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Side by Side Diff: Source/bindings/core/v8/WorkerScriptDebugServer.cpp

Issue 1115923002: workers: Rename WorkerThread to WorkerScript. Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: . Created 5 years, 7 months ago
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1 /* 1 /*
2 * Copyright (c) 2011 Google Inc. All rights reserved. 2 * Copyright (c) 2011 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 17 matching lines...) Expand all
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */ 29 */
30 30
31 #include "config.h" 31 #include "config.h"
32 #include "bindings/core/v8/WorkerScriptDebugServer.h" 32 #include "bindings/core/v8/WorkerScriptDebugServer.h"
33 33
34 #include "bindings/core/v8/V8ScriptRunner.h" 34 #include "bindings/core/v8/V8ScriptRunner.h"
35 #include "core/inspector/ScriptDebugListener.h" 35 #include "core/inspector/ScriptDebugListener.h"
36 #include "core/inspector/WorkerDebuggerAgent.h" 36 #include "core/inspector/WorkerDebuggerAgent.h"
37 #include "core/workers/WorkerGlobalScope.h" 37 #include "core/workers/WorkerGlobalScope.h"
38 #include "core/workers/WorkerThread.h" 38 #include "core/workers/WorkerScript.h"
39 #include "wtf/MessageQueue.h" 39 #include "wtf/MessageQueue.h"
40 #include <v8.h> 40 #include <v8.h>
41 41
42 namespace blink { 42 namespace blink {
43 43
44 static const char* workerContextDebugId = "[worker]"; 44 static const char* workerContextDebugId = "[worker]";
45 45
46 WorkerScriptDebugServer::WorkerScriptDebugServer(WorkerGlobalScope* workerGlobal Scope) 46 WorkerScriptDebugServer::WorkerScriptDebugServer(WorkerGlobalScope* workerGlobal Scope)
47 : ScriptDebugServer(v8::Isolate::GetCurrent()) 47 : ScriptDebugServer(v8::Isolate::GetCurrent())
48 , m_listener(0) 48 , m_listener(0)
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79 79
80 ScriptDebugListener* WorkerScriptDebugServer::getDebugListenerForContext(v8::Loc al<v8::Context>) 80 ScriptDebugListener* WorkerScriptDebugServer::getDebugListenerForContext(v8::Loc al<v8::Context>)
81 { 81 {
82 // There is only one worker context in isolate. 82 // There is only one worker context in isolate.
83 return m_listener; 83 return m_listener;
84 } 84 }
85 85
86 void WorkerScriptDebugServer::runMessageLoopOnPause(v8::Local<v8::Context>) 86 void WorkerScriptDebugServer::runMessageLoopOnPause(v8::Local<v8::Context>)
87 { 87 {
88 MessageQueueWaitResult result; 88 MessageQueueWaitResult result;
89 m_workerGlobalScope->thread()->willEnterNestedLoop(); 89 m_workerGlobalScope->script()->willEnterNestedLoop();
90 do { 90 do {
91 result = m_workerGlobalScope->thread()->runDebuggerTask(); 91 result = m_workerGlobalScope->script()->runDebuggerTask();
92 // Keep waiting until execution is resumed. 92 // Keep waiting until execution is resumed.
93 } while (result == MessageQueueMessageReceived && isPaused()); 93 } while (result == MessageQueueMessageReceived && isPaused());
94 m_workerGlobalScope->thread()->didLeaveNestedLoop(); 94 m_workerGlobalScope->script()->didLeaveNestedLoop();
95 95
96 // The listener may have been removed in the nested loop. 96 // The listener may have been removed in the nested loop.
97 if (m_listener) 97 if (m_listener)
98 m_listener->didContinue(); 98 m_listener->didContinue();
99 } 99 }
100 100
101 void WorkerScriptDebugServer::quitMessageLoopOnPause() 101 void WorkerScriptDebugServer::quitMessageLoopOnPause()
102 { 102 {
103 // Nothing to do here in case of workers since runMessageLoopOnPause will ch eck for paused state after each debugger command. 103 // Nothing to do here in case of workers since runMessageLoopOnPause will ch eck for paused state after each debugger command.
104 } 104 }
105 105
106 } // namespace blink 106 } // namespace blink
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