| Index: cc/texture_copier_unittest.cc
|
| diff --git a/cc/texture_copier_unittest.cc b/cc/texture_copier_unittest.cc
|
| index 1c1fb1d5403fb66c37df0bc71ecaff089225c783..190b640cfea75d486713707c0051ea9194e49a95 100644
|
| --- a/cc/texture_copier_unittest.cc
|
| +++ b/cc/texture_copier_unittest.cc
|
| @@ -6,10 +6,10 @@
|
|
|
| #include "TextureCopier.h"
|
|
|
| -#include "FakeWebGraphicsContext3D.h"
|
| -#include "GraphicsContext3D.h"
|
| #include "testing/gmock/include/gmock/gmock.h"
|
| #include "testing/gtest/include/gtest/gtest.h"
|
| +#include "third_party/khronos/GLES2/gl2.h"
|
| +#include "FakeWebGraphicsContext3D.h"
|
| #include <wtf/RefPtr.h>
|
|
|
| using namespace cc;
|
| @@ -34,20 +34,20 @@ TEST(TextureCopierTest, testDrawArraysCopy)
|
| InSequence sequence;
|
|
|
| // Here we check just some essential properties of copyTexture() to avoid mirroring the full implementation.
|
| - EXPECT_CALL(*mockContext, bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, _));
|
| + EXPECT_CALL(*mockContext, bindFramebuffer(GL_FRAMEBUFFER, _));
|
|
|
| // Make sure linear filtering is disabled during the copy.
|
| - EXPECT_CALL(*mockContext, texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::NEAREST));
|
| - EXPECT_CALL(*mockContext, texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::NEAREST));
|
| + EXPECT_CALL(*mockContext, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST));
|
| + EXPECT_CALL(*mockContext, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST));
|
|
|
| EXPECT_CALL(*mockContext, drawArrays(_, _, _));
|
|
|
| // Linear filtering should be restored.
|
| - EXPECT_CALL(*mockContext, texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR));
|
| - EXPECT_CALL(*mockContext, texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR));
|
| + EXPECT_CALL(*mockContext, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
|
| + EXPECT_CALL(*mockContext, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
|
|
|
| // Default framebuffer should be restored
|
| - EXPECT_CALL(*mockContext, bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, 0));
|
| + EXPECT_CALL(*mockContext, bindFramebuffer(GL_FRAMEBUFFER, 0));
|
| }
|
|
|
| int sourceTextureId = 1;
|
|
|