Index: src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
index daea878b260d9c6952689520cb61457f012d5dd5..51a0340ea98b145d145addc252e5131e8870ad4c 100644 |
--- a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
+++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
@@ -215,6 +215,7 @@ bool GrGLFragmentShaderBuilder::compileAndAttachShaders(GrGLuint programId, |
append_default_precision_qualifier(kDefault_GrSLPrecision, |
gpu->glStandard(), |
&this->precisionQualifier()); |
+ this->compileAndAppendLayoutQualifiers(); |
fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kFragment_Visibility, |
&this->uniforms()); |
this->appendDecls(fInputs, &this->inputs()); |