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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2012 Google Inc. | 3 * Copyright 2012 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 #ifndef SkPictureStateTree_DEFINED | 9 #ifndef SkPictureStateTree_DEFINED |
| 10 #define SkPictureStateTree_DEFINED | 10 #define SkPictureStateTree_DEFINED |
| (...skipping 97 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 108 bool fValid; | 108 bool fValid; |
| 109 | 109 |
| 110 friend class SkPictureStateTree; | 110 friend class SkPictureStateTree; |
| 111 }; | 111 }; |
| 112 | 112 |
| 113 private: | 113 private: |
| 114 | 114 |
| 115 void appendNode(uint32_t offset); | 115 void appendNode(uint32_t offset); |
| 116 | 116 |
| 117 SkChunkAlloc fAlloc; | 117 SkChunkAlloc fAlloc; |
| 118 Node* fRoot; | |
| 119 // Needed by saveCollapsed() because nodes do not currently store | 118 // Needed by saveCollapsed() because nodes do not currently store |
| 120 // references to their children. If they did, we could just retrieve the | 119 // references to their children. If they did, we could just retrieve the |
| 121 // last added child. | 120 // last added child. |
| 122 Node* fLastRestoredNode; | 121 Node* fLastRestoredNode; |
| 123 | 122 |
| 124 // The currently active state | 123 // The currently active state |
| 125 Draw fCurrentState; | 124 Draw fCurrentState; |
| 126 // A stack of states for tracking save/restores | 125 // A stack of states for tracking save/restores |
| 127 SkDeque fStateStack; | 126 SkDeque fStateStack; |
| 128 | 127 |
| 129 // Represents a notable piece of state that requires an offset into the comm
and buffer, | 128 // Represents a notable piece of state that requires an offset into the comm
and buffer, |
| 130 // corresponding to a clip/saveLayer/etc call, to apply. | 129 // corresponding to a clip/saveLayer/etc call, to apply. |
| 131 struct Node { | 130 struct Node { |
| 132 Node* fParent; | 131 Node* fParent; |
| 133 uint32_t fOffset; | 132 uint32_t fOffset; |
| 134 uint16_t fLevel; | 133 uint16_t fLevel; |
| 135 uint16_t fFlags; | 134 uint16_t fFlags; |
| 136 SkMatrix* fMatrix; | 135 SkMatrix* fMatrix; |
| 137 enum Flags { | 136 enum Flags { |
| 138 kSave_Flag = 0x1, | 137 kSave_Flag = 0x1, |
| 139 kSaveLayer_Flag = 0x2 | 138 kSaveLayer_Flag = 0x2 |
| 140 }; | 139 }; |
| 141 }; | 140 }; |
| 142 | 141 |
| 142 Node fRoot; |
| 143 SkMatrix fRootMatrix; |
| 144 |
| 143 typedef SkRefCnt INHERITED; | 145 typedef SkRefCnt INHERITED; |
| 144 }; | 146 }; |
| 145 | 147 |
| 146 #endif | 148 #endif |
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