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1 /* | 1 /* |
2 * Copyright (c) 2011 Google Inc. All rights reserved. | 2 * Copyright (c) 2011 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
29 */ | 29 */ |
30 | 30 |
31 #include "config.h" | 31 #include "config.h" |
32 #include "bindings/core/v8/WorkerScriptDebugServer.h" | 32 #include "bindings/core/v8/WorkerScriptDebugServer.h" |
33 | 33 |
34 #include "bindings/core/v8/V8ScriptRunner.h" | 34 #include "bindings/core/v8/V8ScriptRunner.h" |
35 #include "core/inspector/ScriptDebugListener.h" | 35 #include "core/inspector/ScriptDebugListener.h" |
36 #include "core/inspector/WorkerDebuggerAgent.h" | 36 #include "core/inspector/WorkerDebuggerAgent.h" |
37 #include "core/workers/WorkerGlobalScope.h" | 37 #include "core/workers/WorkerGlobalScope.h" |
38 #include "core/workers/WorkerThread.h" | 38 #include "core/workers/WorkerScript.h" |
39 #include "wtf/MessageQueue.h" | 39 #include "wtf/MessageQueue.h" |
40 #include <v8.h> | 40 #include <v8.h> |
41 | 41 |
42 namespace blink { | 42 namespace blink { |
43 | 43 |
44 static const char* workerContextDebugId = "[worker]"; | 44 static const char* workerContextDebugId = "[worker]"; |
45 | 45 |
46 WorkerScriptDebugServer::WorkerScriptDebugServer(WorkerGlobalScope* workerGlobal
Scope) | 46 WorkerScriptDebugServer::WorkerScriptDebugServer(WorkerGlobalScope* workerGlobal
Scope) |
47 : ScriptDebugServer(v8::Isolate::GetCurrent()) | 47 : ScriptDebugServer(v8::Isolate::GetCurrent()) |
48 , m_listener(0) | 48 , m_listener(0) |
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79 | 79 |
80 ScriptDebugListener* WorkerScriptDebugServer::getDebugListenerForContext(v8::Loc
al<v8::Context>) | 80 ScriptDebugListener* WorkerScriptDebugServer::getDebugListenerForContext(v8::Loc
al<v8::Context>) |
81 { | 81 { |
82 // There is only one worker context in isolate. | 82 // There is only one worker context in isolate. |
83 return m_listener; | 83 return m_listener; |
84 } | 84 } |
85 | 85 |
86 void WorkerScriptDebugServer::runMessageLoopOnPause(v8::Local<v8::Context>) | 86 void WorkerScriptDebugServer::runMessageLoopOnPause(v8::Local<v8::Context>) |
87 { | 87 { |
88 MessageQueueWaitResult result; | 88 MessageQueueWaitResult result; |
89 m_workerGlobalScope->thread()->willEnterNestedLoop(); | 89 m_workerGlobalScope->script()->willEnterNestedLoop(); |
90 do { | 90 do { |
91 result = m_workerGlobalScope->thread()->runDebuggerTask(); | 91 result = m_workerGlobalScope->script()->runDebuggerTask(); |
92 // Keep waiting until execution is resumed. | 92 // Keep waiting until execution is resumed. |
93 } while (result == MessageQueueMessageReceived && isPaused()); | 93 } while (result == MessageQueueMessageReceived && isPaused()); |
94 m_workerGlobalScope->thread()->didLeaveNestedLoop(); | 94 m_workerGlobalScope->script()->didLeaveNestedLoop(); |
95 | 95 |
96 // The listener may have been removed in the nested loop. | 96 // The listener may have been removed in the nested loop. |
97 if (m_listener) | 97 if (m_listener) |
98 m_listener->didContinue(); | 98 m_listener->didContinue(); |
99 } | 99 } |
100 | 100 |
101 void WorkerScriptDebugServer::quitMessageLoopOnPause() | 101 void WorkerScriptDebugServer::quitMessageLoopOnPause() |
102 { | 102 { |
103 // Nothing to do here in case of workers since runMessageLoopOnPause will ch
eck for paused state after each debugger command. | 103 // Nothing to do here in case of workers since runMessageLoopOnPause will ch
eck for paused state after each debugger command. |
104 } | 104 } |
105 | 105 |
106 } // namespace blink | 106 } // namespace blink |
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