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Side by Side Diff: src/gpu/GrPathRendering.h

Issue 1116123003: Improve caching of dashed paths in GrStencilAndCoverPathRenderer (Closed) Base URL: https://skia.googlesource.com/skia.git@dashing-nvpr-01
Patch Set: Created 5 years, 7 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrPathRendering_DEFINED 8 #ifndef GrPathRendering_DEFINED
9 #define GrPathRendering_DEFINED 9 #define GrPathRendering_DEFINED
10 10
11 #include "SkPath.h" 11 #include "SkPath.h"
12 #include "GrPathRange.h" 12 #include "GrPathRange.h"
13 13
14 class SkStrokeRec;
15 class SkDescriptor; 14 class SkDescriptor;
16 class SkTypeface; 15 class SkTypeface;
17 class GrPath; 16 class GrPath;
18 class GrGpu; 17 class GrGpu;
19 class GrStencilSettings; 18 class GrStencilSettings;
19 class GrStrokeInfo;
20 20
21 /** 21 /**
22 * Abstract class wrapping HW path rendering API. 22 * Abstract class wrapping HW path rendering API.
23 * 23 *
24 * The subclasses of this class use the possible HW API to render paths (as oppo sed to path 24 * The subclasses of this class use the possible HW API to render paths (as oppo sed to path
25 * rendering implemented in Skia on top of a "3d" HW API). 25 * rendering implemented in Skia on top of a "3d" HW API).
26 * The subclasses hold the global state needed to render paths, including shadow of the global HW 26 * The subclasses hold the global state needed to render paths, including shadow of the global HW
27 * API state. Similar to GrGpu. 27 * API state. Similar to GrGpu.
28 * 28 *
29 * It is expected that the lifetimes of GrGpuXX and GrXXPathRendering are the sa me. The call context 29 * It is expected that the lifetimes of GrGpuXX and GrXXPathRendering are the sa me. The call context
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77 }; 77 };
78 78
79 /** 79 /**
80 * Creates a new gpu path, based on the specified path and stroke and return s it. 80 * Creates a new gpu path, based on the specified path and stroke and return s it.
81 * The caller owns a ref on the returned path which must be balanced by a ca ll to unref. 81 * The caller owns a ref on the returned path which must be balanced by a ca ll to unref.
82 * 82 *
83 * @param skPath the path geometry. 83 * @param skPath the path geometry.
84 * @param stroke the path stroke. 84 * @param stroke the path stroke.
85 * @return a new path. 85 * @return a new path.
86 */ 86 */
87 virtual GrPath* createPath(const SkPath&, const SkStrokeRec&) = 0; 87 virtual GrPath* createPath(const SkPath&, const GrStrokeInfo&) = 0;
88 88
89 /** 89 /**
90 * Creates a range of gpu paths with a common stroke. The caller owns a ref on the 90 * Creates a range of gpu paths with a common stroke. The caller owns a ref on the
91 * returned path range which must be balanced by a call to unref. 91 * returned path range which must be balanced by a call to unref.
92 * 92 *
93 * @param PathGenerator class that generates SkPath objects for each path in the range. 93 * @param PathGenerator class that generates SkPath objects for each path in the range.
94 * @param SkStrokeRec the common stroke applied to each path in the range. 94 * @param GrStrokeInfo the common stroke applied to each path in the range .
95 * @return a new path range. 95 * @return a new path range.
96 */ 96 */
97 virtual GrPathRange* createPathRange(GrPathRange::PathGenerator*, const SkSt rokeRec&) = 0; 97 virtual GrPathRange* createPathRange(GrPathRange::PathGenerator*, const GrSt rokeInfo&) = 0;
98 98
99 /** 99 /**
100 * Creates a range of glyph paths, indexed by glyph id. The glyphs will have an 100 * Creates a range of glyph paths, indexed by glyph id. The glyphs will have an
101 * inverted y-direction in order to match the raw font path data. The caller owns 101 * inverted y-direction in order to match the raw font path data. The caller owns
102 * a ref on the returned path range which must be balanced by a call to unre f. 102 * a ref on the returned path range which must be balanced by a call to unre f.
103 * 103 *
104 * @param SkTypeface Typeface that defines the glyphs. 104 * @param SkTypeface Typeface that defines the glyphs.
105 * If null, the default typeface will be used. 105 * If null, the default typeface will be used.
106 * 106 *
107 * @param SkDescriptor Additional font configuration that specifies the font 's size, 107 * @param SkDescriptor Additional font configuration that specifies the font 's size,
108 * stroke, and other flags. This will generally come fro m an 108 * stroke, and other flags. This will generally come fro m an
109 * SkGlyphCache. 109 * SkGlyphCache.
110 * 110 *
111 * It is recommended to leave this value null when possi ble, in 111 * It is recommended to leave this value null when possi ble, in
112 * which case the glyphs will be loaded directly from th e font's 112 * which case the glyphs will be loaded directly from th e font's
113 * raw path data and sized at SkPaint::kCanonicalTextSiz eForPaths. 113 * raw path data and sized at SkPaint::kCanonicalTextSiz eForPaths.
114 * This will result in less memory usage and more effici ent paths. 114 * This will result in less memory usage and more effici ent paths.
115 * 115 *
116 * If non-null, the glyph paths will match the font desc riptor, 116 * If non-null, the glyph paths will match the font desc riptor,
117 * including with the stroke information baked directly into 117 * including with the stroke information baked directly into
118 * the outlines. 118 * the outlines.
119 * 119 *
120 * @param SkStrokeRec Common stroke that the GPU will apply to every path. Note that 120 * @param GrStrokeInfo Common stroke that the GPU will apply to every path. Note that
121 * if the glyph outlines contain baked-in strokes from t he font 121 * if the glyph outlines contain baked-in strokes from t he font
122 * descriptor, the GPU stroke will be applied on top of those 122 * descriptor, the GPU stroke will be applied on top of those
123 * outlines. 123 * outlines.
124 * 124 *
125 * @return a new path range populated with glyphs. 125 * @return a new path range populated with glyphs.
126 */ 126 */
127 virtual GrPathRange* createGlyphs(const SkTypeface*, const SkDescriptor*, co nst SkStrokeRec&) = 0; 127 virtual GrPathRange* createGlyphs(const SkTypeface*, const SkDescriptor*,
128 const GrStrokeInfo&) = 0;
128 129
129 virtual void stencilPath(const GrPath*, const GrStencilSettings&) = 0; 130 virtual void stencilPath(const GrPath*, const GrStencilSettings&) = 0;
130 virtual void drawPath(const GrPath*, const GrStencilSettings&) = 0; 131 virtual void drawPath(const GrPath*, const GrStencilSettings&) = 0;
131 virtual void drawPaths(const GrPathRange*, const void* indices, PathIndexTyp e, 132 virtual void drawPaths(const GrPathRange*, const void* indices, PathIndexTyp e,
132 const float transformValues[], PathTransformType, int count, 133 const float transformValues[], PathTransformType, int count,
133 const GrStencilSettings&) = 0; 134 const GrStencilSettings&) = 0;
134 protected: 135 protected:
135 GrPathRendering() { } 136 GrPathRendering() { }
136 137
137 private: 138 private:
138 GrPathRendering& operator=(const GrPathRendering&); 139 GrPathRendering& operator=(const GrPathRendering&);
139 }; 140 };
140 141
141 #endif 142 #endif
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