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Side by Side Diff: Source/core/svg/SVGGraphicsElement.cpp

Issue 1118133003: Rename rendering in core/svg. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 5 years, 7 months ago
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1 /* 1 /*
2 * Copyright (C) 2004, 2005, 2008 Nikolas Zimmermann <zimmermann@kde.org> 2 * Copyright (C) 2004, 2005, 2008 Nikolas Zimmermann <zimmermann@kde.org>
3 * Copyright (C) 2004, 2005, 2006 Rob Buis <buis@kde.org> 3 * Copyright (C) 2004, 2005, 2006 Rob Buis <buis@kde.org>
4 * Copyright (C) 2014 Google, Inc. 4 * Copyright (C) 2014 Google, Inc.
5 * 5 *
6 * This library is free software; you can redistribute it and/or 6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Library General Public 7 * modify it under the terms of the GNU Library General Public
8 * License as published by the Free Software Foundation; either 8 * License as published by the Free Software Foundation; either
9 * version 2 of the License, or (at your option) any later version. 9 * version 2 of the License, or (at your option) any later version.
10 * 10 *
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182 return matrix; 182 return matrix;
183 } 183 }
184 184
185 AffineTransform* SVGGraphicsElement::animateMotionTransform() 185 AffineTransform* SVGGraphicsElement::animateMotionTransform()
186 { 186 {
187 return ensureSVGRareData()->animateMotionTransform(); 187 return ensureSVGRareData()->animateMotionTransform();
188 } 188 }
189 189
190 void SVGGraphicsElement::svgAttributeChanged(const QualifiedName& attrName) 190 void SVGGraphicsElement::svgAttributeChanged(const QualifiedName& attrName)
191 { 191 {
192 // Reattach so the isValid() check will be run again during renderer creatio n. 192 // Reattach so the isValid() check will be run again during layoutObject cre ation.
193 if (SVGTests::isKnownAttribute(attrName)) { 193 if (SVGTests::isKnownAttribute(attrName)) {
194 SVGElement::InvalidationGuard invalidationGuard(this); 194 SVGElement::InvalidationGuard invalidationGuard(this);
195 lazyReattachIfAttached(); 195 lazyReattachIfAttached();
196 return; 196 return;
197 } 197 }
198 198
199 if (attrName == SVGNames::transformAttr) { 199 if (attrName == SVGNames::transformAttr) {
200 LayoutObject* object = layoutObject(); 200 LayoutObject* object = layoutObject();
201 if (!object) 201 if (!object)
202 return; 202 return;
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252 return new LayoutSVGPath(this); 252 return new LayoutSVGPath(this);
253 } 253 }
254 254
255 void SVGGraphicsElement::toClipPath(Path& path) 255 void SVGGraphicsElement::toClipPath(Path& path)
256 { 256 {
257 updatePathFromGraphicsElement(this, path); 257 updatePathFromGraphicsElement(this, path);
258 path.transform(calculateAnimatedLocalTransform()); 258 path.transform(calculateAnimatedLocalTransform());
259 } 259 }
260 260
261 } 261 }
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