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Side by Side Diff: media/audio/audio_input_device.h

Issue 11166002: Plumb render view ID from audio-related code in renderer through IPCs to AudioRendererHost in brows… (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Rebased. Created 8 years, 2 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // Low-latency audio capturing class utilizing audio input stream provided 5 // Low-latency audio capturing class utilizing audio input stream provided
6 // by a server (browser) process by use of an IPC interface. 6 // by a server (browser) process by use of an IPC interface.
7 // 7 //
8 // Relationship of classes: 8 // Relationship of classes:
9 // 9 //
10 // AudioInputController AudioInputDevice 10 // AudioInputController AudioInputDevice
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103 // This callback is triggered as a result of StartDevice(). 103 // This callback is triggered as a result of StartDevice().
104 virtual void OnDeviceStarted(const std::string& device_id) = 0; 104 virtual void OnDeviceStarted(const std::string& device_id) = 0;
105 105
106 // Notification to the client that the device has been stopped. 106 // Notification to the client that the device has been stopped.
107 virtual void OnDeviceStopped() = 0; 107 virtual void OnDeviceStopped() = 0;
108 108
109 protected: 109 protected:
110 virtual ~CaptureEventHandler(); 110 virtual ~CaptureEventHandler();
111 }; 111 };
112 112
113 AudioInputDevice(AudioInputIPC* ipc, 113 // Creates an uninitialized AudioInputDevice. Clients must call Initialize()
114 // before using.
115 AudioInputDevice(scoped_ptr<AudioInputIPC> ipc,
114 const scoped_refptr<base::MessageLoopProxy>& io_loop); 116 const scoped_refptr<base::MessageLoopProxy>& io_loop);
115 117
116 // Initializes the AudioInputDevice. This method must be called before 118 // Initializes the AudioInputDevice. This method must be called before
117 // any other methods can be used. 119 // any other methods can be used.
118 void Initialize(const AudioParameters& params, 120 void Initialize(const AudioParameters& params,
119 CaptureCallback* callback, 121 CaptureCallback* callback,
120 CaptureEventHandler* event_handler); 122 CaptureEventHandler* event_handler);
121 123
122 // Specify the |session_id| to query which device to use. 124 // Specify the |session_id| to query which device to use.
123 // Start() will use the second sequence if this method is called before. 125 // Start() will use the second sequence if this method is called before.
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169 171
170 // MessageLoop::DestructionObserver implementation for the IO loop. 172 // MessageLoop::DestructionObserver implementation for the IO loop.
171 // If the IO loop dies before we do, we shut down the audio thread from here. 173 // If the IO loop dies before we do, we shut down the audio thread from here.
172 virtual void WillDestroyCurrentMessageLoop() OVERRIDE; 174 virtual void WillDestroyCurrentMessageLoop() OVERRIDE;
173 175
174 AudioParameters audio_parameters_; 176 AudioParameters audio_parameters_;
175 177
176 CaptureCallback* callback_; 178 CaptureCallback* callback_;
177 CaptureEventHandler* event_handler_; 179 CaptureEventHandler* event_handler_;
178 180
179 AudioInputIPC* ipc_; 181 scoped_ptr<AudioInputIPC> ipc_;
180 182
181 // Our stream ID on the message filter. Only modified on the IO thread. 183 // Our stream ID on the message filter. Only modified on the IO thread.
182 int stream_id_; 184 int stream_id_;
183 185
184 // The media session ID used to identify which input device to be started. 186 // The media session ID used to identify which input device to be started.
185 // Only modified on the IO thread. 187 // Only modified on the IO thread.
186 int session_id_; 188 int session_id_;
187 189
188 // State variable used to indicate it is waiting for a OnDeviceReady() 190 // State variable used to indicate it is waiting for a OnDeviceReady()
189 // callback. Only modified on the IO thread. 191 // callback. Only modified on the IO thread.
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201 base::Lock audio_thread_lock_; 203 base::Lock audio_thread_lock_;
202 AudioDeviceThread audio_thread_; 204 AudioDeviceThread audio_thread_;
203 scoped_ptr<AudioInputDevice::AudioThreadCallback> audio_callback_; 205 scoped_ptr<AudioInputDevice::AudioThreadCallback> audio_callback_;
204 206
205 DISALLOW_IMPLICIT_CONSTRUCTORS(AudioInputDevice); 207 DISALLOW_IMPLICIT_CONSTRUCTORS(AudioInputDevice);
206 }; 208 };
207 209
208 } // namespace media 210 } // namespace media
209 211
210 #endif // MEDIA_AUDIO_AUDIO_INPUT_DEVICE_H_ 212 #endif // MEDIA_AUDIO_AUDIO_INPUT_DEVICE_H_
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