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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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72 // Determine if texture sampling should always return [0, 0, 0, 1] (OpenGL E
S 2.0 Sec 3.8.2). | 72 // Determine if texture sampling should always return [0, 0, 0, 1] (OpenGL E
S 2.0 Sec 3.8.2). |
73 bool needToUseBlackTexture(TextureExtensionFlag) const; | 73 bool needToUseBlackTexture(TextureExtensionFlag) const; |
74 | 74 |
75 bool hasEverBeenBound() const { return object() && m_target; } | 75 bool hasEverBeenBound() const { return object() && m_target; } |
76 | 76 |
77 static GLint computeLevelCount(GLsizei width, GLsizei height, GLsizei depth)
; | 77 static GLint computeLevelCount(GLsizei width, GLsizei height, GLsizei depth)
; |
78 | 78 |
79 private: | 79 private: |
80 explicit WebGLTexture(WebGLRenderingContextBase*); | 80 explicit WebGLTexture(WebGLRenderingContextBase*); |
81 | 81 |
82 void deleteObjectImpl(blink::WebGraphicsContext3D*) override; | 82 void deleteObjectImpl(WebGraphicsContext3D*) override; |
83 | 83 |
84 class LevelInfo { | 84 class LevelInfo { |
85 public: | 85 public: |
86 LevelInfo() | 86 LevelInfo() |
87 : valid(false) | 87 : valid(false) |
88 , internalFormat(0) | 88 , internalFormat(0) |
89 , width(0) | 89 , width(0) |
90 , height(0) | 90 , height(0) |
91 , depth(0) | 91 , depth(0) |
92 , type(0) | 92 , type(0) |
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133 bool m_isCubeComplete; | 133 bool m_isCubeComplete; |
134 bool m_isComplete; | 134 bool m_isComplete; |
135 bool m_needToUseBlackTexture; | 135 bool m_needToUseBlackTexture; |
136 bool m_isFloatType; | 136 bool m_isFloatType; |
137 bool m_isHalfFloatType; | 137 bool m_isHalfFloatType; |
138 }; | 138 }; |
139 | 139 |
140 } // namespace blink | 140 } // namespace blink |
141 | 141 |
142 #endif // WebGLTexture_h | 142 #endif // WebGLTexture_h |
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