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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLShaderBuilder_DEFINED | 8 #ifndef GrGLShaderBuilder_DEFINED |
9 #define GrGLShaderBuilder_DEFINED | 9 #define GrGLShaderBuilder_DEFINED |
10 | 10 |
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132 void appendTextureLookup(const char* samplerName, | 132 void appendTextureLookup(const char* samplerName, |
133 const char* coordName, | 133 const char* coordName, |
134 uint32_t configComponentMask, | 134 uint32_t configComponentMask, |
135 const char* swizzle); | 135 const char* swizzle); |
136 | 136 |
137 /* | 137 /* |
138 * A general function which enables an extension in a shader if the feature
bit is not present | 138 * A general function which enables an extension in a shader if the feature
bit is not present |
139 */ | 139 */ |
140 void addFeature(uint32_t featureBit, const char* extensionName); | 140 void addFeature(uint32_t featureBit, const char* extensionName); |
141 | 141 |
| 142 enum InterfaceQualifier { |
| 143 kOut_InterfaceQualifier, |
| 144 kLastInterfaceQualifier = kOut_InterfaceQualifier |
| 145 }; |
| 146 |
| 147 /* |
| 148 * A low level function to build default layout qualifiers. |
| 149 * |
| 150 * e.g. layout(param1, param2, ...) out; |
| 151 * |
| 152 * GLSL allows default layout qualifiers for in, out, and uniform. |
| 153 */ |
| 154 void addLayoutQualifier(const char* param, InterfaceQualifier); |
| 155 |
| 156 void compileAndAppendLayoutQualifiers(); |
| 157 |
142 void nextStage() { | 158 void nextStage() { |
143 fShaderStrings.push_back(); | 159 fShaderStrings.push_back(); |
144 fCompilerStrings.push_back(this->code().c_str()); | 160 fCompilerStrings.push_back(this->code().c_str()); |
145 fCompilerStringLengths.push_back((int)this->code().size()); | 161 fCompilerStringLengths.push_back((int)this->code().size()); |
146 fCodeIndex++; | 162 fCodeIndex++; |
147 } | 163 } |
148 | 164 |
149 SkString& versionDecl() { return fShaderStrings[kVersionDecl]; } | 165 SkString& versionDecl() { return fShaderStrings[kVersionDecl]; } |
150 SkString& extensions() { return fShaderStrings[kExtensions]; } | 166 SkString& extensions() { return fShaderStrings[kExtensions]; } |
151 SkString& precisionQualifier() { return fShaderStrings[kPrecisionQualifier];
} | 167 SkString& precisionQualifier() { return fShaderStrings[kPrecisionQualifier];
} |
| 168 SkString& layoutQualifiers() { return fShaderStrings[kLayoutQualifiers]; } |
152 SkString& uniforms() { return fShaderStrings[kUniforms]; } | 169 SkString& uniforms() { return fShaderStrings[kUniforms]; } |
153 SkString& inputs() { return fShaderStrings[kInputs]; } | 170 SkString& inputs() { return fShaderStrings[kInputs]; } |
154 SkString& outputs() { return fShaderStrings[kOutputs]; } | 171 SkString& outputs() { return fShaderStrings[kOutputs]; } |
155 SkString& functions() { return fShaderStrings[kFunctions]; } | 172 SkString& functions() { return fShaderStrings[kFunctions]; } |
156 SkString& main() { return fShaderStrings[kMain]; } | 173 SkString& main() { return fShaderStrings[kMain]; } |
157 SkString& code() { return fShaderStrings[fCodeIndex]; } | 174 SkString& code() { return fShaderStrings[fCodeIndex]; } |
158 bool finalize(GrGLuint programId, GrGLenum type, SkTDArray<GrGLuint>* shader
Ids); | 175 bool finalize(GrGLuint programId, GrGLenum type, SkTDArray<GrGLuint>* shader
Ids); |
159 | 176 |
160 enum { | 177 enum { |
161 kVersionDecl, | 178 kVersionDecl, |
162 kExtensions, | 179 kExtensions, |
163 kPrecisionQualifier, | 180 kPrecisionQualifier, |
| 181 kLayoutQualifiers, |
164 kUniforms, | 182 kUniforms, |
165 kInputs, | 183 kInputs, |
166 kOutputs, | 184 kOutputs, |
167 kFunctions, | 185 kFunctions, |
168 kMain, | 186 kMain, |
169 kCode, | 187 kCode, |
170 }; | 188 }; |
171 | 189 |
172 GrGLProgramBuilder* fProgramBuilder; | 190 GrGLProgramBuilder* fProgramBuilder; |
173 SkSTArray<kCode, const char*, true> fCompilerStrings; | 191 SkSTArray<kCode, const char*, true> fCompilerStrings; |
174 SkSTArray<kCode, int, true> fCompilerStringLengths; | 192 SkSTArray<kCode, int, true> fCompilerStringLengths; |
175 SkSTArray<kCode, SkString> fShaderStrings; | 193 SkSTArray<kCode, SkString> fShaderStrings; |
176 SkString fCode; | 194 SkString fCode; |
177 SkString fFunctions; | 195 SkString fFunctions; |
178 SkString fExtensions; | 196 SkString fExtensions; |
179 | 197 |
180 VarArray fInputs; | 198 VarArray fInputs; |
181 VarArray fOutputs; | 199 VarArray fOutputs; |
182 uint32_t fFeaturesAddedMask; | 200 uint32_t fFeaturesAddedMask; |
| 201 SkSTArray<1, SkString> fLayoutParams[kLastInterfaceQualifier + 1]; |
183 int fCodeIndex; | 202 int fCodeIndex; |
184 bool fFinalized; | 203 bool fFinalized; |
185 | 204 |
186 friend class GrGLProgramBuilder; | 205 friend class GrGLProgramBuilder; |
187 }; | 206 }; |
188 #endif | 207 #endif |
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