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Side by Side Diff: src/gpu/gl/GrGLCaps.h

Issue 1116713002: Pull out shader-specific caps into GrShaderCaps and GrGLSLCaps (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Clean up some comments Created 5 years, 7 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #ifndef GrGLCaps_DEFINED 9 #ifndef GrGLCaps_DEFINED
10 #define GrGLCaps_DEFINED 10 #define GrGLCaps_DEFINED
11 11
12 #include "GrDrawTargetCaps.h" 12 #include "GrDrawTargetCaps.h"
13 #include "GrGLStencilAttachment.h" 13 #include "GrGLStencilAttachment.h"
14 #include "SkChecksum.h" 14 #include "SkChecksum.h"
15 #include "SkTHash.h" 15 #include "SkTHash.h"
16 #include "SkTArray.h" 16 #include "SkTArray.h"
17 17
18 class GrGLContextInfo; 18 class GrGLContextInfo;
19 class GrGLSLCaps;
19 20
20 /** 21 /**
21 * Stores some capabilities of a GL context. Most are determined by the GL 22 * Stores some capabilities of a GL context. Most are determined by the GL
22 * version and the extensions string. It also tracks formats that have passed 23 * version and the extensions string. It also tracks formats that have passed
23 * the FBO completeness test. 24 * the FBO completeness test.
24 */ 25 */
25 class GrGLCaps : public GrDrawTargetCaps { 26 class GrGLCaps : public GrDrawTargetCaps {
26 public: 27 public:
27 SK_DECLARE_INST_COUNT(GrGLCaps) 28 SK_DECLARE_INST_COUNT(GrGLCaps)
28 29
(...skipping 129 matching lines...) Expand 10 before | Expand all | Expand 10 after
158 159
159 /** 160 /**
160 * Is the MSAA FBO extension one where the texture is multisampled when boun d to an FBO and 161 * Is the MSAA FBO extension one where the texture is multisampled when boun d to an FBO and
161 * then implicitly resolved when read. 162 * then implicitly resolved when read.
162 */ 163 */
163 bool usesImplicitMSAAResolve() const { 164 bool usesImplicitMSAAResolve() const {
164 return kES_IMG_MsToTexture_MSFBOType == fMSFBOType || 165 return kES_IMG_MsToTexture_MSFBOType == fMSFBOType ||
165 kES_EXT_MsToTexture_MSFBOType == fMSFBOType; 166 kES_EXT_MsToTexture_MSFBOType == fMSFBOType;
166 } 167 }
167 168
168 /**
169 * Some helper functions for encapsulating various extensions to read FB Buf fer on openglES
170 *
171 * TODO(joshualitt) On desktop opengl 4.2+ we can achieve something similar to this effect
172 */
173 bool fbFetchSupport() const { return fFBFetchSupport; }
174
175 bool fbFetchNeedsCustomOutput() const { return fFBFetchNeedsCustomOutput; }
176
177 const char* fbFetchColorName() const { return fFBFetchColorName; }
178
179 const char* fbFetchExtensionString() const { return fFBFetchExtensionString; }
180
181 bool fbMixedSamplesSupport() const { return fFBMixedSamplesSupport; } 169 bool fbMixedSamplesSupport() const { return fFBMixedSamplesSupport; }
182 170
183 InvalidateFBType invalidateFBType() const { return fInvalidateFBType; } 171 InvalidateFBType invalidateFBType() const { return fInvalidateFBType; }
184 172
185 /// What type of buffer mapping is supported? 173 /// What type of buffer mapping is supported?
186 MapBufferType mapBufferType() const { return fMapBufferType; } 174 MapBufferType mapBufferType() const { return fMapBufferType; }
187 175
188 /** 176 /**
189 * Gets an array of legal stencil formats. These formats are not guaranteed 177 * Gets an array of legal stencil formats. These formats are not guaranteed
190 * to be supported by the driver but are legal GLenum names given the GL 178 * to be supported by the driver but are legal GLenum names given the GL
(...skipping 67 matching lines...) Expand 10 before | Expand all | Expand 10 after
258 bool readPixelsSupported(const GrGLInterface* intf, 246 bool readPixelsSupported(const GrGLInterface* intf,
259 GrGLenum format, 247 GrGLenum format,
260 GrGLenum type, 248 GrGLenum type,
261 GrGLenum currFboFormat) const; 249 GrGLenum currFboFormat) const;
262 250
263 bool isCoreProfile() const { return fIsCoreProfile; } 251 bool isCoreProfile() const { return fIsCoreProfile; }
264 252
265 253
266 bool fullClearIsFree() const { return fFullClearIsFree; } 254 bool fullClearIsFree() const { return fFullClearIsFree; }
267 255
268 bool dropsTileOnZeroDivide() const { return fDropsTileOnZeroDivide; }
269
270 /** 256 /**
271 * Returns a string containing the caps info. 257 * Returns a string containing the caps info.
272 */ 258 */
273 SkString dump() const override; 259 SkString dump() const override;
274 260
275 /** 261 /**
276 * LATC can appear under one of three possible names. In order to know 262 * LATC can appear under one of three possible names. In order to know
277 * which GL internal format to use, we need to keep track of which name 263 * which GL internal format to use, we need to keep track of which name
278 * we found LATC under. The default is LATC. 264 * we found LATC under. The default is LATC.
279 */ 265 */
280 enum LATCAlias { 266 enum LATCAlias {
281 kLATC_LATCAlias, 267 kLATC_LATCAlias,
282 kRGTC_LATCAlias, 268 kRGTC_LATCAlias,
283 k3DC_LATCAlias 269 k3DC_LATCAlias
284 }; 270 };
285 271
286 LATCAlias latcAlias() const { return fLATCAlias; } 272 LATCAlias latcAlias() const { return fLATCAlias; }
287 273
274 GrGLSLCaps* glslCaps() const { return reinterpret_cast<GrGLSLCaps*>(fShaderC aps.get()); }
275
288 private: 276 private:
289 /** 277 /**
290 * Maintains a bit per GrPixelConfig. It is used to avoid redundantly 278 * Maintains a bit per GrPixelConfig. It is used to avoid redundantly
291 * performing glCheckFrameBufferStatus for the same config. 279 * performing glCheckFrameBufferStatus for the same config.
292 */ 280 */
293 struct VerifiedColorConfigs { 281 struct VerifiedColorConfigs {
294 VerifiedColorConfigs() { 282 VerifiedColorConfigs() {
295 this->reset(); 283 this->reset();
296 } 284 }
297 285
(...skipping 24 matching lines...) Expand all
322 return SkToBool(fVerifiedColorConfigs[u32Idx] & (1 << bitIdx)); 310 return SkToBool(fVerifiedColorConfigs[u32Idx] & (1 << bitIdx));
323 } 311 }
324 }; 312 };
325 313
326 void initFSAASupport(const GrGLContextInfo&, const GrGLInterface*); 314 void initFSAASupport(const GrGLContextInfo&, const GrGLInterface*);
327 void initStencilFormats(const GrGLContextInfo&); 315 void initStencilFormats(const GrGLContextInfo&);
328 // This must be called after initFSAASupport(). 316 // This must be called after initFSAASupport().
329 void initConfigRenderableTable(const GrGLContextInfo&); 317 void initConfigRenderableTable(const GrGLContextInfo&);
330 void initConfigTexturableTable(const GrGLContextInfo&, const GrGLInterface*) ; 318 void initConfigTexturableTable(const GrGLContextInfo&, const GrGLInterface*) ;
331 319
332 // Must be called after fGeometryShaderSupport is initialized.
333 void initShaderPrecisionTable(const GrGLContextInfo&, const GrGLInterface*);
334
335 bool doReadPixelsSupported(const GrGLInterface* intf, GrGLenum format, GrGLe num type) const; 320 bool doReadPixelsSupported(const GrGLInterface* intf, GrGLenum format, GrGLe num type) const;
336 321
337 // tracks configs that have been verified to pass the FBO completeness when 322 // tracks configs that have been verified to pass the FBO completeness when
338 // used as a color attachment 323 // used as a color attachment
339 VerifiedColorConfigs fVerifiedColorConfigs; 324 VerifiedColorConfigs fVerifiedColorConfigs;
340 325
341 SkTArray<StencilFormat, true> fStencilFormats; 326 SkTArray<StencilFormat, true> fStencilFormats;
342 // tracks configs that have been verified to pass the FBO completeness when 327 // tracks configs that have been verified to pass the FBO completeness when
343 // used as a color attachment when a particular stencil format is used 328 // used as a color attachment when a particular stencil format is used
344 // as a stencil attachment. 329 // as a stencil attachment.
(...skipping 19 matching lines...) Expand all
364 bool fTexStorageSupport : 1; 349 bool fTexStorageSupport : 1;
365 bool fTextureRedSupport : 1; 350 bool fTextureRedSupport : 1;
366 bool fImagingSupport : 1; 351 bool fImagingSupport : 1;
367 bool fTwoFormatLimit : 1; 352 bool fTwoFormatLimit : 1;
368 bool fFragCoordsConventionSupport : 1; 353 bool fFragCoordsConventionSupport : 1;
369 bool fVertexArrayObjectSupport : 1; 354 bool fVertexArrayObjectSupport : 1;
370 bool fES2CompatibilitySupport : 1; 355 bool fES2CompatibilitySupport : 1;
371 bool fUseNonVBOVertexAndIndexDynamicData : 1; 356 bool fUseNonVBOVertexAndIndexDynamicData : 1;
372 bool fIsCoreProfile : 1; 357 bool fIsCoreProfile : 1;
373 bool fFullClearIsFree : 1; 358 bool fFullClearIsFree : 1;
374 bool fDropsTileOnZeroDivide : 1;
375 bool fFBFetchSupport : 1;
376 bool fFBFetchNeedsCustomOutput : 1;
377 bool fFBMixedSamplesSupport : 1; 359 bool fFBMixedSamplesSupport : 1;
378 360
379 const char* fFBFetchColorName;
380 const char* fFBFetchExtensionString;
381
382 struct ReadPixelsSupportedFormat { 361 struct ReadPixelsSupportedFormat {
383 GrGLenum fFormat; 362 GrGLenum fFormat;
384 GrGLenum fType; 363 GrGLenum fType;
385 GrGLenum fFboFormat; 364 GrGLenum fFboFormat;
386 365
387 bool operator==(const ReadPixelsSupportedFormat& rhs) const { 366 bool operator==(const ReadPixelsSupportedFormat& rhs) const {
388 return fFormat == rhs.fFormat 367 return fFormat == rhs.fFormat
389 && fType == rhs.fType 368 && fType == rhs.fType
390 && fFboFormat == rhs.fFboFormat; 369 && fFboFormat == rhs.fFboFormat;
391 } 370 }
392 }; 371 };
393 mutable SkTHashMap<ReadPixelsSupportedFormat, bool> fReadPixelsSupportedCach e; 372 mutable SkTHashMap<ReadPixelsSupportedFormat, bool> fReadPixelsSupportedCach e;
394 373
395 typedef GrDrawTargetCaps INHERITED; 374 typedef GrDrawTargetCaps INHERITED;
396 }; 375 };
397 376
398 typedef GrGLCaps GrGLSLCaps; 377
378 class GrGLSLCaps : public GrShaderCaps {
379 public:
380 SK_DECLARE_INST_COUNT(GrGLSLCaps)
381
382 /**
383 * Creates a GrGLSLCaps that advertises no support for any extensions,
384 * formats, etc. Call init to initialize from a GrGLContextInfo.
385 */
386 GrGLSLCaps();
387 ~GrGLSLCaps() override {}
388
389 GrGLSLCaps(const GrGLSLCaps& caps);
390
391 GrGLSLCaps& operator = (const GrGLSLCaps& caps);
392
393 /**
394 * Resets the caps such that nothing is supported.
395 */
396 void reset() override;
397
398 /**
399 * Initializes the GrGLSLCaps to the set of features supported in the curren t
400 * OpenGL context accessible via ctxInfo.
401 */
402 bool init(const GrGLContextInfo& ctxInfo, const GrGLInterface* glInterface);
403
404 /**
405 * Some helper functions for encapsulating various extensions to read FB Buf fer on openglES
406 *
407 * TODO(joshualitt) On desktop opengl 4.2+ we can achieve something similar to this effect
408 */
409 bool fbFetchSupport() const { return fFBFetchSupport; }
410
411 bool fbFetchNeedsCustomOutput() const { return fFBFetchNeedsCustomOutput; }
412
413 const char* fbFetchColorName() const { return fFBFetchColorName; }
414
415 const char* fbFetchExtensionString() const { return fFBFetchExtensionString; }
416
417 bool dropsTileOnZeroDivide() const { return fDropsTileOnZeroDivide; }
418
419 /**
420 * Returns a string containing the caps info.
421 */
422 SkString dump() const override;
423
424 private:
425 // Must be called after fGeometryShaderSupport is initialized.
426 void initShaderPrecisionTable(const GrGLContextInfo&, const GrGLInterface*);
427
428 bool fDropsTileOnZeroDivide : 1;
429 bool fFBFetchSupport : 1;
430 bool fFBFetchNeedsCustomOutput : 1;
431
432 const char* fFBFetchColorName;
433 const char* fFBFetchExtensionString;
434
435 typedef GrShaderCaps INHERITED;
436 };
437
399 438
400 #endif 439 #endif
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