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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "config.h" | 5 #include "config.h" |
| 6 | 6 |
| 7 #include "CCDebugRectHistory.h" | 7 #include "CCDebugRectHistory.h" |
| 8 | 8 |
| 9 #include "CCDamageTracker.h" | 9 #include "CCDamageTracker.h" |
| 10 #include "CCLayerImpl.h" | 10 #include "CCLayerImpl.h" |
| 11 #include "CCLayerTreeHost.h" | 11 #include "CCLayerTreeHost.h" |
| 12 #include "CCMathUtil.h" | 12 #include "CCMathUtil.h" |
| 13 | 13 |
| 14 namespace cc { | 14 namespace cc { |
| 15 | 15 |
| 16 // static | 16 // static |
| 17 scoped_ptr<CCDebugRectHistory> CCDebugRectHistory::create() { | 17 scoped_ptr<DebugRectHistory> DebugRectHistory::create() { |
| 18 return make_scoped_ptr(new CCDebugRectHistory()); | 18 return make_scoped_ptr(new DebugRectHistory()); |
| 19 } | 19 } |
| 20 | 20 |
| 21 CCDebugRectHistory::CCDebugRectHistory() | 21 DebugRectHistory::DebugRectHistory() |
| 22 { | 22 { |
| 23 } | 23 } |
| 24 | 24 |
| 25 CCDebugRectHistory::~CCDebugRectHistory() | 25 DebugRectHistory::~DebugRectHistory() |
| 26 { | 26 { |
| 27 } | 27 } |
| 28 | 28 |
| 29 void CCDebugRectHistory::saveDebugRectsForCurrentFrame(CCLayerImpl* rootLayer, c
onst std::vector<CCLayerImpl*>& renderSurfaceLayerList, const Vector<IntRect>& o
ccludingScreenSpaceRects, const CCLayerTreeSettings& settings) | 29 void DebugRectHistory::saveDebugRectsForCurrentFrame(LayerImpl* rootLayer, const
std::vector<LayerImpl*>& renderSurfaceLayerList, const Vector<IntRect>& occludi
ngScreenSpaceRects, const LayerTreeSettings& settings) |
| 30 { | 30 { |
| 31 // For now, clear all rects from previous frames. In the future we may want
to store | 31 // For now, clear all rects from previous frames. In the future we may want
to store |
| 32 // all debug rects for a history of many frames. | 32 // all debug rects for a history of many frames. |
| 33 m_debugRects.clear(); | 33 m_debugRects.clear(); |
| 34 | 34 |
| 35 if (settings.showPaintRects) | 35 if (settings.showPaintRects) |
| 36 savePaintRects(rootLayer); | 36 savePaintRects(rootLayer); |
| 37 | 37 |
| 38 if (settings.showPropertyChangedRects) | 38 if (settings.showPropertyChangedRects) |
| 39 savePropertyChangedRects(renderSurfaceLayerList); | 39 savePropertyChangedRects(renderSurfaceLayerList); |
| 40 | 40 |
| 41 if (settings.showSurfaceDamageRects) | 41 if (settings.showSurfaceDamageRects) |
| 42 saveSurfaceDamageRects(renderSurfaceLayerList); | 42 saveSurfaceDamageRects(renderSurfaceLayerList); |
| 43 | 43 |
| 44 if (settings.showScreenSpaceRects) | 44 if (settings.showScreenSpaceRects) |
| 45 saveScreenSpaceRects(renderSurfaceLayerList); | 45 saveScreenSpaceRects(renderSurfaceLayerList); |
| 46 | 46 |
| 47 if (settings.showOccludingRects) | 47 if (settings.showOccludingRects) |
| 48 saveOccludingRects(occludingScreenSpaceRects); | 48 saveOccludingRects(occludingScreenSpaceRects); |
| 49 } | 49 } |
| 50 | 50 |
| 51 | 51 |
| 52 void CCDebugRectHistory::savePaintRects(CCLayerImpl* layer) | 52 void DebugRectHistory::savePaintRects(LayerImpl* layer) |
| 53 { | 53 { |
| 54 // We would like to visualize where any layer's paint rect (update rect) has
changed, | 54 // We would like to visualize where any layer's paint rect (update rect) has
changed, |
| 55 // regardless of whether this layer is skipped for actual drawing or not. Th
erefore | 55 // regardless of whether this layer is skipped for actual drawing or not. Th
erefore |
| 56 // we traverse recursively over all layers, not just the render surface list
. | 56 // we traverse recursively over all layers, not just the render surface list
. |
| 57 | 57 |
| 58 if (!layer->updateRect().isEmpty() && layer->drawsContent()) { | 58 if (!layer->updateRect().isEmpty() && layer->drawsContent()) { |
| 59 FloatRect updateContentRect = layer->updateRect(); | 59 FloatRect updateContentRect = layer->updateRect(); |
| 60 updateContentRect.scale(layer->contentBounds().width() / static_cast<flo
at>(layer->bounds().width()), layer->contentBounds().height() / static_cast<floa
t>(layer->bounds().height())); | 60 updateContentRect.scale(layer->contentBounds().width() / static_cast<flo
at>(layer->bounds().width()), layer->contentBounds().height() / static_cast<floa
t>(layer->bounds().height())); |
| 61 m_debugRects.append(CCDebugRect(PaintRectType, CCMathUtil::mapClippedRec
t(layer->screenSpaceTransform(), updateContentRect))); | 61 m_debugRects.append(DebugRect(PaintRectType, MathUtil::mapClippedRect(la
yer->screenSpaceTransform(), updateContentRect))); |
| 62 } | 62 } |
| 63 | 63 |
| 64 for (unsigned i = 0; i < layer->children().size(); ++i) | 64 for (unsigned i = 0; i < layer->children().size(); ++i) |
| 65 savePaintRects(layer->children()[i]); | 65 savePaintRects(layer->children()[i]); |
| 66 } | 66 } |
| 67 | 67 |
| 68 void CCDebugRectHistory::savePropertyChangedRects(const std::vector<CCLayerImpl*
>& renderSurfaceLayerList) | 68 void DebugRectHistory::savePropertyChangedRects(const std::vector<LayerImpl*>& r
enderSurfaceLayerList) |
| 69 { | 69 { |
| 70 for (int surfaceIndex = renderSurfaceLayerList.size() - 1; surfaceIndex >= 0
; --surfaceIndex) { | 70 for (int surfaceIndex = renderSurfaceLayerList.size() - 1; surfaceIndex >= 0
; --surfaceIndex) { |
| 71 CCLayerImpl* renderSurfaceLayer = renderSurfaceLayerList[surfaceIndex]; | 71 LayerImpl* renderSurfaceLayer = renderSurfaceLayerList[surfaceIndex]; |
| 72 CCRenderSurface* renderSurface = renderSurfaceLayer->renderSurface(); | 72 RenderSurfaceImpl* renderSurface = renderSurfaceLayer->renderSurface(); |
| 73 ASSERT(renderSurface); | 73 ASSERT(renderSurface); |
| 74 | 74 |
| 75 const std::vector<CCLayerImpl*>& layerList = renderSurface->layerList(); | 75 const std::vector<LayerImpl*>& layerList = renderSurface->layerList(); |
| 76 for (unsigned layerIndex = 0; layerIndex < layerList.size(); ++layerInde
x) { | 76 for (unsigned layerIndex = 0; layerIndex < layerList.size(); ++layerInde
x) { |
| 77 CCLayerImpl* layer = layerList[layerIndex]; | 77 LayerImpl* layer = layerList[layerIndex]; |
| 78 | 78 |
| 79 if (CCLayerTreeHostCommon::renderSurfaceContributesToTarget<CCLayerI
mpl>(layer, renderSurfaceLayer->id())) | 79 if (LayerTreeHostCommon::renderSurfaceContributesToTarget<LayerImpl>
(layer, renderSurfaceLayer->id())) |
| 80 continue; | 80 continue; |
| 81 | 81 |
| 82 if (layer->layerIsAlwaysDamaged()) | 82 if (layer->layerIsAlwaysDamaged()) |
| 83 continue; | 83 continue; |
| 84 | 84 |
| 85 if (layer->layerPropertyChanged() || layer->layerSurfacePropertyChan
ged()) | 85 if (layer->layerPropertyChanged() || layer->layerSurfacePropertyChan
ged()) |
| 86 m_debugRects.append(CCDebugRect(PropertyChangedRectType, CCMathU
til::mapClippedRect(layer->screenSpaceTransform(), FloatRect(FloatPoint::zero(),
layer->contentBounds())))); | 86 m_debugRects.append(DebugRect(PropertyChangedRectType, MathUtil:
:mapClippedRect(layer->screenSpaceTransform(), FloatRect(FloatPoint::zero(), lay
er->contentBounds())))); |
| 87 } | 87 } |
| 88 } | 88 } |
| 89 } | 89 } |
| 90 | 90 |
| 91 void CCDebugRectHistory::saveSurfaceDamageRects(const std::vector<CCLayerImpl* >
& renderSurfaceLayerList) | 91 void DebugRectHistory::saveSurfaceDamageRects(const std::vector<LayerImpl* >& re
nderSurfaceLayerList) |
| 92 { | 92 { |
| 93 for (int surfaceIndex = renderSurfaceLayerList.size() - 1; surfaceIndex >= 0
; --surfaceIndex) { | 93 for (int surfaceIndex = renderSurfaceLayerList.size() - 1; surfaceIndex >= 0
; --surfaceIndex) { |
| 94 CCLayerImpl* renderSurfaceLayer = renderSurfaceLayerList[surfaceIndex]; | 94 LayerImpl* renderSurfaceLayer = renderSurfaceLayerList[surfaceIndex]; |
| 95 CCRenderSurface* renderSurface = renderSurfaceLayer->renderSurface(); | 95 RenderSurfaceImpl* renderSurface = renderSurfaceLayer->renderSurface(); |
| 96 ASSERT(renderSurface); | 96 ASSERT(renderSurface); |
| 97 | 97 |
| 98 m_debugRects.append(CCDebugRect(SurfaceDamageRectType, CCMathUtil::mapCl
ippedRect(renderSurface->screenSpaceTransform(), renderSurface->damageTracker()-
>currentDamageRect()))); | 98 m_debugRects.append(DebugRect(SurfaceDamageRectType, MathUtil::mapClippe
dRect(renderSurface->screenSpaceTransform(), renderSurface->damageTracker()->cur
rentDamageRect()))); |
| 99 } | 99 } |
| 100 } | 100 } |
| 101 | 101 |
| 102 void CCDebugRectHistory::saveScreenSpaceRects(const std::vector<CCLayerImpl* >&
renderSurfaceLayerList) | 102 void DebugRectHistory::saveScreenSpaceRects(const std::vector<LayerImpl* >& rend
erSurfaceLayerList) |
| 103 { | 103 { |
| 104 for (int surfaceIndex = renderSurfaceLayerList.size() - 1; surfaceIndex >= 0
; --surfaceIndex) { | 104 for (int surfaceIndex = renderSurfaceLayerList.size() - 1; surfaceIndex >= 0
; --surfaceIndex) { |
| 105 CCLayerImpl* renderSurfaceLayer = renderSurfaceLayerList[surfaceIndex]; | 105 LayerImpl* renderSurfaceLayer = renderSurfaceLayerList[surfaceIndex]; |
| 106 CCRenderSurface* renderSurface = renderSurfaceLayer->renderSurface(); | 106 RenderSurfaceImpl* renderSurface = renderSurfaceLayer->renderSurface(); |
| 107 ASSERT(renderSurface); | 107 ASSERT(renderSurface); |
| 108 | 108 |
| 109 m_debugRects.append(CCDebugRect(ScreenSpaceRectType, CCMathUtil::mapClip
pedRect(renderSurface->screenSpaceTransform(), renderSurface->contentRect()))); | 109 m_debugRects.append(DebugRect(ScreenSpaceRectType, MathUtil::mapClippedR
ect(renderSurface->screenSpaceTransform(), renderSurface->contentRect()))); |
| 110 | 110 |
| 111 if (renderSurfaceLayer->replicaLayer()) | 111 if (renderSurfaceLayer->replicaLayer()) |
| 112 m_debugRects.append(CCDebugRect(ReplicaScreenSpaceRectType, CCMathUt
il::mapClippedRect(renderSurface->replicaScreenSpaceTransform(), renderSurface->
contentRect()))); | 112 m_debugRects.append(DebugRect(ReplicaScreenSpaceRectType, MathUtil::
mapClippedRect(renderSurface->replicaScreenSpaceTransform(), renderSurface->cont
entRect()))); |
| 113 } | 113 } |
| 114 } | 114 } |
| 115 | 115 |
| 116 void CCDebugRectHistory::saveOccludingRects(const Vector<IntRect>& occludingRect
s) | 116 void DebugRectHistory::saveOccludingRects(const Vector<IntRect>& occludingRects) |
| 117 { | 117 { |
| 118 for (size_t i = 0; i < occludingRects.size(); ++i) | 118 for (size_t i = 0; i < occludingRects.size(); ++i) |
| 119 m_debugRects.append(CCDebugRect(OccludingRectType, occludingRects[i])); | 119 m_debugRects.append(DebugRect(OccludingRectType, occludingRects[i])); |
| 120 } | 120 } |
| 121 | 121 |
| 122 } // namespace cc | 122 } // namespace cc |
| 123 | 123 |
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