DescriptionHandle currently bound texture id in PowerVR workaround
If the texture id being deleted is currently bound to target, make sure
the new texture is bound to target. ScopedTextureBinder will then do the
right thing and restore the new texture id as bound on destruction.
BUG=480992
Committed: https://crrev.com/cbaf2c4519a53edee3db309434eee9d4161fe11d
Cr-Commit-Position: refs/heads/master@{#327614}
Patch Set 1 #
Total comments: 2
Patch Set 2 : GL_TEXTURE_BINDING_2D #Messages
Total messages: 9 (2 generated)
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