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Side by Side Diff: Source/core/html/canvas/WebGL2RenderingContext.h

Issue 1115553002: Removing blink::prefix (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Rebase Created 5 years, 7 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef WebGL2RenderingContext_h 5 #ifndef WebGL2RenderingContext_h
6 #define WebGL2RenderingContext_h 6 #define WebGL2RenderingContext_h
7 7
8 #include "core/html/canvas/WebGL2RenderingContextBase.h" 8 #include "core/html/canvas/WebGL2RenderingContextBase.h"
9 9
10 namespace blink { 10 namespace blink {
11 11
12 class WebGL2RenderingContext : public WebGL2RenderingContextBase { 12 class WebGL2RenderingContext : public WebGL2RenderingContextBase {
13 DEFINE_WRAPPERTYPEINFO(); 13 DEFINE_WRAPPERTYPEINFO();
14 public: 14 public:
15 static PassOwnPtrWillBeRawPtr<WebGL2RenderingContext> create(HTMLCanvasEleme nt*, const CanvasContextCreationAttributes&); 15 static PassOwnPtrWillBeRawPtr<WebGL2RenderingContext> create(HTMLCanvasEleme nt*, const CanvasContextCreationAttributes&);
16 ~WebGL2RenderingContext() override; 16 ~WebGL2RenderingContext() override;
17 17
18 unsigned version() const override { return 2; } 18 unsigned version() const override { return 2; }
19 String contextName() const override { return "WebGL2RenderingContext"; } 19 String contextName() const override { return "WebGL2RenderingContext"; }
20 void registerContextExtensions() override; 20 void registerContextExtensions() override;
21 21
22 DECLARE_VIRTUAL_TRACE(); 22 DECLARE_VIRTUAL_TRACE();
23 23
24 protected: 24 protected:
25 WebGL2RenderingContext(HTMLCanvasElement* passedCanvas, PassOwnPtr<blink::We bGraphicsContext3D>, const WebGLContextAttributes& requestedAttributes); 25 WebGL2RenderingContext(HTMLCanvasElement* passedCanvas, PassOwnPtr<WebGraphi csContext3D>, const WebGLContextAttributes& requestedAttributes);
26 26
27 RefPtrWillBeMember<CHROMIUMSubscribeUniform> m_chromiumSubscribeUniform; 27 RefPtrWillBeMember<CHROMIUMSubscribeUniform> m_chromiumSubscribeUniform;
28 RefPtrWillBeMember<EXTTextureFilterAnisotropic> m_extTextureFilterAnisotropi c; 28 RefPtrWillBeMember<EXTTextureFilterAnisotropic> m_extTextureFilterAnisotropi c;
29 RefPtrWillBeMember<OESTextureFloatLinear> m_oesTextureFloatLinear; 29 RefPtrWillBeMember<OESTextureFloatLinear> m_oesTextureFloatLinear;
30 RefPtrWillBeMember<WebGLCompressedTextureATC> m_webglCompressedTextureATC; 30 RefPtrWillBeMember<WebGLCompressedTextureATC> m_webglCompressedTextureATC;
31 RefPtrWillBeMember<WebGLCompressedTextureETC1> m_webglCompressedTextureETC1; 31 RefPtrWillBeMember<WebGLCompressedTextureETC1> m_webglCompressedTextureETC1;
32 RefPtrWillBeMember<WebGLCompressedTexturePVRTC> m_webglCompressedTexturePVRT C; 32 RefPtrWillBeMember<WebGLCompressedTexturePVRTC> m_webglCompressedTexturePVRT C;
33 RefPtrWillBeMember<WebGLCompressedTextureS3TC> m_webglCompressedTextureS3TC; 33 RefPtrWillBeMember<WebGLCompressedTextureS3TC> m_webglCompressedTextureS3TC;
34 RefPtrWillBeMember<WebGLDebugRendererInfo> m_webglDebugRendererInfo; 34 RefPtrWillBeMember<WebGLDebugRendererInfo> m_webglDebugRendererInfo;
35 RefPtrWillBeMember<WebGLDebugShaders> m_webglDebugShaders; 35 RefPtrWillBeMember<WebGLDebugShaders> m_webglDebugShaders;
36 RefPtrWillBeMember<WebGLLoseContext> m_webglLoseContext; 36 RefPtrWillBeMember<WebGLLoseContext> m_webglLoseContext;
37 }; 37 };
38 38
39 DEFINE_TYPE_CASTS(WebGL2RenderingContext, CanvasRenderingContext, context, 39 DEFINE_TYPE_CASTS(WebGL2RenderingContext, CanvasRenderingContext, context,
40 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) == 2, 40 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) == 2,
41 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) == 2) ; 41 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) == 2) ;
42 42
43 } // namespace blink 43 } // namespace blink
44 44
45 #endif 45 #endif
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