OLD | NEW |
1 | 1 |
2 /* | 2 /* |
3 * Copyright 2010 Google Inc. | 3 * Copyright 2010 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "GrDrawTarget.h" | 9 #include "GrDrawTarget.h" |
10 | 10 |
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206 } | 206 } |
207 this->clipMaskManager()->adjustPathStencilParams(sb, outStencilSettings); | 207 this->clipMaskManager()->adjustPathStencilParams(sb, outStencilSettings); |
208 } | 208 } |
209 | 209 |
210 void GrDrawTarget::stencilPath(GrPipelineBuilder* pipelineBuilder, | 210 void GrDrawTarget::stencilPath(GrPipelineBuilder* pipelineBuilder, |
211 const GrPathProcessor* pathProc, | 211 const GrPathProcessor* pathProc, |
212 const GrPath* path, | 212 const GrPath* path, |
213 GrPathRendering::FillType fill) { | 213 GrPathRendering::FillType fill) { |
214 // TODO: extract portions of checkDraw that are relevant to path stenciling. | 214 // TODO: extract portions of checkDraw that are relevant to path stenciling. |
215 SkASSERT(path); | 215 SkASSERT(path); |
216 SkASSERT(this->caps()->pathRenderingSupport()); | 216 SkASSERT(this->caps()->shaderCaps()->pathRenderingSupport()); |
217 SkASSERT(pipelineBuilder); | 217 SkASSERT(pipelineBuilder); |
218 | 218 |
219 // Setup clip | 219 // Setup clip |
220 GrScissorState scissorState; | 220 GrScissorState scissorState; |
221 GrPipelineBuilder::AutoRestoreFragmentProcessors arfp; | 221 GrPipelineBuilder::AutoRestoreFragmentProcessors arfp; |
222 GrPipelineBuilder::AutoRestoreStencil ars; | 222 GrPipelineBuilder::AutoRestoreStencil ars; |
223 if (!this->setupClip(pipelineBuilder, &arfp, &ars, &scissorState, NULL)) { | 223 if (!this->setupClip(pipelineBuilder, &arfp, &ars, &scissorState, NULL)) { |
224 return; | 224 return; |
225 } | 225 } |
226 | 226 |
227 // set stencil settings for path | 227 // set stencil settings for path |
228 GrStencilSettings stencilSettings; | 228 GrStencilSettings stencilSettings; |
229 GrRenderTarget* rt = pipelineBuilder->getRenderTarget(); | 229 GrRenderTarget* rt = pipelineBuilder->getRenderTarget(); |
230 GrStencilAttachment* sb = rt->renderTargetPriv().attachStencilAttachment(); | 230 GrStencilAttachment* sb = rt->renderTargetPriv().attachStencilAttachment(); |
231 this->getPathStencilSettingsForFilltype(fill, sb, &stencilSettings); | 231 this->getPathStencilSettingsForFilltype(fill, sb, &stencilSettings); |
232 | 232 |
233 this->onStencilPath(*pipelineBuilder, pathProc, path, scissorState, stencilS
ettings); | 233 this->onStencilPath(*pipelineBuilder, pathProc, path, scissorState, stencilS
ettings); |
234 } | 234 } |
235 | 235 |
236 void GrDrawTarget::drawPath(GrPipelineBuilder* pipelineBuilder, | 236 void GrDrawTarget::drawPath(GrPipelineBuilder* pipelineBuilder, |
237 const GrPathProcessor* pathProc, | 237 const GrPathProcessor* pathProc, |
238 const GrPath* path, | 238 const GrPath* path, |
239 GrPathRendering::FillType fill) { | 239 GrPathRendering::FillType fill) { |
240 // TODO: extract portions of checkDraw that are relevant to path rendering. | 240 // TODO: extract portions of checkDraw that are relevant to path rendering. |
241 SkASSERT(path); | 241 SkASSERT(path); |
242 SkASSERT(this->caps()->pathRenderingSupport()); | 242 SkASSERT(this->caps()->shaderCaps()->pathRenderingSupport()); |
243 SkASSERT(pipelineBuilder); | 243 SkASSERT(pipelineBuilder); |
244 | 244 |
245 SkRect devBounds = path->getBounds(); | 245 SkRect devBounds = path->getBounds(); |
246 pathProc->viewMatrix().mapRect(&devBounds); | 246 pathProc->viewMatrix().mapRect(&devBounds); |
247 | 247 |
248 // Setup clip | 248 // Setup clip |
249 GrScissorState scissorState; | 249 GrScissorState scissorState; |
250 GrPipelineBuilder::AutoRestoreFragmentProcessors arfp; | 250 GrPipelineBuilder::AutoRestoreFragmentProcessors arfp; |
251 GrPipelineBuilder::AutoRestoreStencil ars; | 251 GrPipelineBuilder::AutoRestoreStencil ars; |
252 if (!this->setupClip(pipelineBuilder, &arfp, &ars, &scissorState, &devBounds
)) { | 252 if (!this->setupClip(pipelineBuilder, &arfp, &ars, &scissorState, &devBounds
)) { |
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270 | 270 |
271 void GrDrawTarget::drawPaths(GrPipelineBuilder* pipelineBuilder, | 271 void GrDrawTarget::drawPaths(GrPipelineBuilder* pipelineBuilder, |
272 const GrPathProcessor* pathProc, | 272 const GrPathProcessor* pathProc, |
273 const GrPathRange* pathRange, | 273 const GrPathRange* pathRange, |
274 const void* indices, | 274 const void* indices, |
275 PathIndexType indexType, | 275 PathIndexType indexType, |
276 const float transformValues[], | 276 const float transformValues[], |
277 PathTransformType transformType, | 277 PathTransformType transformType, |
278 int count, | 278 int count, |
279 GrPathRendering::FillType fill) { | 279 GrPathRendering::FillType fill) { |
280 SkASSERT(this->caps()->pathRenderingSupport()); | 280 SkASSERT(this->caps()->shaderCaps()->pathRenderingSupport()); |
281 SkASSERT(pathRange); | 281 SkASSERT(pathRange); |
282 SkASSERT(indices); | 282 SkASSERT(indices); |
283 SkASSERT(0 == reinterpret_cast<long>(indices) % GrPathRange::PathIndexSizeIn
Bytes(indexType)); | 283 SkASSERT(0 == reinterpret_cast<long>(indices) % GrPathRange::PathIndexSizeIn
Bytes(indexType)); |
284 SkASSERT(transformValues); | 284 SkASSERT(transformValues); |
285 SkASSERT(pipelineBuilder); | 285 SkASSERT(pipelineBuilder); |
286 | 286 |
287 // Setup clip | 287 // Setup clip |
288 GrScissorState scissorState; | 288 GrScissorState scissorState; |
289 GrPipelineBuilder::AutoRestoreFragmentProcessors arfp; | 289 GrPipelineBuilder::AutoRestoreFragmentProcessors arfp; |
290 GrPipelineBuilder::AutoRestoreStencil ars; | 290 GrPipelineBuilder::AutoRestoreStencil ars; |
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534 fColorPOI = fPipelineBuilder->colorProcInfo(batch); | 534 fColorPOI = fPipelineBuilder->colorProcInfo(batch); |
535 fCoveragePOI = fPipelineBuilder->coverageProcInfo(batch); | 535 fCoveragePOI = fPipelineBuilder->coverageProcInfo(batch); |
536 if (!target->setupDstReadIfNecessary(*fPipelineBuilder, fColorPOI, fCoverage
POI, | 536 if (!target->setupDstReadIfNecessary(*fPipelineBuilder, fColorPOI, fCoverage
POI, |
537 &fDstCopy, devBounds)) { | 537 &fDstCopy, devBounds)) { |
538 fPipelineBuilder = NULL; | 538 fPipelineBuilder = NULL; |
539 } | 539 } |
540 } | 540 } |
541 | 541 |
542 /////////////////////////////////////////////////////////////////////////////// | 542 /////////////////////////////////////////////////////////////////////////////// |
543 | 543 |
| 544 void GrShaderCaps::reset() { |
| 545 fShaderDerivativeSupport = false; |
| 546 fGeometryShaderSupport = false; |
| 547 fPathRenderingSupport = false; |
| 548 fDstReadInShaderSupport = false; |
| 549 fDualSourceBlendingSupport = false; |
| 550 |
| 551 fShaderPrecisionVaries = false; |
| 552 } |
| 553 |
| 554 GrShaderCaps& GrShaderCaps::operator=(const GrShaderCaps& other) { |
| 555 fShaderDerivativeSupport = other.fShaderDerivativeSupport; |
| 556 fGeometryShaderSupport = other.fGeometryShaderSupport; |
| 557 fPathRenderingSupport = other.fPathRenderingSupport; |
| 558 fDstReadInShaderSupport = other.fDstReadInShaderSupport; |
| 559 fDualSourceBlendingSupport = other.fDualSourceBlendingSupport; |
| 560 |
| 561 fShaderPrecisionVaries = other.fShaderPrecisionVaries; |
| 562 for (int s = 0; s < kGrShaderTypeCount; ++s) { |
| 563 for (int p = 0; p < kGrSLPrecisionCount; ++p) { |
| 564 fFloatPrecisions[s][p] = other.fFloatPrecisions[s][p]; |
| 565 } |
| 566 } |
| 567 return *this; |
| 568 } |
| 569 |
| 570 static const char* shader_type_to_string(GrShaderType type) { |
| 571 switch (type) { |
| 572 case kVertex_GrShaderType: |
| 573 return "vertex"; |
| 574 case kGeometry_GrShaderType: |
| 575 return "geometry"; |
| 576 case kFragment_GrShaderType: |
| 577 return "fragment"; |
| 578 } |
| 579 return ""; |
| 580 } |
| 581 |
| 582 static const char* precision_to_string(GrSLPrecision p) { |
| 583 switch (p) { |
| 584 case kLow_GrSLPrecision: |
| 585 return "low"; |
| 586 case kMedium_GrSLPrecision: |
| 587 return "medium"; |
| 588 case kHigh_GrSLPrecision: |
| 589 return "high"; |
| 590 } |
| 591 return ""; |
| 592 } |
| 593 |
| 594 SkString GrShaderCaps::dump() const { |
| 595 SkString r; |
| 596 static const char* gNY[] = { "NO", "YES" }; |
| 597 r.appendf("Shader Derivative Support : %s\n", gNY[fShaderDerivative
Support]); |
| 598 r.appendf("Geometry Shader Support : %s\n", gNY[fGeometryShaderSu
pport]); |
| 599 r.appendf("Path Rendering Support : %s\n", gNY[fPathRenderingSup
port]); |
| 600 r.appendf("Dst Read In Shader Support : %s\n", gNY[fDstReadInShaderS
upport]); |
| 601 r.appendf("Dual Source Blending Support : %s\n", gNY[fDualSourceBlendi
ngSupport]); |
| 602 |
| 603 r.appendf("Shader Float Precisions (varies: %s):\n", gNY[fShaderPrecisionVar
ies]); |
| 604 |
| 605 for (int s = 0; s < kGrShaderTypeCount; ++s) { |
| 606 GrShaderType shaderType = static_cast<GrShaderType>(s); |
| 607 r.appendf("\t%s:\n", shader_type_to_string(shaderType)); |
| 608 for (int p = 0; p < kGrSLPrecisionCount; ++p) { |
| 609 if (fFloatPrecisions[s][p].supported()) { |
| 610 GrSLPrecision precision = static_cast<GrSLPrecision>(p); |
| 611 r.appendf("\t\t%s: log_low: %d log_high: %d bits: %d\n", |
| 612 precision_to_string(precision), |
| 613 fFloatPrecisions[s][p].fLogRangeLow, |
| 614 fFloatPrecisions[s][p].fLogRangeHigh, |
| 615 fFloatPrecisions[s][p].fBits); |
| 616 } |
| 617 } |
| 618 } |
| 619 |
| 620 return r; |
| 621 } |
| 622 |
| 623 /////////////////////////////////////////////////////////////////////////////// |
| 624 |
544 void GrDrawTargetCaps::reset() { | 625 void GrDrawTargetCaps::reset() { |
545 fMipMapSupport = false; | 626 fMipMapSupport = false; |
546 fNPOTTextureTileSupport = false; | 627 fNPOTTextureTileSupport = false; |
547 fTwoSidedStencilSupport = false; | 628 fTwoSidedStencilSupport = false; |
548 fStencilWrapOpsSupport = false; | 629 fStencilWrapOpsSupport = false; |
549 fShaderDerivativeSupport = false; | |
550 fGeometryShaderSupport = false; | |
551 fDualSourceBlendingSupport = false; | |
552 fPathRenderingSupport = false; | |
553 fDstReadInShaderSupport = false; | |
554 fDiscardRenderTargetSupport = false; | 630 fDiscardRenderTargetSupport = false; |
555 fReuseScratchTextures = true; | 631 fReuseScratchTextures = true; |
556 fGpuTracingSupport = false; | 632 fGpuTracingSupport = false; |
557 fCompressedTexSubImageSupport = false; | 633 fCompressedTexSubImageSupport = false; |
558 fOversizedStencilSupport = false; | 634 fOversizedStencilSupport = false; |
559 fTextureBarrierSupport = false; | 635 fTextureBarrierSupport = false; |
560 | 636 |
561 fUseDrawInsteadOfClear = false; | 637 fUseDrawInsteadOfClear = false; |
562 | 638 |
563 fMapBufferFlags = kNone_MapFlags; | 639 fMapBufferFlags = kNone_MapFlags; |
564 | 640 |
565 fMaxRenderTargetSize = 0; | 641 fMaxRenderTargetSize = 0; |
566 fMaxTextureSize = 0; | 642 fMaxTextureSize = 0; |
567 fMaxSampleCount = 0; | 643 fMaxSampleCount = 0; |
568 | 644 |
569 fShaderPrecisionVaries = false; | |
570 | |
571 memset(fConfigRenderSupport, 0, sizeof(fConfigRenderSupport)); | 645 memset(fConfigRenderSupport, 0, sizeof(fConfigRenderSupport)); |
572 memset(fConfigTextureSupport, 0, sizeof(fConfigTextureSupport)); | 646 memset(fConfigTextureSupport, 0, sizeof(fConfigTextureSupport)); |
573 } | 647 } |
574 | 648 |
575 GrDrawTargetCaps& GrDrawTargetCaps::operator=(const GrDrawTargetCaps& other) { | 649 GrDrawTargetCaps& GrDrawTargetCaps::operator=(const GrDrawTargetCaps& other) { |
576 fMipMapSupport = other.fMipMapSupport; | 650 fMipMapSupport = other.fMipMapSupport; |
577 fNPOTTextureTileSupport = other.fNPOTTextureTileSupport; | 651 fNPOTTextureTileSupport = other.fNPOTTextureTileSupport; |
578 fTwoSidedStencilSupport = other.fTwoSidedStencilSupport; | 652 fTwoSidedStencilSupport = other.fTwoSidedStencilSupport; |
579 fStencilWrapOpsSupport = other.fStencilWrapOpsSupport; | 653 fStencilWrapOpsSupport = other.fStencilWrapOpsSupport; |
580 fShaderDerivativeSupport = other.fShaderDerivativeSupport; | |
581 fGeometryShaderSupport = other.fGeometryShaderSupport; | |
582 fDualSourceBlendingSupport = other.fDualSourceBlendingSupport; | |
583 fPathRenderingSupport = other.fPathRenderingSupport; | |
584 fDstReadInShaderSupport = other.fDstReadInShaderSupport; | |
585 fDiscardRenderTargetSupport = other.fDiscardRenderTargetSupport; | 654 fDiscardRenderTargetSupport = other.fDiscardRenderTargetSupport; |
586 fReuseScratchTextures = other.fReuseScratchTextures; | 655 fReuseScratchTextures = other.fReuseScratchTextures; |
587 fGpuTracingSupport = other.fGpuTracingSupport; | 656 fGpuTracingSupport = other.fGpuTracingSupport; |
588 fCompressedTexSubImageSupport = other.fCompressedTexSubImageSupport; | 657 fCompressedTexSubImageSupport = other.fCompressedTexSubImageSupport; |
589 fOversizedStencilSupport = other.fOversizedStencilSupport; | 658 fOversizedStencilSupport = other.fOversizedStencilSupport; |
590 fTextureBarrierSupport = other.fTextureBarrierSupport; | 659 fTextureBarrierSupport = other.fTextureBarrierSupport; |
591 | 660 |
592 fUseDrawInsteadOfClear = other.fUseDrawInsteadOfClear; | 661 fUseDrawInsteadOfClear = other.fUseDrawInsteadOfClear; |
593 | 662 |
594 fMapBufferFlags = other.fMapBufferFlags; | 663 fMapBufferFlags = other.fMapBufferFlags; |
595 | 664 |
596 fMaxRenderTargetSize = other.fMaxRenderTargetSize; | 665 fMaxRenderTargetSize = other.fMaxRenderTargetSize; |
597 fMaxTextureSize = other.fMaxTextureSize; | 666 fMaxTextureSize = other.fMaxTextureSize; |
598 fMaxSampleCount = other.fMaxSampleCount; | 667 fMaxSampleCount = other.fMaxSampleCount; |
599 | 668 |
600 memcpy(fConfigRenderSupport, other.fConfigRenderSupport, sizeof(fConfigRende
rSupport)); | 669 memcpy(fConfigRenderSupport, other.fConfigRenderSupport, sizeof(fConfigRende
rSupport)); |
601 memcpy(fConfigTextureSupport, other.fConfigTextureSupport, sizeof(fConfigTex
tureSupport)); | 670 memcpy(fConfigTextureSupport, other.fConfigTextureSupport, sizeof(fConfigTex
tureSupport)); |
602 | 671 |
603 fShaderPrecisionVaries = other.fShaderPrecisionVaries; | |
604 for (int s = 0; s < kGrShaderTypeCount; ++s) { | |
605 for (int p = 0; p < kGrSLPrecisionCount; ++p) { | |
606 fFloatPrecisions[s][p] = other.fFloatPrecisions[s][p]; | |
607 } | |
608 } | |
609 return *this; | 672 return *this; |
610 } | 673 } |
611 | 674 |
612 static SkString map_flags_to_string(uint32_t flags) { | 675 static SkString map_flags_to_string(uint32_t flags) { |
613 SkString str; | 676 SkString str; |
614 if (GrDrawTargetCaps::kNone_MapFlags == flags) { | 677 if (GrDrawTargetCaps::kNone_MapFlags == flags) { |
615 str = "none"; | 678 str = "none"; |
616 } else { | 679 } else { |
617 SkASSERT(GrDrawTargetCaps::kCanMap_MapFlag & flags); | 680 SkASSERT(GrDrawTargetCaps::kCanMap_MapFlag & flags); |
618 SkDEBUGCODE(flags &= ~GrDrawTargetCaps::kCanMap_MapFlag); | 681 SkDEBUGCODE(flags &= ~GrDrawTargetCaps::kCanMap_MapFlag); |
619 str = "can_map"; | 682 str = "can_map"; |
620 | 683 |
621 if (GrDrawTargetCaps::kSubset_MapFlag & flags) { | 684 if (GrDrawTargetCaps::kSubset_MapFlag & flags) { |
622 str.append(" partial"); | 685 str.append(" partial"); |
623 } else { | 686 } else { |
624 str.append(" full"); | 687 str.append(" full"); |
625 } | 688 } |
626 SkDEBUGCODE(flags &= ~GrDrawTargetCaps::kSubset_MapFlag); | 689 SkDEBUGCODE(flags &= ~GrDrawTargetCaps::kSubset_MapFlag); |
627 } | 690 } |
628 SkASSERT(0 == flags); // Make sure we handled all the flags. | 691 SkASSERT(0 == flags); // Make sure we handled all the flags. |
629 return str; | 692 return str; |
630 } | 693 } |
631 | 694 |
632 static const char* shader_type_to_string(GrShaderType type) { | |
633 switch (type) { | |
634 case kVertex_GrShaderType: | |
635 return "vertex"; | |
636 case kGeometry_GrShaderType: | |
637 return "geometry"; | |
638 case kFragment_GrShaderType: | |
639 return "fragment"; | |
640 } | |
641 return ""; | |
642 } | |
643 | |
644 static const char* precision_to_string(GrSLPrecision p) { | |
645 switch (p) { | |
646 case kLow_GrSLPrecision: | |
647 return "low"; | |
648 case kMedium_GrSLPrecision: | |
649 return "medium"; | |
650 case kHigh_GrSLPrecision: | |
651 return "high"; | |
652 } | |
653 return ""; | |
654 } | |
655 | |
656 SkString GrDrawTargetCaps::dump() const { | 695 SkString GrDrawTargetCaps::dump() const { |
657 SkString r; | 696 SkString r; |
658 static const char* gNY[] = {"NO", "YES"}; | 697 static const char* gNY[] = {"NO", "YES"}; |
659 r.appendf("MIP Map Support : %s\n", gNY[fMipMapSupport]); | 698 r.appendf("MIP Map Support : %s\n", gNY[fMipMapSupport]); |
660 r.appendf("NPOT Texture Tile Support : %s\n", gNY[fNPOTTextureTileS
upport]); | 699 r.appendf("NPOT Texture Tile Support : %s\n", gNY[fNPOTTextureTileS
upport]); |
661 r.appendf("Two Sided Stencil Support : %s\n", gNY[fTwoSidedStencilS
upport]); | 700 r.appendf("Two Sided Stencil Support : %s\n", gNY[fTwoSidedStencilS
upport]); |
662 r.appendf("Stencil Wrap Ops Support : %s\n", gNY[fStencilWrapOpsSu
pport]); | 701 r.appendf("Stencil Wrap Ops Support : %s\n", gNY[fStencilWrapOpsSu
pport]); |
663 r.appendf("Shader Derivative Support : %s\n", gNY[fShaderDerivative
Support]); | |
664 r.appendf("Geometry Shader Support : %s\n", gNY[fGeometryShaderSu
pport]); | |
665 r.appendf("Dual Source Blending Support : %s\n", gNY[fDualSourceBlendi
ngSupport]); | |
666 r.appendf("Path Rendering Support : %s\n", gNY[fPathRenderingSup
port]); | |
667 r.appendf("Dst Read In Shader Support : %s\n", gNY[fDstReadInShaderS
upport]); | |
668 r.appendf("Discard Render Target Support : %s\n", gNY[fDiscardRenderTar
getSupport]); | 702 r.appendf("Discard Render Target Support : %s\n", gNY[fDiscardRenderTar
getSupport]); |
669 r.appendf("Reuse Scratch Textures : %s\n", gNY[fReuseScratchText
ures]); | 703 r.appendf("Reuse Scratch Textures : %s\n", gNY[fReuseScratchText
ures]); |
670 r.appendf("Gpu Tracing Support : %s\n", gNY[fGpuTracingSuppor
t]); | 704 r.appendf("Gpu Tracing Support : %s\n", gNY[fGpuTracingSuppor
t]); |
671 r.appendf("Compressed Update Support : %s\n", gNY[fCompressedTexSub
ImageSupport]); | 705 r.appendf("Compressed Update Support : %s\n", gNY[fCompressedTexSub
ImageSupport]); |
672 r.appendf("Oversized Stencil Support : %s\n", gNY[fOversizedStencil
Support]); | 706 r.appendf("Oversized Stencil Support : %s\n", gNY[fOversizedStencil
Support]); |
673 r.appendf("Texture Barrier Support : %s\n", gNY[fTextureBarrierSu
pport]); | 707 r.appendf("Texture Barrier Support : %s\n", gNY[fTextureBarrierSu
pport]); |
674 r.appendf("Draw Instead of Clear [workaround] : %s\n", gNY[fUseDrawInsteadOf
Clear]); | 708 r.appendf("Draw Instead of Clear [workaround] : %s\n", gNY[fUseDrawInsteadOf
Clear]); |
675 | 709 |
676 r.appendf("Max Texture Size : %d\n", fMaxTextureSize); | 710 r.appendf("Max Texture Size : %d\n", fMaxTextureSize); |
677 r.appendf("Max Render Target Size : %d\n", fMaxRenderTargetSize)
; | 711 r.appendf("Max Render Target Size : %d\n", fMaxRenderTargetSize)
; |
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723 } | 757 } |
724 | 758 |
725 SkASSERT(!fConfigTextureSupport[kUnknown_GrPixelConfig]); | 759 SkASSERT(!fConfigTextureSupport[kUnknown_GrPixelConfig]); |
726 | 760 |
727 for (size_t i = 1; i < SK_ARRAY_COUNT(kConfigNames); ++i) { | 761 for (size_t i = 1; i < SK_ARRAY_COUNT(kConfigNames); ++i) { |
728 r.appendf("%s is uploadable to a texture: %s\n", | 762 r.appendf("%s is uploadable to a texture: %s\n", |
729 kConfigNames[i], | 763 kConfigNames[i], |
730 gNY[fConfigTextureSupport[i]]); | 764 gNY[fConfigTextureSupport[i]]); |
731 } | 765 } |
732 | 766 |
733 r.appendf("Shader Float Precisions (varies: %s):\n", gNY[fShaderPrecisionVar
ies]); | |
734 | |
735 for (int s = 0; s < kGrShaderTypeCount; ++s) { | |
736 GrShaderType shaderType = static_cast<GrShaderType>(s); | |
737 r.appendf("\t%s:\n", shader_type_to_string(shaderType)); | |
738 for (int p = 0; p < kGrSLPrecisionCount; ++p) { | |
739 if (fFloatPrecisions[s][p].supported()) { | |
740 GrSLPrecision precision = static_cast<GrSLPrecision>(p); | |
741 r.appendf("\t\t%s: log_low: %d log_high: %d bits: %d\n", | |
742 precision_to_string(precision), | |
743 fFloatPrecisions[s][p].fLogRangeLow, | |
744 fFloatPrecisions[s][p].fLogRangeHigh, | |
745 fFloatPrecisions[s][p].fBits); | |
746 } | |
747 } | |
748 } | |
749 | |
750 return r; | 767 return r; |
751 } | 768 } |
752 | 769 |
753 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 770 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
754 | 771 |
755 bool GrClipTarget::setupClip(GrPipelineBuilder* pipelineBuilder, | 772 bool GrClipTarget::setupClip(GrPipelineBuilder* pipelineBuilder, |
756 GrPipelineBuilder::AutoRestoreFragmentProcessors* a
rfp, | 773 GrPipelineBuilder::AutoRestoreFragmentProcessors* a
rfp, |
757 GrPipelineBuilder::AutoRestoreStencil* ars, | 774 GrPipelineBuilder::AutoRestoreStencil* ars, |
758 GrScissorState* scissorState, | 775 GrScissorState* scissorState, |
759 const SkRect* devBounds) { | 776 const SkRect* devBounds) { |
760 return fClipMaskManager.setupClipping(pipelineBuilder, | 777 return fClipMaskManager.setupClipping(pipelineBuilder, |
761 arfp, | 778 arfp, |
762 ars, | 779 ars, |
763 scissorState, | 780 scissorState, |
764 devBounds); | 781 devBounds); |
765 } | 782 } |
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