinishedAt(monotonicTime)) |
| 392 m_activeAnimations[i]->setRunState(CCActiveAnimation::Finish
ed, monotonicTime); | 392 m_activeAnimations[i]->setRunState(ActiveAnimation::Finished
, monotonicTime); |
| 393 | 393 |
| 394 m_client->setOpacityFromAnimation(opacity); | 394 m_client->setOpacityFromAnimation(opacity); |
| 395 break; | 395 break; |
| 396 } | 396 } |
| 397 | 397 |
| 398 // Do nothing for sentinel value. | 398 // Do nothing for sentinel value. |
| 399 case CCActiveAnimation::TargetPropertyEnumSize: | 399 case ActiveAnimation::TargetPropertyEnumSize: |
| 400 ASSERT_NOT_REACHED(); | 400 ASSERT_NOT_REACHED(); |
| 401 | 401 |
| 402 } | 402 } |
| 403 } | 403 } |
| 404 } | 404 } |
| 405 } | 405 } |
| 406 | 406 |
| 407 } // namespace cc | 407 } // namespace cc |
| OLD | NEW |