| Index: Source/core/svg/SVGFEDropShadowElement.cpp
|
| diff --git a/Source/core/svg/SVGFEDropShadowElement.cpp b/Source/core/svg/SVGFEDropShadowElement.cpp
|
| index 5a11efa7da16df238b3647f53b35dc79e0757905..932e30e67e55f11db9e4917e2381d78b8880c3f5 100644
|
| --- a/Source/core/svg/SVGFEDropShadowElement.cpp
|
| +++ b/Source/core/svg/SVGFEDropShadowElement.cpp
|
| @@ -76,15 +76,15 @@ void SVGFEDropShadowElement::svgAttributeChanged(const QualifiedName& attrName)
|
|
|
| PassRefPtrWillBeRawPtr<FilterEffect> SVGFEDropShadowElement::build(SVGFilterBuilder* filterBuilder, Filter* filter)
|
| {
|
| - LayoutObject* renderer = this->layoutObject();
|
| - if (!renderer)
|
| + LayoutObject* layoutObject = this->layoutObject();
|
| + if (!layoutObject)
|
| return nullptr;
|
|
|
| if (stdDeviationX()->currentValue()->value() < 0 || stdDeviationY()->currentValue()->value() < 0)
|
| return nullptr;
|
|
|
| - ASSERT(renderer->style());
|
| - const SVGComputedStyle& svgStyle = renderer->style()->svgStyle();
|
| + ASSERT(layoutObject->style());
|
| + const SVGComputedStyle& svgStyle = layoutObject->style()->svgStyle();
|
|
|
| Color color = svgStyle.floodColor();
|
| float opacity = svgStyle.floodOpacity();
|
|
|