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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef WebGLSync_h | 5 #ifndef WebGLSync_h |
6 #define WebGLSync_h | 6 #define WebGLSync_h |
7 | 7 |
8 #include "core/html/canvas/WebGLSharedObject.h" | 8 #include "core/html/canvas/WebGLSharedObject.h" |
9 #include "public/platform/WebGraphicsContext3D.h" | 9 #include "public/platform/WebGraphicsContext3D.h" |
10 | 10 |
11 namespace blink { | 11 namespace blink { |
12 | 12 |
13 class WebGL2RenderingContextBase; | 13 class WebGL2RenderingContextBase; |
14 | 14 |
15 class WebGLSync : public WebGLSharedObject { | 15 class WebGLSync : public WebGLSharedObject { |
16 DEFINE_WRAPPERTYPEINFO(); | 16 DEFINE_WRAPPERTYPEINFO(); |
17 public: | 17 public: |
18 ~WebGLSync() override; | 18 ~WebGLSync() override; |
19 | 19 |
20 WGC3Dsync object() const { return m_object; } | 20 WGC3Dsync object() const { return m_object; } |
21 | 21 |
22 protected: | 22 protected: |
23 WebGLSync(WebGL2RenderingContextBase*, WGC3Dsync, GLenum objectType); | 23 WebGLSync(WebGL2RenderingContextBase*, WGC3Dsync, GLenum objectType); |
24 | 24 |
25 bool hasObject() const override { return m_object != 0; } | 25 bool hasObject() const override { return m_object != 0; } |
26 void deleteObjectImpl(blink::WebGraphicsContext3D*) override; | 26 void deleteObjectImpl(WebGraphicsContext3D*) override; |
27 | 27 |
28 GLenum objectType() const { return m_objectType; } | 28 GLenum objectType() const { return m_objectType; } |
29 | 29 |
30 private: | 30 private: |
31 bool isSync() const override { return true; } | 31 bool isSync() const override { return true; } |
32 | 32 |
33 WGC3Dsync m_object; | 33 WGC3Dsync m_object; |
34 GLenum m_objectType; | 34 GLenum m_objectType; |
35 }; | 35 }; |
36 | 36 |
37 } // namespace blink | 37 } // namespace blink |
38 | 38 |
39 #endif // WebGLSync_h | 39 #endif // WebGLSync_h |
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