Index: media/base/channel_mixer.h |
diff --git a/media/base/channel_mixer.h b/media/base/channel_mixer.h |
new file mode 100644 |
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+++ b/media/base/channel_mixer.h |
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+// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef MEDIA_BASE_CHANNEL_MIXER_H_ |
+#define MEDIA_BASE_CHANNEL_MIXER_H_ |
+ |
+#include <vector> |
+ |
+#include "base/basictypes.h" |
+#include "media/base/channel_layout.h" |
+#include "media/base/media_export.h" |
+ |
+namespace media { |
+ |
+class AudioBus; |
+ |
+// ChannelMixer is a simple rematrixing solution for converting between channel |
+// layouts. The conversion matrix is built upon construction and used during |
+// each Rematrix() call. The algorithm works by generating a conversion matrix |
+// mapping each output channel to list of input channels. The rematrixing is |
+// then done by scaling each input channel according to the matrix and summing |
+// it into a single output channel. |
+class MEDIA_EXPORT ChannelMixer { |
+ public: |
+ ChannelMixer(ChannelLayout input, ChannelLayout output); |
+ virtual ~ChannelMixer(); |
scherkus (not reviewing)
2012/10/18 01:30:39
drop virtual
DaleCurtis
2012/10/18 05:22:04
Done.
|
+ |
+ // Rematrixes all channels from |input| into |output|. |
+ void Rematrix(const AudioBus* input, AudioBus* output); |
+ |
+ private: |
+ // Constructor helper methods for managing unaccounted input channels. |
+ void AccountFor(Channels ch); |
+ bool IsUnaccounted(Channels ch); |
+ |
+ // Helper methods for checking if |ch| exists in either |input_layout_| or |
+ // |output_layout_| respectively. |
+ bool HasInputChannel(Channels ch); |
+ bool HasOutputChannel(Channels ch); |
+ |
+ // Constructor helper methods for updating |matrix_| with the proper value for |
+ // mixing |input_ch| into |output_ch|. MixWithoutAccounting() does not remove |
+ // the channel from |unaccounted_inputs_|. |
+ void Mix(Channels input_ch, Channels output_ch, float scale); |
+ void MixWithoutAccounting(Channels input_ch, Channels output_ch, float scale); |
+ |
+ // Input and output channel layout provided during construction. |
+ ChannelLayout input_layout_; |
+ ChannelLayout output_layout_; |
+ |
+ // Helper variable for tracking which inputs are currently unaccounted, should |
+ // be empty after construction completes. |
+ std::vector<Channels> unaccounted_inputs_; |
+ |
+ // 2D matrix of output channels to input channels. |
+ std::vector< std::vector<float> > matrix_; |
Chris Rogers
2012/10/17 19:46:50
In general you want to avoid the pattern of vector
DaleCurtis
2012/10/17 20:06:47
Sure, I chose this for readability and portability
|
+ |
+ DISALLOW_COPY_AND_ASSIGN(ChannelMixer); |
+}; |
+ |
+} // namespace media |
+ |
+#endif // MEDIA_BASE_CHANNEL_MIXER_H_ |