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| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 49 // Always call detach here to ensure that platform object deletion | 49 // Always call detach here to ensure that platform object deletion |
| 50 // happens with Oilpan enabled. It keeps the code regular to do it | 50 // happens with Oilpan enabled. It keeps the code regular to do it |
| 51 // with or without Oilpan enabled. | 51 // with or without Oilpan enabled. |
| 52 // | 52 // |
| 53 // See comment in WebGLBuffer's destructor for additional | 53 // See comment in WebGLBuffer's destructor for additional |
| 54 // information on why this is done for WebGLSharedObject-derived | 54 // information on why this is done for WebGLSharedObject-derived |
| 55 // objects. | 55 // objects. |
| 56 detachAndDeleteObject(); | 56 detachAndDeleteObject(); |
| 57 } | 57 } |
| 58 | 58 |
| 59 void WebGLShader::deleteObjectImpl(blink::WebGraphicsContext3D* context3d) | 59 void WebGLShader::deleteObjectImpl(WebGraphicsContext3D* context3d) |
| 60 { | 60 { |
| 61 context3d->deleteShader(m_object); | 61 context3d->deleteShader(m_object); |
| 62 m_object = 0; | 62 m_object = 0; |
| 63 } | 63 } |
| 64 | 64 |
| 65 } | 65 } // namespace blink |
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