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Side by Side Diff: src/gpu/gl/GrGLRenderTarget.cpp

Issue 1115233002: Fix gpu memory accounting for auto-resolving MSAA. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: fix it in init() Created 5 years, 7 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLRenderTarget.h" 8 #include "GrGLRenderTarget.h"
9 9
10 #include "GrGLGpu.h" 10 #include "GrGLGpu.h"
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36 fViewport.fLeft = 0; 36 fViewport.fLeft = 0;
37 fViewport.fBottom = 0; 37 fViewport.fBottom = 0;
38 fViewport.fWidth = desc.fWidth; 38 fViewport.fWidth = desc.fWidth;
39 fViewport.fHeight = desc.fHeight; 39 fViewport.fHeight = desc.fHeight;
40 40
41 // We own one color value for each MSAA sample. 41 // We own one color value for each MSAA sample.
42 fColorValuesPerPixel = SkTMax(1, fDesc.fSampleCnt); 42 fColorValuesPerPixel = SkTMax(1, fDesc.fSampleCnt);
43 if (fTexFBOID != fRTFBOID) { 43 if (fTexFBOID != fRTFBOID) {
44 // If we own the resolve buffer then that is one more sample per pixel. 44 // If we own the resolve buffer then that is one more sample per pixel.
45 fColorValuesPerPixel += 1; 45 fColorValuesPerPixel += 1;
46 } 46 } else if (fTexFBOID != 0) {
47 // For auto-resolving FBOs, the MSAA buffer is free.
48 fColorValuesPerPixel = 1;
bsalomon 2015/04/30 17:34:28 looks ok to me, but can we rename this to somethin
49 }
47 } 50 }
48 51
49 size_t GrGLRenderTarget::onGpuMemorySize() const { 52 size_t GrGLRenderTarget::onGpuMemorySize() const {
50 SkASSERT(kUnknown_GrPixelConfig != fDesc.fConfig); 53 SkASSERT(kUnknown_GrPixelConfig != fDesc.fConfig);
51 SkASSERT(!GrPixelConfigIsCompressed(fDesc.fConfig)); 54 SkASSERT(!GrPixelConfigIsCompressed(fDesc.fConfig));
52 size_t colorBytes = GrBytesPerPixel(fDesc.fConfig); 55 size_t colorBytes = GrBytesPerPixel(fDesc.fConfig);
53 SkASSERT(colorBytes > 0); 56 SkASSERT(colorBytes > 0);
54 return fColorValuesPerPixel * fDesc.fWidth * fDesc.fHeight * colorBytes; 57 return fColorValuesPerPixel * fDesc.fWidth * fDesc.fHeight * colorBytes;
55 } 58 }
56 59
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73 INHERITED::onRelease(); 76 INHERITED::onRelease();
74 } 77 }
75 78
76 void GrGLRenderTarget::onAbandon() { 79 void GrGLRenderTarget::onAbandon() {
77 fRTFBOID = 0; 80 fRTFBOID = 0;
78 fTexFBOID = 0; 81 fTexFBOID = 0;
79 fMSColorRenderbufferID = 0; 82 fMSColorRenderbufferID = 0;
80 fIsWrapped = false; 83 fIsWrapped = false;
81 INHERITED::onAbandon(); 84 INHERITED::onAbandon();
82 } 85 }
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