Index: Source/core/html/canvas/WebGLSharedWebGraphicsContext3D.h |
diff --git a/Source/core/html/canvas/WebGLSharedWebGraphicsContext3D.h b/Source/core/html/canvas/WebGLSharedWebGraphicsContext3D.h |
index d2bc003927d6f6ed0d6807a28b52eb7a94152ca4..32e78ed0e2557c6e70cdf6fcdfff0e1572bb9325 100644 |
--- a/Source/core/html/canvas/WebGLSharedWebGraphicsContext3D.h |
+++ b/Source/core/html/canvas/WebGLSharedWebGraphicsContext3D.h |
@@ -16,7 +16,7 @@ class DrawingBuffer; |
#if ENABLE(OILPAN) |
// The attached WebGLContextObjects are finalized using the |
-// blink::WebGraphicsContext3D object of this object's DrawingBuffer. |
+// WebGraphicsContext3D object of this object's DrawingBuffer. |
// Naturally the DrawingBuffer must then be kept alive until those |
// finalizers have run. With Oilpan, accomplish that by having the |
// WebGLContextObjects keep a RefPtr<> to an off-heap object that |
@@ -35,7 +35,7 @@ public: |
DrawingBuffer* drawingBuffer() const; |
- blink::WebGraphicsContext3D* webContext() const; |
+ WebGraphicsContext3D* webContext() const; |
private: |
explicit WebGLSharedWebGraphicsContext3D(PassRefPtr<DrawingBuffer>); |
@@ -43,6 +43,6 @@ private: |
}; |
#endif |
-} |
+} // namespace blink |
#endif // WebGLSharedWebGraphicsContext3D_h |