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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 | 6 |
7 #include "TextureCopier.h" | 7 #include "cc/texture_copier.h" |
8 | 8 |
9 #include "CCRendererGL.h" // For the GLC() macro. | 9 #include "CCRendererGL.h" // For the GLC() macro. |
10 #include "GraphicsContext3D.h" | 10 #include "GraphicsContext3D.h" |
11 #include "TraceEvent.h" | 11 #include "TraceEvent.h" |
12 #include <public/WebGraphicsContext3D.h> | 12 #include <public/WebGraphicsContext3D.h> |
13 | 13 |
14 namespace cc { | 14 namespace cc { |
15 | 15 |
16 AcceleratedTextureCopier::AcceleratedTextureCopier(WebKit::WebGraphicsContext3D*
context, bool usingBindUniforms) | 16 AcceleratedTextureCopier::AcceleratedTextureCopier(WebKit::WebGraphicsContext3D*
context, bool usingBindUniforms) |
17 : m_context(context) | 17 : m_context(context) |
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89 GLC(m_context, m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, 0)
); | 89 GLC(m_context, m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, 0)
); |
90 GLC(m_context, m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, 0)); | 90 GLC(m_context, m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, 0)); |
91 } | 91 } |
92 | 92 |
93 void AcceleratedTextureCopier::flush() | 93 void AcceleratedTextureCopier::flush() |
94 { | 94 { |
95 GLC(m_context, m_context->flush()); | 95 GLC(m_context, m_context->flush()); |
96 } | 96 } |
97 | 97 |
98 } | 98 } |
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