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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 | 6 |
7 #include "ShaderChromium.h" | 7 #include "cc/shader.h" |
8 | 8 |
9 #include <public/WebGraphicsContext3D.h> | 9 #include <public/WebGraphicsContext3D.h> |
10 #include <wtf/StdLibExtras.h> | 10 #include <wtf/StdLibExtras.h> |
11 | 11 |
12 #define SHADER0(Src) #Src | 12 #define SHADER0(Src) #Src |
13 #define SHADER(Src) SHADER0(Src) | 13 #define SHADER(Src) SHADER0(Src) |
14 | 14 |
15 using WebKit::WebGraphicsContext3D; | 15 using WebKit::WebGraphicsContext3D; |
16 | 16 |
17 namespace cc { | 17 namespace cc { |
(...skipping 857 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
875 vec4 color2 = color; | 875 vec4 color2 = color; |
876 vec2 texCoord = clamp(v_texCoord, 0.0, 1.0) * texTransform.zw + texT
ransform.xy; | 876 vec2 texCoord = clamp(v_texCoord, 0.0, 1.0) * texTransform.zw + texT
ransform.xy; |
877 vec2 coord = mod(floor(texCoord * frequency * 2.0), 2.0); | 877 vec2 coord = mod(floor(texCoord * frequency * 2.0), 2.0); |
878 float picker = abs(coord.x - coord.y); | 878 float picker = abs(coord.x - coord.y); |
879 gl_FragColor = mix(color1, color2, picker) * alpha; | 879 gl_FragColor = mix(color1, color2, picker) * alpha; |
880 } | 880 } |
881 ); | 881 ); |
882 } | 882 } |
883 | 883 |
884 } // namespace cc | 884 } // namespace cc |
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