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Issue 11145033: cc: Get rid of CC*.h temporary header files. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 2 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "config.h" 5 #include "config.h"
6 6
7 #include "CCDamageTracker.h" 7 #include "CCDamageTracker.h"
8 8
9 #include "CCLayerImpl.h" 9 #include "CCLayerImpl.h"
10 #include "CCLayerTreeHostCommon.h" 10 #include "CCLayerTreeHostCommon.h"
11 #include "CCMathUtil.h" 11 #include "cc/math_util.h"
12 #include "CCRenderSurface.h" 12 #include "CCRenderSurface.h"
13 #include <public/WebFilterOperations.h> 13 #include <public/WebFilterOperations.h>
14 14
15 using WebKit::WebTransformationMatrix; 15 using WebKit::WebTransformationMatrix;
16 16
17 namespace cc { 17 namespace cc {
18 18
19 scoped_ptr<CCDamageTracker> CCDamageTracker::create() 19 scoped_ptr<CCDamageTracker> CCDamageTracker::create()
20 { 20 {
21 return make_scoped_ptr(new CCDamageTracker()); 21 return make_scoped_ptr(new CCDamageTracker());
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337 // If the layer has a background filter, this may cause pixels in our surfac e to be expanded, so we will need to expand any damage 337 // If the layer has a background filter, this may cause pixels in our surfac e to be expanded, so we will need to expand any damage
338 // at or below this layer. We expand the damage from this layer too, as we n eed to readback those pixels from the surface with only 338 // at or below this layer. We expand the damage from this layer too, as we n eed to readback those pixels from the surface with only
339 // the contents of layers below this one in them. This means we need to redr aw any pixels in the surface being used for the blur in 339 // the contents of layers below this one in them. This means we need to redr aw any pixels in the surface being used for the blur in
340 // this layer this frame. 340 // this layer this frame.
341 if (layer->backgroundFilters().hasFilterThatMovesPixels()) 341 if (layer->backgroundFilters().hasFilterThatMovesPixels())
342 expandDamageRectInsideRectWithFilters(targetDamageRect, surfaceRectInTar getSpace, layer->backgroundFilters()); 342 expandDamageRectInsideRectWithFilters(targetDamageRect, surfaceRectInTar getSpace, layer->backgroundFilters());
343 } 343 }
344 344
345 } // namespace cc 345 } // namespace cc
346 346
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