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Side by Side Diff: include/gpu/GrResourceKey.h

Issue 1114353004: Implement vertex buffer caching in the tessellated path renderer. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Merge resource cache fix, leak fix, inverse winding fix Created 5 years, 4 months ago
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1 1
2 /* 2 /*
3 * Copyright 2014 Google Inc. 3 * Copyright 2014 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #ifndef GrResourceKey_DEFINED 9 #ifndef GrResourceKey_DEFINED
10 #define GrResourceKey_DEFINED 10 #define GrResourceKey_DEFINED
11 11
12 #include "GrTypes.h" 12 #include "GrTypes.h"
13 #include "SkData.h"
13 #include "SkOnce.h" 14 #include "SkOnce.h"
14 #include "SkTemplates.h" 15 #include "SkTemplates.h"
15 16
16 uint32_t GrResourceKeyHash(const uint32_t* data, size_t size); 17 uint32_t GrResourceKeyHash(const uint32_t* data, size_t size);
17 18
18 /** 19 /**
19 * Base class for all GrGpuResource cache keys. There are two types of cache key s. Refer to the 20 * Base class for all GrGpuResource cache keys. There are two types of cache key s. Refer to the
20 * comments for each key type below. 21 * comments for each key type below.
21 */ 22 */
22 class GrResourceKey { 23 class GrResourceKey {
(...skipping 207 matching lines...) Expand 10 before | Expand all | Expand 10 after
230 231
231 GrUniqueKey(const GrUniqueKey& that) { *this = that; } 232 GrUniqueKey(const GrUniqueKey& that) { *this = that; }
232 233
233 /** reset() returns the key to the invalid state. */ 234 /** reset() returns the key to the invalid state. */
234 using INHERITED::reset; 235 using INHERITED::reset;
235 236
236 using INHERITED::isValid; 237 using INHERITED::isValid;
237 238
238 GrUniqueKey& operator=(const GrUniqueKey& that) { 239 GrUniqueKey& operator=(const GrUniqueKey& that) {
239 this->INHERITED::operator=(that); 240 this->INHERITED::operator=(that);
241 this->setCustomData(that.getCustomData());
240 return *this; 242 return *this;
241 } 243 }
242 244
243 bool operator==(const GrUniqueKey& that) const { 245 bool operator==(const GrUniqueKey& that) const {
244 return this->INHERITED::operator==(that); 246 return this->INHERITED::operator==(that);
245 } 247 }
246 bool operator!=(const GrUniqueKey& that) const { return !(*this == that); } 248 bool operator!=(const GrUniqueKey& that) const { return !(*this == that); }
247 249
250 void setCustomData(const SkData* data) {
251 SkSafeRef(data);
252 fData.reset(data);
253 }
254 const SkData* getCustomData() const {
255 return fData.get();
256 }
257
248 class Builder : public INHERITED::Builder { 258 class Builder : public INHERITED::Builder {
249 public: 259 public:
250 Builder(GrUniqueKey* key, Domain domain, int data32Count) 260 Builder(GrUniqueKey* key, Domain domain, int data32Count)
251 : INHERITED::Builder(key, domain, data32Count) {} 261 : INHERITED::Builder(key, domain, data32Count) {}
252 262
253 /** Used to build a key that wraps another key and adds additional data. */ 263 /** Used to build a key that wraps another key and adds additional data. */
254 Builder(GrUniqueKey* key, const GrUniqueKey& innerKey, Domain domain, 264 Builder(GrUniqueKey* key, const GrUniqueKey& innerKey, Domain domain,
255 int extraData32Cnt) 265 int extraData32Cnt)
256 : INHERITED::Builder(key, domain, Data32CntForInnerKey(innerKey) + e xtraData32Cnt) { 266 : INHERITED::Builder(key, domain, Data32CntForInnerKey(innerKey) + e xtraData32Cnt) {
257 SkASSERT(&innerKey != key); 267 SkASSERT(&innerKey != key);
258 // add the inner key to the end of the key so that op[] can be index ed normally. 268 // add the inner key to the end of the key so that op[] can be index ed normally.
259 uint32_t* innerKeyData = &this->operator[](extraData32Cnt); 269 uint32_t* innerKeyData = &this->operator[](extraData32Cnt);
260 const uint32_t* srcData = innerKey.data(); 270 const uint32_t* srcData = innerKey.data();
261 (*innerKeyData++) = innerKey.domain(); 271 (*innerKeyData++) = innerKey.domain();
262 memcpy(innerKeyData, srcData, innerKey.dataSize()); 272 memcpy(innerKeyData, srcData, innerKey.dataSize());
263 } 273 }
264 274
265 private: 275 private:
266 static int Data32CntForInnerKey(const GrUniqueKey& innerKey) { 276 static int Data32CntForInnerKey(const GrUniqueKey& innerKey) {
267 // key data + domain 277 // key data + domain
268 return SkToInt((innerKey.dataSize() >> 2) + 1); 278 return SkToInt((innerKey.dataSize() >> 2) + 1);
269 } 279 }
270 }; 280 };
281
282 private:
283 SkAutoTUnref<const SkData> fData;
271 }; 284 };
272 285
273 /** 286 /**
274 * It is common to need a frequently reused GrUniqueKey where the only requireme nt is that the key 287 * It is common to need a frequently reused GrUniqueKey where the only requireme nt is that the key
275 * is unique. These macros create such a key in a thread safe manner so the key can be truly global 288 * is unique. These macros create such a key in a thread safe manner so the key can be truly global
276 * and only constructed once. 289 * and only constructed once.
277 */ 290 */
278 291
279 /** Place outside of function/class definitions. */ 292 /** Place outside of function/class definitions. */
280 #define GR_DECLARE_STATIC_UNIQUE_KEY(name) SK_DECLARE_STATIC_ONCE(name##_once) 293 #define GR_DECLARE_STATIC_UNIQUE_KEY(name) SK_DECLARE_STATIC_ONCE(name##_once)
(...skipping 18 matching lines...) Expand all
299 fKey = that.fKey; 312 fKey = that.fKey;
300 return *this; 313 return *this;
301 } 314 }
302 315
303 const GrUniqueKey& key() const { return fKey; } 316 const GrUniqueKey& key() const { return fKey; }
304 317
305 private: 318 private:
306 GrUniqueKey fKey; 319 GrUniqueKey fKey;
307 }; 320 };
308 #endif 321 #endif
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