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Side by Side Diff: cc/direct_renderer.h

Issue 11189043: cc: Rename cc classes and members to match filenames (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 2 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CCDirectRenderer_h 5 #ifndef CCDirectRenderer_h
6 #define CCDirectRenderer_h 6 #define CCDirectRenderer_h
7 7
8 #include "base/basictypes.h" 8 #include "base/basictypes.h"
9 #include "CCRenderer.h" 9 #include "CCRenderer.h"
10 #include "CCResourceProvider.h" 10 #include "CCResourceProvider.h"
11 #include "CCScopedTexture.h" 11 #include "CCScopedTexture.h"
12 12
13 namespace cc { 13 namespace cc {
14 14
15 class CCResourceProvider; 15 class ResourceProvider;
16 16
17 // This is the base class for code shared between the GL and software 17 // This is the base class for code shared between the GL and software
18 // renderer implementations. "Direct" refers to the fact that it does not 18 // renderer implementations. "Direct" refers to the fact that it does not
19 // delegate rendering to another compositor. 19 // delegate rendering to another compositor.
20 class CCDirectRenderer : public CCRenderer { 20 class DirectRenderer : public Renderer {
21 public: 21 public:
22 virtual ~CCDirectRenderer(); 22 virtual ~DirectRenderer();
23 23
24 CCResourceProvider* resourceProvider() const { return m_resourceProvider; } 24 ResourceProvider* resourceProvider() const { return m_resourceProvider; }
25 25
26 virtual void decideRenderPassAllocationsForFrame(const CCRenderPassList& ren derPassesInDrawOrder) OVERRIDE; 26 virtual void decideRenderPassAllocationsForFrame(const RenderPassList& rende rPassesInDrawOrder) OVERRIDE;
27 virtual bool haveCachedResourcesForRenderPassId(CCRenderPass::Id) const OVER RIDE; 27 virtual bool haveCachedResourcesForRenderPassId(RenderPass::Id) const OVERRI DE;
28 virtual void drawFrame(const CCRenderPassList& renderPassesInDrawOrder, cons t CCRenderPassIdHashMap& renderPassesById) OVERRIDE; 28 virtual void drawFrame(const RenderPassList& renderPassesInDrawOrder, const RenderPassIdHashMap& renderPassesById) OVERRIDE;
29 29
30 protected: 30 protected:
31 CCDirectRenderer(CCRendererClient* client, CCResourceProvider* resourceProvi der); 31 DirectRenderer(RendererClient* client, ResourceProvider* resourceProvider);
32 32
33 struct DrawingFrame { 33 struct DrawingFrame {
34 DrawingFrame(); 34 DrawingFrame();
35 ~DrawingFrame(); 35 ~DrawingFrame();
36 36
37 const CCRenderPassIdHashMap* renderPassesById; 37 const RenderPassIdHashMap* renderPassesById;
38 const CCRenderPass* rootRenderPass; 38 const RenderPass* rootRenderPass;
39 const CCRenderPass* currentRenderPass; 39 const RenderPass* currentRenderPass;
40 const CCScopedTexture* currentTexture; 40 const ScopedTexture* currentTexture;
41 41
42 FloatRect rootDamageRect; 42 FloatRect rootDamageRect;
43 43
44 WebKit::WebTransformationMatrix projectionMatrix; 44 WebKit::WebTransformationMatrix projectionMatrix;
45 WebKit::WebTransformationMatrix windowMatrix; 45 WebKit::WebTransformationMatrix windowMatrix;
46 bool flippedY; 46 bool flippedY;
47 FloatRect scissorRectInRenderPassSpace; 47 FloatRect scissorRectInRenderPassSpace;
48 }; 48 };
49 49
50 class CachedTexture : public CCScopedTexture { 50 class CachedTexture : public ScopedTexture {
51 public: 51 public:
52 static scoped_ptr<CachedTexture> create(CCResourceProvider* resourceProv ider) { 52 static scoped_ptr<CachedTexture> create(ResourceProvider* resourceProvid er) {
53 return make_scoped_ptr(new CachedTexture(resourceProvider)); 53 return make_scoped_ptr(new CachedTexture(resourceProvider));
54 } 54 }
55 virtual ~CachedTexture() {} 55 virtual ~CachedTexture() {}
56 56
57 bool isComplete() const { return m_isComplete; } 57 bool isComplete() const { return m_isComplete; }
58 void setIsComplete(bool isComplete) { m_isComplete = isComplete; } 58 void setIsComplete(bool isComplete) { m_isComplete = isComplete; }
59 59
60 protected: 60 protected:
61 explicit CachedTexture(CCResourceProvider* resourceProvider) 61 explicit CachedTexture(ResourceProvider* resourceProvider)
62 : CCScopedTexture(resourceProvider) 62 : ScopedTexture(resourceProvider)
63 , m_isComplete(false) 63 , m_isComplete(false)
64 { 64 {
65 } 65 }
66 66
67 private: 67 private:
68 bool m_isComplete; 68 bool m_isComplete;
69 69
70 DISALLOW_COPY_AND_ASSIGN(CachedTexture); 70 DISALLOW_COPY_AND_ASSIGN(CachedTexture);
71 }; 71 };
72 72
73 static FloatRect quadVertexRect(); 73 static FloatRect quadVertexRect();
74 static void quadRectTransform(WebKit::WebTransformationMatrix* quadRectTrans form, const WebKit::WebTransformationMatrix& quadTransform, const FloatRect& qua dRect); 74 static void quadRectTransform(WebKit::WebTransformationMatrix* quadRectTrans form, const WebKit::WebTransformationMatrix& quadTransform, const FloatRect& qua dRect);
75 static void initializeMatrices(DrawingFrame&, const IntRect& drawRect, bool flipY); 75 static void initializeMatrices(DrawingFrame&, const IntRect& drawRect, bool flipY);
76 static IntRect moveScissorToWindowSpace(const DrawingFrame&, FloatRect sciss orRect); 76 static IntRect moveScissorToWindowSpace(const DrawingFrame&, FloatRect sciss orRect);
77 77
78 bool haveCachedResources(CCRenderPass::Id) const; 78 bool haveCachedResources(RenderPass::Id) const;
79 static IntSize renderPassTextureSize(const CCRenderPass*); 79 static IntSize renderPassTextureSize(const RenderPass*);
80 static GC3Denum renderPassTextureFormat(const CCRenderPass*); 80 static GC3Denum renderPassTextureFormat(const RenderPass*);
81 81
82 void drawRenderPass(DrawingFrame&, const CCRenderPass*); 82 void drawRenderPass(DrawingFrame&, const RenderPass*);
83 bool useRenderPass(DrawingFrame&, const CCRenderPass*); 83 bool useRenderPass(DrawingFrame&, const RenderPass*);
84 84
85 virtual void bindFramebufferToOutputSurface(DrawingFrame&) = 0; 85 virtual void bindFramebufferToOutputSurface(DrawingFrame&) = 0;
86 virtual bool bindFramebufferToTexture(DrawingFrame&, const CCScopedTexture*, const IntRect& framebufferRect) = 0; 86 virtual bool bindFramebufferToTexture(DrawingFrame&, const ScopedTexture*, c onst IntRect& framebufferRect) = 0;
87 virtual void setDrawViewportSize(const IntSize&) = 0; 87 virtual void setDrawViewportSize(const IntSize&) = 0;
88 virtual void enableScissorTestRect(const IntRect& scissorRect) = 0; 88 virtual void enableScissorTestRect(const IntRect& scissorRect) = 0;
89 virtual void disableScissorTest() = 0; 89 virtual void disableScissorTest() = 0;
90 virtual void clearFramebuffer(DrawingFrame&) = 0; 90 virtual void clearFramebuffer(DrawingFrame&) = 0;
91 virtual void drawQuad(DrawingFrame&, const CCDrawQuad*) = 0; 91 virtual void drawQuad(DrawingFrame&, const DrawQuad*) = 0;
92 virtual void beginDrawingFrame(DrawingFrame&) = 0; 92 virtual void beginDrawingFrame(DrawingFrame&) = 0;
93 virtual void finishDrawingFrame(DrawingFrame&) = 0; 93 virtual void finishDrawingFrame(DrawingFrame&) = 0;
94 virtual bool flippedFramebuffer() const = 0; 94 virtual bool flippedFramebuffer() const = 0;
95 95
96 ScopedPtrHashMap<CCRenderPass::Id, CachedTexture> m_renderPassTextures; 96 ScopedPtrHashMap<RenderPass::Id, CachedTexture> m_renderPassTextures;
97 CCResourceProvider* m_resourceProvider; 97 ResourceProvider* m_resourceProvider;
98 98
99 private: 99 private:
100 DISALLOW_COPY_AND_ASSIGN(CCDirectRenderer); 100 DISALLOW_COPY_AND_ASSIGN(DirectRenderer);
101 }; 101 };
102 102
103 } // namespace cc 103 } // namespace cc
104 104
105 #endif // CCDirectRenderer_h 105 #endif // CCDirectRenderer_h
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