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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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57 | 57 |
58 WebGLShader* getAttachedShader(GLenum); | 58 WebGLShader* getAttachedShader(GLenum); |
59 bool attachShader(WebGLShader*); | 59 bool attachShader(WebGLShader*); |
60 bool detachShader(WebGLShader*); | 60 bool detachShader(WebGLShader*); |
61 | 61 |
62 DECLARE_VIRTUAL_TRACE(); | 62 DECLARE_VIRTUAL_TRACE(); |
63 | 63 |
64 protected: | 64 protected: |
65 explicit WebGLProgram(WebGLRenderingContextBase*); | 65 explicit WebGLProgram(WebGLRenderingContextBase*); |
66 | 66 |
67 void deleteObjectImpl(blink::WebGraphicsContext3D*) override; | 67 void deleteObjectImpl(WebGraphicsContext3D*) override; |
68 | 68 |
69 private: | 69 private: |
70 bool isProgram() const override { return true; } | 70 bool isProgram() const override { return true; } |
71 | 71 |
72 void cacheActiveAttribLocations(blink::WebGraphicsContext3D*); | 72 void cacheActiveAttribLocations(WebGraphicsContext3D*); |
73 void cacheInfoIfNeeded(); | 73 void cacheInfoIfNeeded(); |
74 | 74 |
75 Vector<GLint> m_activeAttribLocations; | 75 Vector<GLint> m_activeAttribLocations; |
76 | 76 |
77 GLint m_linkStatus; | 77 GLint m_linkStatus; |
78 | 78 |
79 // This is used to track whether a WebGLUniformLocation belongs to this | 79 // This is used to track whether a WebGLUniformLocation belongs to this |
80 // program or not. | 80 // program or not. |
81 unsigned m_linkCount; | 81 unsigned m_linkCount; |
82 | 82 |
83 RefPtrWillBeMember<WebGLShader> m_vertexShader; | 83 RefPtrWillBeMember<WebGLShader> m_vertexShader; |
84 RefPtrWillBeMember<WebGLShader> m_fragmentShader; | 84 RefPtrWillBeMember<WebGLShader> m_fragmentShader; |
85 | 85 |
86 bool m_infoValid; | 86 bool m_infoValid; |
87 }; | 87 }; |
88 | 88 |
89 } // namespace blink | 89 } // namespace blink |
90 | 90 |
91 #endif // WebGLProgram_h | 91 #endif // WebGLProgram_h |
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