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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLFragmentShaderBuilder.h" | 8 #include "GrGLFragmentShaderBuilder.h" |
9 #include "GrGLProgramBuilder.h" | 9 #include "GrGLProgramBuilder.h" |
10 #include "../GrGLGpu.h" | 10 #include "../GrGLGpu.h" |
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32 break; | 32 break; |
33 default: | 33 default: |
34 SkFAIL("Unknown precision value."); | 34 SkFAIL("Unknown precision value."); |
35 } | 35 } |
36 } | 36 } |
37 } | 37 } |
38 | 38 |
39 GrGLFragmentShaderBuilder::DstReadKey | 39 GrGLFragmentShaderBuilder::DstReadKey |
40 GrGLFragmentShaderBuilder::KeyForDstRead(const GrTexture* dstCopy, const GrGLCap
s& caps) { | 40 GrGLFragmentShaderBuilder::KeyForDstRead(const GrTexture* dstCopy, const GrGLCap
s& caps) { |
41 uint32_t key = kYesDstRead_DstReadKeyBit; | 41 uint32_t key = kYesDstRead_DstReadKeyBit; |
42 if (caps.fbFetchSupport()) { | 42 if (caps.glslCaps()->fbFetchSupport()) { |
43 return key; | 43 return key; |
44 } | 44 } |
45 SkASSERT(dstCopy); | 45 SkASSERT(dstCopy); |
46 if (!caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(dstCopy->confi
g())) { | 46 if (!caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(dstCopy->confi
g())) { |
47 // The fact that the config is alpha-only must be considered when genera
ting code. | 47 // The fact that the config is alpha-only must be considered when genera
ting code. |
48 key |= kUseAlphaConfig_DstReadKeyBit; | 48 key |= kUseAlphaConfig_DstReadKeyBit; |
49 } | 49 } |
50 if (kTopLeft_GrSurfaceOrigin == dstCopy->origin()) { | 50 if (kTopLeft_GrSurfaceOrigin == dstCopy->origin()) { |
51 key |= kTopLeftOrigin_DstReadKeyBit; | 51 key |= kTopLeftOrigin_DstReadKeyBit; |
52 } | 52 } |
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72 , fTopLeftFragPosRead(kTopLeftFragPosRead_FragPosKey == fragPosKey) | 72 , fTopLeftFragPosRead(kTopLeftFragPosRead_FragPosKey == fragPosKey) |
73 , fCustomColorOutputIndex(-1) | 73 , fCustomColorOutputIndex(-1) |
74 , fHasReadDstColor(false) | 74 , fHasReadDstColor(false) |
75 , fHasReadFragmentPosition(false) { | 75 , fHasReadFragmentPosition(false) { |
76 } | 76 } |
77 | 77 |
78 bool GrGLFragmentShaderBuilder::enableFeature(GLSLFeature feature) { | 78 bool GrGLFragmentShaderBuilder::enableFeature(GLSLFeature feature) { |
79 switch (feature) { | 79 switch (feature) { |
80 case kStandardDerivatives_GLSLFeature: { | 80 case kStandardDerivatives_GLSLFeature: { |
81 GrGLGpu* gpu = fProgramBuilder->gpu(); | 81 GrGLGpu* gpu = fProgramBuilder->gpu(); |
82 if (!gpu->glCaps().shaderDerivativeSupport()) { | 82 if (!gpu->glCaps().shaderCaps()->shaderDerivativeSupport()) { |
83 return false; | 83 return false; |
84 } | 84 } |
85 if (kGLES_GrGLStandard == gpu->glStandard() && | 85 if (kGLES_GrGLStandard == gpu->glStandard() && |
86 k110_GrGLSLGeneration == gpu->glslGeneration()) { | 86 k110_GrGLSLGeneration == gpu->glslGeneration()) { |
87 this->addFeature(1 << kStandardDerivatives_GLSLFeature, | 87 this->addFeature(1 << kStandardDerivatives_GLSLFeature, |
88 "GL_OES_standard_derivatives"); | 88 "GL_OES_standard_derivatives"); |
89 } | 89 } |
90 return true; | 90 return true; |
91 } | 91 } |
92 default: | 92 default: |
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159 } | 159 } |
160 SkASSERT(fProgramBuilder->fUniformHandles.fRTHeightUni.isValid()); | 160 SkASSERT(fProgramBuilder->fUniformHandles.fRTHeightUni.isValid()); |
161 return kCoordName; | 161 return kCoordName; |
162 } | 162 } |
163 } | 163 } |
164 | 164 |
165 const char* GrGLFragmentShaderBuilder::dstColor() { | 165 const char* GrGLFragmentShaderBuilder::dstColor() { |
166 fHasReadDstColor = true; | 166 fHasReadDstColor = true; |
167 | 167 |
168 GrGLGpu* gpu = fProgramBuilder->gpu(); | 168 GrGLGpu* gpu = fProgramBuilder->gpu(); |
169 if (gpu->glCaps().fbFetchSupport()) { | 169 if (gpu->glCaps().glslCaps()->fbFetchSupport()) { |
170 this->addFeature(1 << (GrGLFragmentShaderBuilder::kLastGLSLPrivateFeatur
e + 1), | 170 this->addFeature(1 << (GrGLFragmentShaderBuilder::kLastGLSLPrivateFeatur
e + 1), |
171 gpu->glCaps().fbFetchExtensionString()); | 171 gpu->glCaps().glslCaps()->fbFetchExtensionString()); |
172 | 172 |
173 // Some versions of this extension string require declaring custom color
output on ES 3.0+ | 173 // Some versions of this extension string require declaring custom color
output on ES 3.0+ |
174 const char* fbFetchColorName = gpu->glCaps().fbFetchColorName(); | 174 const char* fbFetchColorName = gpu->glCaps().glslCaps()->fbFetchColorNam
e(); |
175 if (gpu->glCaps().fbFetchNeedsCustomOutput()) { | 175 if (gpu->glCaps().glslCaps()->fbFetchNeedsCustomOutput()) { |
176 this->enableCustomOutput(); | 176 this->enableCustomOutput(); |
177 fOutputs[fCustomColorOutputIndex].setTypeModifier(GrShaderVar::kInOu
t_TypeModifier); | 177 fOutputs[fCustomColorOutputIndex].setTypeModifier(GrShaderVar::kInOu
t_TypeModifier); |
178 fbFetchColorName = declared_color_output_name(); | 178 fbFetchColorName = declared_color_output_name(); |
179 } | 179 } |
180 return fbFetchColorName; | 180 return fbFetchColorName; |
181 } else { | 181 } else { |
182 return kDstCopyColorName; | 182 return kDstCopyColorName; |
183 } | 183 } |
184 } | 184 } |
185 | 185 |
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235 } | 235 } |
236 } | 236 } |
237 | 237 |
238 void GrGLFragmentShaderBuilder::addVarying(GrGLVarying* v, GrSLPrecision fsPrec)
{ | 238 void GrGLFragmentShaderBuilder::addVarying(GrGLVarying* v, GrSLPrecision fsPrec)
{ |
239 v->fFsIn = v->fVsOut; | 239 v->fFsIn = v->fVsOut; |
240 if (v->fGsOut) { | 240 if (v->fGsOut) { |
241 v->fFsIn = v->fGsOut; | 241 v->fFsIn = v->fGsOut; |
242 } | 242 } |
243 fInputs.push_back().set(v->fType, GrGLShaderVar::kVaryingIn_TypeModifier, v-
>fFsIn, fsPrec); | 243 fInputs.push_back().set(v->fType, GrGLShaderVar::kVaryingIn_TypeModifier, v-
>fFsIn, fsPrec); |
244 } | 244 } |
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