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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrGLFragmentShaderBuilder.h" | 8 #include "GrGLFragmentShaderBuilder.h" |
| 9 #include "GrGLProgramBuilder.h" | 9 #include "GrGLProgramBuilder.h" |
| 10 #include "../GrGLGpu.h" | 10 #include "../GrGLGpu.h" |
| (...skipping 21 matching lines...) Expand all Loading... |
| 32 break; | 32 break; |
| 33 default: | 33 default: |
| 34 SkFAIL("Unknown precision value."); | 34 SkFAIL("Unknown precision value."); |
| 35 } | 35 } |
| 36 } | 36 } |
| 37 } | 37 } |
| 38 | 38 |
| 39 GrGLFragmentShaderBuilder::DstReadKey | 39 GrGLFragmentShaderBuilder::DstReadKey |
| 40 GrGLFragmentShaderBuilder::KeyForDstRead(const GrTexture* dstCopy, const GrGLCap
s& caps) { | 40 GrGLFragmentShaderBuilder::KeyForDstRead(const GrTexture* dstCopy, const GrGLCap
s& caps) { |
| 41 uint32_t key = kYesDstRead_DstReadKeyBit; | 41 uint32_t key = kYesDstRead_DstReadKeyBit; |
| 42 if (caps.fbFetchSupport()) { | 42 if (caps.glslCaps()->fbFetchSupport()) { |
| 43 return key; | 43 return key; |
| 44 } | 44 } |
| 45 SkASSERT(dstCopy); | 45 SkASSERT(dstCopy); |
| 46 if (!caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(dstCopy->confi
g())) { | 46 if (!caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(dstCopy->confi
g())) { |
| 47 // The fact that the config is alpha-only must be considered when genera
ting code. | 47 // The fact that the config is alpha-only must be considered when genera
ting code. |
| 48 key |= kUseAlphaConfig_DstReadKeyBit; | 48 key |= kUseAlphaConfig_DstReadKeyBit; |
| 49 } | 49 } |
| 50 if (kTopLeft_GrSurfaceOrigin == dstCopy->origin()) { | 50 if (kTopLeft_GrSurfaceOrigin == dstCopy->origin()) { |
| 51 key |= kTopLeftOrigin_DstReadKeyBit; | 51 key |= kTopLeftOrigin_DstReadKeyBit; |
| 52 } | 52 } |
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| 72 , fTopLeftFragPosRead(kTopLeftFragPosRead_FragPosKey == fragPosKey) | 72 , fTopLeftFragPosRead(kTopLeftFragPosRead_FragPosKey == fragPosKey) |
| 73 , fCustomColorOutputIndex(-1) | 73 , fCustomColorOutputIndex(-1) |
| 74 , fHasReadDstColor(false) | 74 , fHasReadDstColor(false) |
| 75 , fHasReadFragmentPosition(false) { | 75 , fHasReadFragmentPosition(false) { |
| 76 } | 76 } |
| 77 | 77 |
| 78 bool GrGLFragmentShaderBuilder::enableFeature(GLSLFeature feature) { | 78 bool GrGLFragmentShaderBuilder::enableFeature(GLSLFeature feature) { |
| 79 switch (feature) { | 79 switch (feature) { |
| 80 case kStandardDerivatives_GLSLFeature: { | 80 case kStandardDerivatives_GLSLFeature: { |
| 81 GrGLGpu* gpu = fProgramBuilder->gpu(); | 81 GrGLGpu* gpu = fProgramBuilder->gpu(); |
| 82 if (!gpu->glCaps().shaderDerivativeSupport()) { | 82 if (!gpu->glCaps().shaderCaps()->shaderDerivativeSupport()) { |
| 83 return false; | 83 return false; |
| 84 } | 84 } |
| 85 if (kGLES_GrGLStandard == gpu->glStandard() && | 85 if (kGLES_GrGLStandard == gpu->glStandard() && |
| 86 k110_GrGLSLGeneration == gpu->glslGeneration()) { | 86 k110_GrGLSLGeneration == gpu->glslGeneration()) { |
| 87 this->addFeature(1 << kStandardDerivatives_GLSLFeature, | 87 this->addFeature(1 << kStandardDerivatives_GLSLFeature, |
| 88 "GL_OES_standard_derivatives"); | 88 "GL_OES_standard_derivatives"); |
| 89 } | 89 } |
| 90 return true; | 90 return true; |
| 91 } | 91 } |
| 92 default: | 92 default: |
| (...skipping 66 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 159 } | 159 } |
| 160 SkASSERT(fProgramBuilder->fUniformHandles.fRTHeightUni.isValid()); | 160 SkASSERT(fProgramBuilder->fUniformHandles.fRTHeightUni.isValid()); |
| 161 return kCoordName; | 161 return kCoordName; |
| 162 } | 162 } |
| 163 } | 163 } |
| 164 | 164 |
| 165 const char* GrGLFragmentShaderBuilder::dstColor() { | 165 const char* GrGLFragmentShaderBuilder::dstColor() { |
| 166 fHasReadDstColor = true; | 166 fHasReadDstColor = true; |
| 167 | 167 |
| 168 GrGLGpu* gpu = fProgramBuilder->gpu(); | 168 GrGLGpu* gpu = fProgramBuilder->gpu(); |
| 169 if (gpu->glCaps().fbFetchSupport()) { | 169 if (gpu->glCaps().glslCaps()->fbFetchSupport()) { |
| 170 this->addFeature(1 << (GrGLFragmentShaderBuilder::kLastGLSLPrivateFeatur
e + 1), | 170 this->addFeature(1 << (GrGLFragmentShaderBuilder::kLastGLSLPrivateFeatur
e + 1), |
| 171 gpu->glCaps().fbFetchExtensionString()); | 171 gpu->glCaps().glslCaps()->fbFetchExtensionString()); |
| 172 | 172 |
| 173 // Some versions of this extension string require declaring custom color
output on ES 3.0+ | 173 // Some versions of this extension string require declaring custom color
output on ES 3.0+ |
| 174 const char* fbFetchColorName = gpu->glCaps().fbFetchColorName(); | 174 const char* fbFetchColorName = gpu->glCaps().glslCaps()->fbFetchColorNam
e(); |
| 175 if (gpu->glCaps().fbFetchNeedsCustomOutput()) { | 175 if (gpu->glCaps().glslCaps()->fbFetchNeedsCustomOutput()) { |
| 176 this->enableCustomOutput(); | 176 this->enableCustomOutput(); |
| 177 fOutputs[fCustomColorOutputIndex].setTypeModifier(GrShaderVar::kInOu
t_TypeModifier); | 177 fOutputs[fCustomColorOutputIndex].setTypeModifier(GrShaderVar::kInOu
t_TypeModifier); |
| 178 fbFetchColorName = declared_color_output_name(); | 178 fbFetchColorName = declared_color_output_name(); |
| 179 } | 179 } |
| 180 return fbFetchColorName; | 180 return fbFetchColorName; |
| 181 } else { | 181 } else { |
| 182 return kDstCopyColorName; | 182 return kDstCopyColorName; |
| 183 } | 183 } |
| 184 } | 184 } |
| 185 | 185 |
| (...skipping 49 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 235 } | 235 } |
| 236 } | 236 } |
| 237 | 237 |
| 238 void GrGLFragmentShaderBuilder::addVarying(GrGLVarying* v, GrSLPrecision fsPrec)
{ | 238 void GrGLFragmentShaderBuilder::addVarying(GrGLVarying* v, GrSLPrecision fsPrec)
{ |
| 239 v->fFsIn = v->fVsOut; | 239 v->fFsIn = v->fVsOut; |
| 240 if (v->fGsOut) { | 240 if (v->fGsOut) { |
| 241 v->fFsIn = v->fGsOut; | 241 v->fFsIn = v->fGsOut; |
| 242 } | 242 } |
| 243 fInputs.push_back().set(v->fType, GrGLShaderVar::kVaryingIn_TypeModifier, v-
>fFsIn, fsPrec); | 243 fInputs.push_back().set(v->fType, GrGLShaderVar::kVaryingIn_TypeModifier, v-
>fFsIn, fsPrec); |
| 244 } | 244 } |
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