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Side by Side Diff: src/gpu/gl/GrGLGpu.cpp

Issue 1116713002: Pull out shader-specific caps into GrShaderCaps and GrGLSLCaps (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Clean up some comments Created 5 years, 7 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #include "GrGLGpu.h" 9 #include "GrGLGpu.h"
10 #include "GrGLStencilAttachment.h" 10 #include "GrGLStencilAttachment.h"
(...skipping 137 matching lines...) Expand 10 before | Expand all | Expand 10 after
148 fProgramCache = SkNEW_ARGS(ProgramCache, (this)); 148 fProgramCache = SkNEW_ARGS(ProgramCache, (this));
149 149
150 SkASSERT(this->glCaps().maxVertexAttributes() >= GrGeometryProcessor::kMaxVe rtexAttribs); 150 SkASSERT(this->glCaps().maxVertexAttributes() >= GrGeometryProcessor::kMaxVe rtexAttribs);
151 151
152 fLastSuccessfulStencilFmtIdx = 0; 152 fLastSuccessfulStencilFmtIdx = 0;
153 fHWProgramID = 0; 153 fHWProgramID = 0;
154 fTempSrcFBOID = 0; 154 fTempSrcFBOID = 0;
155 fTempDstFBOID = 0; 155 fTempDstFBOID = 0;
156 fStencilClearFBOID = 0; 156 fStencilClearFBOID = 0;
157 157
158 if (this->glCaps().pathRenderingSupport()) { 158 if (this->glCaps().shaderCaps()->pathRenderingSupport()) {
159 fPathRendering.reset(new GrGLPathRendering(this)); 159 fPathRendering.reset(new GrGLPathRendering(this));
160 } 160 }
161 } 161 }
162 162
163 GrGLGpu::~GrGLGpu() { 163 GrGLGpu::~GrGLGpu() {
164 if (0 != fHWProgramID) { 164 if (0 != fHWProgramID) {
165 // detach the current program so there is no confusion on OpenGL's part 165 // detach the current program so there is no confusion on OpenGL's part
166 // that we want it to be deleted 166 // that we want it to be deleted
167 SkASSERT(fHWProgramID == fCurrentProgram->programID()); 167 SkASSERT(fHWProgramID == fCurrentProgram->programID());
168 GL_CALL(UseProgram(0)); 168 GL_CALL(UseProgram(0));
(...skipping 12 matching lines...) Expand all
181 delete fProgramCache; 181 delete fProgramCache;
182 } 182 }
183 183
184 void GrGLGpu::contextAbandoned() { 184 void GrGLGpu::contextAbandoned() {
185 INHERITED::contextAbandoned(); 185 INHERITED::contextAbandoned();
186 fProgramCache->abandon(); 186 fProgramCache->abandon();
187 fHWProgramID = 0; 187 fHWProgramID = 0;
188 fTempSrcFBOID = 0; 188 fTempSrcFBOID = 0;
189 fTempDstFBOID = 0; 189 fTempDstFBOID = 0;
190 fStencilClearFBOID = 0; 190 fStencilClearFBOID = 0;
191 if (this->glCaps().pathRenderingSupport()) { 191 if (this->glCaps().shaderCaps()->pathRenderingSupport()) {
192 this->glPathRendering()->abandonGpuResources(); 192 this->glPathRendering()->abandonGpuResources();
193 } 193 }
194 } 194 }
195 195
196 /////////////////////////////////////////////////////////////////////////////// 196 ///////////////////////////////////////////////////////////////////////////////
197 GrPixelConfig GrGLGpu::preferredReadPixelsConfig(GrPixelConfig readConfig, 197 GrPixelConfig GrGLGpu::preferredReadPixelsConfig(GrPixelConfig readConfig,
198 GrPixelConfig surfaceConfig) co nst { 198 GrPixelConfig surfaceConfig) co nst {
199 if (GR_GL_RGBA_8888_PIXEL_OPS_SLOW && kRGBA_8888_GrPixelConfig == readConfig ) { 199 if (GR_GL_RGBA_8888_PIXEL_OPS_SLOW && kRGBA_8888_GrPixelConfig == readConfig ) {
200 return kBGRA_8888_GrPixelConfig; 200 return kBGRA_8888_GrPixelConfig;
201 } else if (this->glContext().isMesa() && 201 } else if (this->glContext().isMesa() &&
(...skipping 126 matching lines...) Expand 10 before | Expand all | Expand 10 after
328 // Vertex 328 // Vertex
329 if (resetBits & kVertex_GrGLBackendState) { 329 if (resetBits & kVertex_GrGLBackendState) {
330 fHWGeometryState.invalidate(); 330 fHWGeometryState.invalidate();
331 } 331 }
332 332
333 if (resetBits & kRenderTarget_GrGLBackendState) { 333 if (resetBits & kRenderTarget_GrGLBackendState) {
334 fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; 334 fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
335 } 335 }
336 336
337 if (resetBits & kPathRendering_GrGLBackendState) { 337 if (resetBits & kPathRendering_GrGLBackendState) {
338 if (this->caps()->pathRenderingSupport()) { 338 if (this->caps()->shaderCaps()->pathRenderingSupport()) {
339 this->glPathRendering()->resetContext(); 339 this->glPathRendering()->resetContext();
340 } 340 }
341 } 341 }
342 342
343 // we assume these values 343 // we assume these values
344 if (resetBits & kPixelStore_GrGLBackendState) { 344 if (resetBits & kPixelStore_GrGLBackendState) {
345 if (this->glCaps().unpackRowLengthSupport()) { 345 if (this->glCaps().unpackRowLengthSupport()) {
346 GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0)); 346 GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0));
347 } 347 }
348 if (this->glCaps().packRowLengthSupport()) { 348 if (this->glCaps().packRowLengthSupport()) {
(...skipping 2426 matching lines...) Expand 10 before | Expand all | Expand 10 after
2775 this->setVertexArrayID(gpu, 0); 2775 this->setVertexArrayID(gpu, 0);
2776 } 2776 }
2777 int attrCount = gpu->glCaps().maxVertexAttributes(); 2777 int attrCount = gpu->glCaps().maxVertexAttributes();
2778 if (fDefaultVertexArrayAttribState.count() != attrCount) { 2778 if (fDefaultVertexArrayAttribState.count() != attrCount) {
2779 fDefaultVertexArrayAttribState.resize(attrCount); 2779 fDefaultVertexArrayAttribState.resize(attrCount);
2780 } 2780 }
2781 attribState = &fDefaultVertexArrayAttribState; 2781 attribState = &fDefaultVertexArrayAttribState;
2782 } 2782 }
2783 return attribState; 2783 return attribState;
2784 } 2784 }
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