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Unified Diff: include/effects/SkGradientShader.h

Issue 1114243005: remove (redundant) twopointradial shader (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 8 months ago
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Index: include/effects/SkGradientShader.h
diff --git a/include/effects/SkGradientShader.h b/include/effects/SkGradientShader.h
index a5b4f29b7604e29fa31d5a4bfa73e6a1be60d7aa..ae11e2dafd1fb81f0580f8e6d71c2d2d56d93fac 100644
--- a/include/effects/SkGradientShader.h
+++ b/include/effects/SkGradientShader.h
@@ -80,39 +80,6 @@ public:
return CreateRadial(center, radius, colors, pos, count, mode, 0, NULL);
}
- /** Returns a shader that generates a radial gradient given the start position, start radius, end position and end radius.
- <p />
- CreateTwoPointRadial returns a shader with a reference count of 1.
- The caller should decrement the shader's reference count when done with the shader.
- It is an error for colorCount to be < 2, for startRadius or endRadius to be < 0, or for
- startRadius to be equal to endRadius.
- @param start The center of the start circle for this gradient
- @param startRadius Must be positive. The radius of the start circle for this gradient.
- @param end The center of the end circle for this gradient
- @param endRadius Must be positive. The radius of the end circle for this gradient.
- @param colors The array[count] of colors, to be distributed between the center and edge of the circle
- @param pos May be NULL. The array[count] of SkScalars, or NULL, of the relative position of
- each corresponding color in the colors array. If this is NULL,
- the the colors are distributed evenly between the center and edge of the circle.
- If this is not null, the values must begin with 0, end with 1.0, and
- intermediate values must be strictly increasing.
- @param count Must be >= 2. The number of colors (and pos if not NULL) entries
- @param mode The tiling mode
- */
- static SkShader* CreateTwoPointRadial(const SkPoint& start, SkScalar startRadius,
- const SkPoint& end, SkScalar endRadius,
- const SkColor colors[], const SkScalar pos[], int count,
- SkShader::TileMode mode,
- uint32_t flags, const SkMatrix* localMatrix);
-
- static SkShader* CreateTwoPointRadial(const SkPoint& start, SkScalar startRadius,
- const SkPoint& end, SkScalar endRadius,
- const SkColor colors[], const SkScalar pos[], int count,
- SkShader::TileMode mode) {
- return CreateTwoPointRadial(start, startRadius, end, endRadius, colors, pos, count, mode,
- 0, NULL);
- }
-
/**
* Returns a shader that generates a conical gradient given two circles, or
* returns NULL if the inputs are invalid. The gradient interprets the
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