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| 1 /* | 1 /* |
| 2 * Copyright (C) 2007-2009 Google Inc. All rights reserved. | 2 * Copyright (C) 2007-2009 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
| (...skipping 21 matching lines...) Expand all Loading... |
| 32 #include "V8Document.h" | 32 #include "V8Document.h" |
| 33 | 33 |
| 34 #include "V8CanvasRenderingContext2D.h" | 34 #include "V8CanvasRenderingContext2D.h" |
| 35 #include "V8DOMImplementation.h" | 35 #include "V8DOMImplementation.h" |
| 36 #include "V8Node.h" | 36 #include "V8Node.h" |
| 37 #include "V8Touch.h" | 37 #include "V8Touch.h" |
| 38 #include "V8TouchList.h" | 38 #include "V8TouchList.h" |
| 39 #include "V8WebGLRenderingContext.h" | 39 #include "V8WebGLRenderingContext.h" |
| 40 #include "V8XPathNSResolver.h" | 40 #include "V8XPathNSResolver.h" |
| 41 #include "V8XPathResult.h" | 41 #include "V8XPathResult.h" |
| 42 #include "bindings/v8/ExceptionMessages.h" |
| 42 #include "bindings/v8/ExceptionState.h" | 43 #include "bindings/v8/ExceptionState.h" |
| 43 #include "bindings/v8/ScriptController.h" | 44 #include "bindings/v8/ScriptController.h" |
| 44 #include "bindings/v8/V8Binding.h" | 45 #include "bindings/v8/V8Binding.h" |
| 45 #include "bindings/v8/V8DOMWrapper.h" | 46 #include "bindings/v8/V8DOMWrapper.h" |
| 46 #include "bindings/v8/custom/V8CustomXPathNSResolver.h" | 47 #include "bindings/v8/custom/V8CustomXPathNSResolver.h" |
| 47 #include "core/dom/Document.h" | 48 #include "core/dom/Document.h" |
| 48 #include "core/dom/ExceptionCode.h" | 49 #include "core/dom/ExceptionCode.h" |
| 49 #include "core/dom/Node.h" | 50 #include "core/dom/Node.h" |
| 50 #include "core/dom/TouchList.h" | 51 #include "core/dom/TouchList.h" |
| 51 #include "core/html/canvas/CanvasRenderingContext.h" | 52 #include "core/html/canvas/CanvasRenderingContext.h" |
| 52 #include "core/frame/Frame.h" | 53 #include "core/frame/Frame.h" |
| 53 #include "core/xml/DocumentXPathEvaluator.h" | 54 #include "core/xml/DocumentXPathEvaluator.h" |
| 54 #include "core/xml/XPathNSResolver.h" | 55 #include "core/xml/XPathNSResolver.h" |
| 55 #include "core/xml/XPathResult.h" | 56 #include "core/xml/XPathResult.h" |
| 56 #include "wtf/RefPtr.h" | 57 #include "wtf/RefPtr.h" |
| 57 | 58 |
| 58 namespace WebCore { | 59 namespace WebCore { |
| 59 | 60 |
| 60 void V8Document::evaluateMethodCustom(const v8::FunctionCallbackInfo<v8::Value>&
info) | 61 void V8Document::evaluateMethodCustom(const v8::FunctionCallbackInfo<v8::Value>&
info) |
| 61 { | 62 { |
| 62 RefPtr<Document> document = V8Document::toNative(info.Holder()); | 63 RefPtr<Document> document = V8Document::toNative(info.Holder()); |
| 63 ExceptionState exceptionState(ExceptionState::ExecutionContext, "evaluate",
"Document", info.Holder(), info.GetIsolate()); | 64 ExceptionState exceptionState(ExceptionState::ExecutionContext, "evaluate",
"Document", info.Holder(), info.GetIsolate()); |
| 64 V8TRYCATCH_FOR_V8STRINGRESOURCE_VOID(V8StringResource<>, expression, info[0]
); | 65 V8TRYCATCH_FOR_V8STRINGRESOURCE_VOID(V8StringResource<>, expression, info[0]
); |
| 65 RefPtr<Node> contextNode; | 66 RefPtr<Node> contextNode; |
| 66 if (V8Node::hasInstance(info[1], info.GetIsolate(), worldType(info.GetIsolat
e()))) | 67 if (V8Node::hasInstance(info[1], info.GetIsolate(), worldType(info.GetIsolat
e()))) |
| 67 contextNode = V8Node::toNative(v8::Handle<v8::Object>::Cast(info[1])); | 68 contextNode = V8Node::toNative(v8::Handle<v8::Object>::Cast(info[1])); |
| 68 | 69 |
| 69 RefPtr<XPathNSResolver> resolver = toXPathNSResolver(info[2], info.GetIsolat
e()); | 70 const int resolverArgumentIndex = 2; |
| 70 if (!resolver && !info[2]->IsNull() && !info[2]->IsUndefined()) { | 71 RefPtr<XPathNSResolver> resolver = toXPathNSResolver(info[resolverArgumentIn
dex], info.GetIsolate()); |
| 71 setDOMException(TypeMismatchError, info.GetIsolate()); | 72 if (!resolver && !isUndefinedOrNull(info[resolverArgumentIndex])) { |
| 73 exceptionState.throwTypeError(ExceptionMessages::incorrectArgumentType(r
esolverArgumentIndex + 1, "is not a resolver function.")); |
| 74 exceptionState.throwIfNeeded(); |
| 72 return; | 75 return; |
| 73 } | 76 } |
| 74 | 77 |
| 75 int type = toInt32(info[3]); | 78 int type = toInt32(info[3]); |
| 76 RefPtr<XPathResult> inResult; | 79 RefPtr<XPathResult> inResult; |
| 77 if (V8XPathResult::hasInstance(info[4], info.GetIsolate(), worldType(info.Ge
tIsolate()))) | 80 if (V8XPathResult::hasInstance(info[4], info.GetIsolate(), worldType(info.Ge
tIsolate()))) |
| 78 inResult = V8XPathResult::toNative(v8::Handle<v8::Object>::Cast(info[4])
); | 81 inResult = V8XPathResult::toNative(v8::Handle<v8::Object>::Cast(info[4])
); |
| 79 | 82 |
| 80 V8TRYCATCH_VOID(RefPtr<XPathResult>, result, DocumentXPathEvaluator::evaluat
e(document.get(), expression, contextNode.get(), resolver.release(), type, inRes
ult.get(), exceptionState)); | 83 V8TRYCATCH_VOID(RefPtr<XPathResult>, result, DocumentXPathEvaluator::evaluat
e(document.get(), expression, contextNode.get(), resolver.release(), type, inRes
ult.get(), exceptionState)); |
| 81 if (exceptionState.throwIfNeeded()) | 84 if (exceptionState.throwIfNeeded()) |
| 82 return; | 85 return; |
| 83 | 86 |
| 84 v8SetReturnValueFast(info, result.release(), document.get()); | 87 v8SetReturnValueFast(info, result.release(), document.get()); |
| 85 } | 88 } |
| 86 | 89 |
| 87 } // namespace WebCore | 90 } // namespace WebCore |
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