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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "config.h" | 5 #include "config.h" |
| 6 | 6 |
| 7 #include "ProgramBinding.h" | 7 #include "cc/program_binding.h" |
| 8 | 8 |
| 9 #include "CCRendererGL.h" // For the GLC() macro. | 9 #include "CCRendererGL.h" // For the GLC() macro. |
| 10 #include "GeometryBinding.h" | |
| 11 #include "GraphicsContext3D.h" | 10 #include "GraphicsContext3D.h" |
| 12 #include "TraceEvent.h" | 11 #include "TraceEvent.h" |
| 12 #include "cc/geometry_binding.h" |
| 13 #include <public/WebGraphicsContext3D.h> | 13 #include <public/WebGraphicsContext3D.h> |
| 14 | 14 |
| 15 using WebKit::WebGraphicsContext3D; | 15 using WebKit::WebGraphicsContext3D; |
| 16 | 16 |
| 17 namespace cc { | 17 namespace cc { |
| 18 | 18 |
| 19 ProgramBindingBase::ProgramBindingBase() | 19 ProgramBindingBase::ProgramBindingBase() |
| 20 : m_program(0) | 20 : m_program(0) |
| 21 , m_vertexShaderId(0) | 21 , m_vertexShaderId(0) |
| 22 , m_fragmentShaderId(0) | 22 , m_fragmentShaderId(0) |
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| 134 GLC(context, context->deleteShader(m_vertexShaderId)); | 134 GLC(context, context->deleteShader(m_vertexShaderId)); |
| 135 m_vertexShaderId = 0; | 135 m_vertexShaderId = 0; |
| 136 } | 136 } |
| 137 if (m_fragmentShaderId) { | 137 if (m_fragmentShaderId) { |
| 138 GLC(context, context->deleteShader(m_fragmentShaderId)); | 138 GLC(context, context->deleteShader(m_fragmentShaderId)); |
| 139 m_fragmentShaderId = 0; | 139 m_fragmentShaderId = 0; |
| 140 } | 140 } |
| 141 } | 141 } |
| 142 | 142 |
| 143 } // namespace cc | 143 } // namespace cc |
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