| Index: src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
|
| diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
|
| index daea878b260d9c6952689520cb61457f012d5dd5..51a0340ea98b145d145addc252e5131e8870ad4c 100644
|
| --- a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
|
| +++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
|
| @@ -215,6 +215,7 @@ bool GrGLFragmentShaderBuilder::compileAndAttachShaders(GrGLuint programId,
|
| append_default_precision_qualifier(kDefault_GrSLPrecision,
|
| gpu->glStandard(),
|
| &this->precisionQualifier());
|
| + this->compileAndAppendLayoutQualifiers();
|
| fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kFragment_Visibility,
|
| &this->uniforms());
|
| this->appendDecls(fInputs, &this->inputs());
|
|
|