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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 | 6 |
7 #include "CCDamageTracker.h" | 7 #include "CCDamageTracker.h" |
8 | 8 |
9 #include "CCLayerImpl.h" | 9 #include "CCLayerImpl.h" |
10 #include "CCLayerTreeHostCommon.h" | 10 #include "CCLayerTreeHostCommon.h" |
11 #include "CCMathUtil.h" | 11 #include "cc/math_util.h" |
12 #include "CCRenderSurface.h" | 12 #include "CCRenderSurface.h" |
13 #include <public/WebFilterOperations.h> | 13 #include <public/WebFilterOperations.h> |
14 | 14 |
15 using WebKit::WebTransformationMatrix; | 15 using WebKit::WebTransformationMatrix; |
16 | 16 |
17 namespace cc { | 17 namespace cc { |
18 | 18 |
19 scoped_ptr<CCDamageTracker> CCDamageTracker::create() | 19 scoped_ptr<CCDamageTracker> CCDamageTracker::create() |
20 { | 20 { |
21 return make_scoped_ptr(new CCDamageTracker()); | 21 return make_scoped_ptr(new CCDamageTracker()); |
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337 // If the layer has a background filter, this may cause pixels in our surfac
e to be expanded, so we will need to expand any damage | 337 // If the layer has a background filter, this may cause pixels in our surfac
e to be expanded, so we will need to expand any damage |
338 // at or below this layer. We expand the damage from this layer too, as we n
eed to readback those pixels from the surface with only | 338 // at or below this layer. We expand the damage from this layer too, as we n
eed to readback those pixels from the surface with only |
339 // the contents of layers below this one in them. This means we need to redr
aw any pixels in the surface being used for the blur in | 339 // the contents of layers below this one in them. This means we need to redr
aw any pixels in the surface being used for the blur in |
340 // this layer this frame. | 340 // this layer this frame. |
341 if (layer->backgroundFilters().hasFilterThatMovesPixels()) | 341 if (layer->backgroundFilters().hasFilterThatMovesPixels()) |
342 expandDamageRectInsideRectWithFilters(targetDamageRect, surfaceRectInTar
getSpace, layer->backgroundFilters()); | 342 expandDamageRectInsideRectWithFilters(targetDamageRect, surfaceRectInTar
getSpace, layer->backgroundFilters()); |
343 } | 343 } |
344 | 344 |
345 } // namespace cc | 345 } // namespace cc |
346 | 346 |
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